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        검색결과 37

        1.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        User churn in games often arises due to inadequate game difficulty. To address this, non-player characters (NPCs) has been utilized to modulate difficulty according to individual game skill. Nevertheless, the effectiveness of solely NPC-based adjustments is limited since game difficulty is influenced by both NPCs and environmental factors. This paper introduces a novel method for dynamically tailoring game difficulty by adjusting in-game environments based on player behavior patterns in top-down shooter game. Through analysis of diverse user game play data, we find that factors within the game environment, such as the distribution of enemy characters and the arrangement of terrain, have a substantial influence on the level of difficulty. Furthermore, it has been observed that behavioral patterns of players show variations according to changes in the game environment. Using these analytical result, we devise an artificial neural network model that configures an environment that suit player behavior patterns. With the model, we figure out the user player pattern and control the difficulty dynamically by changing the environment factors. Through the experiments, we show that our method provides an appropriate level of difficulty for users to prevent user churn.
        4,000원
        2.
        2023.02 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Zero-waste pattern cutting is a groundbreaking sustainable fashion practice. However, few brands and designers have pursued this method because it requires creative pattern design that diverges from the existing process of using pattern slopers. Therefore, application within the fashion industry is not sufficient. Therefore, in an attempt to highlight the key characteristics of zero-waste pattern design, this study classifies and analyzes cases in which similar designs employ zero-waste pattern-cutting techniques. We hope to make zero-waste pattern design more accessible by presenting realistic pattern-cutting guidelines. To this end, theoretical research on relevant literature, previous research, and online resources and an empirical analysis of cases involving zero-waste pattern cutting were conducted in parallel. As a result of the study, we were able to classify the factors of zero-waste pattern design in terms of fabric use, design, and composition. Regarding materials, our research revealed the importance of appropriate fabric width, understanding the difference between waste minimization and minimal fabric use, and easy reuse and recycling. In terms of design, the simultaneous progress of pattern and design work, adjustable loose silhouettes, and the use of surplus fabric for functional and decorative details emerged as key characteristics. For composition, we found that size adjustment limits, arrangement irregularity, and pattern shapes were crucial elements and that various arrangements revealed unlimited design potential.
        4,900원
        3.
        2022.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study chiefly aims to clarify efficient methods considering behavioral pattern of refugees in multi-use facilities which can be applied to architectural planning. Accordance with COVID-19 situation, it is mandatory to check the temperature of visitors as a measure for the prevention of COVID-19 in multiuser facilities. When disaster occurs, for people in multi-use facilities such as medical facilities, museum, concert hall etc, it is difficult to find out short and right route to outside since the spatial characteristics are not familiar to visitors. If we design floor plans and circulation system considering behavioral pattern of refugees we can prevent the spread of disasters when they happen.
        4,000원
        4.
        2021.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Tartan, the woven, checked, and wool textile considered by many to be originally from Scotland, has in fact been in use in a range of forms across numerous cultures and during various historical periods. The characteristic checked feature is due to the assembly of different coloured threads in both warp and weft directions which intersect at 90 degrees in a combination known as a sett. For well over one hundred years, different setts and thus different colour combinations have been associated closely with different geographical regions within Scotland, as well as different clans or families. Tartan-type textiles have reached popularity at various times and those have often been a predicted fashion trend suggested, for example, by contributors to fashion gatherings such as Premier Vision in Paris. Often proposed designs are best considered based on tartan combinations rather than simple reproductions. Promotional terms such as “patched checks” or “textured checks” have been common, and often these have been derived from tartan-type constructions. This paper explores novel pattern design methods by identifying the underlying grid structures and proportions exhibited by various well-known tartan setts. The possibility of pattern development from tartan grids and their manipulations is thus the focus of attention. An insight into the methodology associated with the production of original pattern designs is thus provided.
        5,100원
        5.
        2021.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study aimed to analyze adult men’s body sizes and shapes and suggest size specifications to provide preliminary data to academia and industries. A total of 814 adult men aged 30-44 were selected from the 7th Size Korea data, and 55 direct upper body measurement and calculation items were analyzed using SPSS 25.0. In individual Individual differences, thickness, circumference, and width were high, and height and length were low. Height above the waist base line and shoulder dimension decreased in early 40s age group, while height below the waist base line declined as age increased. In addition, buttocks shape changes were found in early 40s age group. According to factor analysis, ‘upper body and upper-extremity horizontal size’, ‘torso height and upper extremity length’, ‘shoulder dimension’, ‘upper body length’ and ‘shoulder angle’ were derived. Using clustering analysis, four different body types were classified: i) big abdomen with flat chest, ii) slender with big, raised shoulders, iii) dwarfish with small, droopy shoulders, and iv) obese with large shoulders. ‘Slender with big, raised shoulders’ was a typical body shape among men aged 30-44. In older participants, the ‘big abdomen with flat chest’ ratio was low, while ‘obese with large shoulders’ was more common. This study proposed size specifications by body type considering the above characteristics.
        6,000원
        8.
        2012.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        최근 온라인 게임엔진이 개발되고 그에 따른 맵핑기법과 함께 그것을 표현할 수 있는 콘텐츠의 중요성을 높아지고 있다. 이런 용도로 활용될 수 있는 패턴 콘텐츠는 많은 경우 제목에 의존하여 검색, 관리되어 왔다. 콘텐츠로서 디자인을 명세할 때 키워드만을 사용하는 방법은 디자인의 중요한 정보들, 예를 들면 조형요소와 같은 정보를 누락시킬 수 있다는 점에서 제한적일 수밖에 없다. 더구나 게임 맵핑에서 필요로하는 추상 패턴과 같이 적절한 제목을 부여하기 힘든 이미지의 경우는 키워드 위주로 접근이 더욱 문제가 될 것이다. 본 논문은 기이러한 문제를 개선하기 위하여 조형이론에 근거한 이미지의 구조 요소를 위주로 명세하는 방법을 제안한다. 이를 통해 사용자는 이미지의 특성 요소를 시각적으로 확인할 수 있다. 이미지 명세와 더불어 본 연구에서는 패턴 이미지를 전용으로 등록, 검색할 수 있는 시스템을 구축함으로써 제안된 방법의 유용성을 확인한다.
        4,000원
        9.
        2011.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        3D스캔-인체 및 의복 모델링-시뮬레이션-패턴 제작 및 검증의 전체 3D 의복제작 프로세스를 원활히 활용할 수 있도록 하기 위하여 3D 그래픽과 CAD 시스템 그리고 3D-2D 직접 패턴 전개 시스템을 이용해야 하는 데 이 때 장애가 되는 것은 3D 시뮬레이션한 가상의복으로부터 정확한 패턴을 추출하는 것이 어렵고, 전반적 과정의 호환이 쉽지 않다는 것이다. 이에 본 연구에서는 인체에 정확히 밀착된 부분과 드레이프가 있는 비대칭형 드레스를 대상으로 전체 프로세스를 원활하게 구동할 수 있는 방법을 모색하였다. 연구 방법으로는 3D 스캔 데이터를 이용하여 Maya로 범용성 3D 인체 모델을 만들고 이 3D 바디 모델에 맞는 3D 드레스를 디자인하고 모델링한 후, Rapidform, 2C-AN 프로그램과 YukaCAD를 이용하여 정확한 2D 패턴을 제작하는 과정의 호환성을 해결하며 진행하였다. 이 과정에서 도출한 패턴을 실제 의상으로 제작하여 착의 시킨 후 3D 의복 모델과의 여유분 분포를 3차원 측정 기술로 검증하였고 실물 드레스의 드레이프의 모양과 시뮬레이트된 드레스의 모양을 검토하였다. 그 결과 제시한 방법을 활용하면 전반적으로 만족스럽게 정량적인 3D 의복 제작 프로세스를 운영할 수 있음을 확인하였다.
        4,000원
        10.
        2010.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        For a good design, it is important to understand consumers and trend of textile and fashion design. Previous researches on textile pattern design with CAD have been done. They have studied on Korean traditional floral motives/hand painting or some geometric patterns. Few studies have been done on conversational design. Therefore the purpose of study was to observe types of textile pattern design for the recent fiver years and determine fabric pattern trends, especially on the conversational motifs. The types of patterns were analysed with professional panels from the 2005~2009 collection sources, using SPSS program. This study was also develop textile patterns creating using CAD. We conducted design process on motif creating, repeat, and mapping jobs, using textile special design program Prima vision and Photoshop CS3.
        4,800원
        11.
        2010.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study is to develop design for daily hanbok with Jacquard textile design developed by using the traditional patterns that suit the needs and lifestyles of the middle and old aged group. This study will also develop Jacquard textile design that has elaborate and luxurious patterns and abundant expression of colors using the traditional patterns that suit the needs and lifestyles of the middle and old aged group. Developing daily Hanbok design for woman's casual and formal occasion will contribute to fashion business significantly by popularization of daily hanbok as one of the important fashion genre. The “Texpro Design CAD V8.21” program was used for the textile design. A total of 3 designs were developed as the Jacquard textile design with traditional patterns using lotus flower motifs. One type of fabric was produced for each of the textile design with a color selected from 『Pantone Color Chips』. And finally, three woman's daily Hanbok design for either casual or and formal style were developed and these daily Hanboks were consisted of Durumagi, one-piece dress, and one set of jacket and trouser. And the actual garments were constructed and the design procedure and the photos of these works were presented. This study showed the possibility of producing highly sensible daily hanbok that suits the fashion trend of middle aged women and the widening of consumer range and the creation of new market by developing Jacquard textile design.
        4,800원
        12.
        2010.08 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The current study aims to link Korean tradition to modern culture; to re-produce patterns of lotus depicted in Minwha, The study also aims to discover the beauty of Korean tradition and to modernize it. The current study is based upon document searches(including research papers) and the Internet searches. Through these searches, it investigates the concept of Minhwa, the origin of lotus depiction and its symbolic meanings, the traits of such pattern. Based upon this investigation, the study attempts to modernize the patterns of lotus and apply the modernized patterns to designing shirts. The process which employs the lotus patterns illustrated in Minhwa to shirt design includes four sub-processes: selecting, allocating, coloring, and selecting production techniques. The subprocess of selecting patterns is two folded: the first stage covers carbon-copying the distinctive features of lotus, lotus leaf, lotus bud, lotus pip, and lotus stem; the second stage is making these features suitable to shirt sizes. For the process of coloring those shirts, Piccaso’s work(Pablo Picasso, 1881~1973) has been selected and the colors in his work have been adopted to dye the rest of the shirts as well as the lotus features. The process of selecting production techniques includes ornament tail in order to modernize the patterns allocated in the shirts. Once these processes are completed, the shirts are made on a scale of real-life size. These processes of creating shirt design by modernizing traditional patterns will hopefully contribute to researchers expanding the domain of shirt design.
        4,600원
        13.
        2010.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        과거에는 단순한 생리처리 및 위생공간이었던 욕실에 대한 기능이 현대에 들어서는 생활의 활력을 충전하고, 자신만의 욕구와 실현의 공간으로써 활용되는 다기능 공간화 되어 가고 있다. 이러한 의식주에 대한 소비자들의 새로운 욕구와 변화가 나타나면서 현재 '욕실' 공간에서의 행위와 요구사항을 파악할 필요성이 높아져 가고 있다. 많은 수의 한국인들은 욕실사용에 있어서 서양의 입식(立式) 샤워 방식 외에도 욕조 밖이나 대야 등에 물을 받아 사용하는 등의 욕실사용 행태를 나타내고 있다. 따라서 이와 같은 한국인의 독특한 욕실사용행태를 설계에 반영함으로써 한국인의 욕실문화가 고려된 욕실구조 도출이 가능할 것이다. 본 연구는 욕실공간에 대한 사용 만족도를 높이기 위해 한국인의 욕실사용 정황과 사용 중에 느끼는 불편함과 종합적 감정 등을 조사하여 욕실 사용자의 요구사항을 도출하며, 욕실 공간계획에 있어서 건강, 위생문제를 해결하는 공간이자, 현대인의 신체특징과 라이프스타일이 반영 가능한 기본적인 설계지침 도출을 연구목표로 하고 있다.
        4,300원
        14.
        2009.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study is to investigate the symbolic meaning of pattern designs attached on the main building of Chungcheongnam-do Provincial Government (CPG). While most of researches mainly focused on the value and evaulation of the CPG building in terms of architectural history, relatively little insight has been gained on the symbolic meaning and nature of the pattern designs. What kind of connections are related between the emblem of Governor-General of Chosun(Korea) and those of CPG? What symbolic meanings are engraved on the pattern designs? The researcher then took up the task of elucidating symbolic meanings of patterns and their relation to the building. The existing pattern on the outer wall of the CPG building consists of the symbol of sun(太陽輪), mums(菊花輪), and angle of stairs(雁木角). According to the Japanese studies of emblems, these visual elements symbolize ‘the sun of Japan’((日の丸) or ‘the emperor’, ‘the royal family’, and ‘rays of the sun’. Based on these preliminary findings, the researcher considered the following in-depth connections: (1) relations with the emblem of Governor-General of Chosun, (2) relations with the emblems of local autonomous entity, Kyoungsung in Chosun. (3) relations with the emblem designs of the local provinces in Japan etc. In conclusion, patterns of the main building were not just an architectural decoration, but they had significant meanings utilizing design elements and methods adopted by local autonomous entities in Japan. The patterns found at the ceilling and floor of hall in the CPG building were associated with the emblem of Governor-General of Chosun. Therefore, all the patterns of the CPG building are powerful symbols that have meanings for the colonial rule by using the shape and method of city identities that Japanese local provinces had enacted. That is, it came out into the open that they were designed for special meanings that Korean and Japanese are united as a single body(內鮮一體) for a subject of the Emperor of Japan(皇國臣民).
        5,200원
        15.
        2008.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study was to research the characteristics of the pattern design and the weave construction of 67 fashion fabrics in women's Hanbok. All the fabrics were made by 100% silk. Arrangement, size, and the type of patterns were investigated for research of the pattern characteristics. Pattern weave and background weave were analyzed, then the weight and the thickness were measured for studying the fabric construction. The results were as follows. First, irregular arrangement was more commonly used than regular arrangement, and then the complex arrangement and the combination arrangement were appeared considerably because of the existence of the various patterns in a fabric. Third, the types of pattern weave construction were much more than those of background weave construction. This is caused by the expression of dimensional effect for patterns. This survey can be practically used for development of pattern design for Hanbok industry and furthermore it will contribute to revitalizing of Hanbok market to overcome design limit in the future.
        4,800원
        17.
        2008.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        유아들의 놀이 도구 중 하나인 스토리 북 게임은 책을 펼친 뒤, 해당 내용을 눈으로 보면서 이야기 전개에 따라 해당하는 페이지로 이동하면서 이야기를 엮어가는 게임이다. 스토리 북 게임은 유아들에게 게임과 학습의 기능을 접목시킨 것으로 사고력 증진을 위해서 많이 활용되고 있으나 시각적 효과의 한계와 청각적 효과를 제공하지 못하는 단점을 보완하기 위해서는 멀티미디어 매체와의 접목이 불가피하다. 하지만 현재의 도서와 멀티 미디어 매체의 접목은 수동적 접근으로 이루어지고 있으나 게임이 진행되는 동안 정확한 위치로 빠르게 이동하여 시각적, 청각적 효과를 제공함에는 한계를 가지고 있다. 이러한 단점을 해소하기 위해 스토리 북 게임용도서의 콘텐츠 상에 펜으로 갖다 대면 콘텐츠의 내용을 판별하고 펜에서 외부기기인 IPTV로 판별된 내용을 전달하고 TV로 콘텐츠의 내용을 출력할 수 있게끔 콘텐츠 패턴 인식 및 블루투스를 지원하는 지능형 펜 설계를 제안한다. 이는 기존의 도서에서 제공되지 않는 출판물에 대한 직접 인덱싱 기능을 부가함으로 빠른 접근으로 게임 참여자인 유아들의 집중력 향상 및 이야기 전개의 재미를 높이는 효과를 보인다.
        4,000원
        20.
        2004.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        5,200원
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