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        검색결과 26

        21.
        2011.03 KCI 등재 서비스 종료(열람 제한)
        Recently, the food industry has evolved into a new and innovative trend according to its globalization and change of food consumption patterns. However, it is hard for the traditional food industry in Korea to meet the changing consumers' needs because of its poorer quality control and lower industrialization technology than other advanced industries. Also the knowledges acquired through a lot of time and efforts would be lost after the human resources with tacit knowledges leave by their too much aging. Especially, the 21st century would be called as knowledge based society which means that knowledge be the important contributing factor in the economic growth. In this regard, this study aimed at proposing the knowledge based system for systematically managing or preserving knowledges of Mosisongpyun industry in Yeonggwang County to seek for the sustainable development of the traditional food industry in Korea. The knowledge based system of Mosisongpyun industry in Yeonggwang County is finally proposed as follows; First, hardware is composed with the necessary unit facilities such as interpretive center, learning and experience room, library, etc. And the integrating facilities such as Mosisongpyun theme park, traditional village, and knowledge industrialization support center are proposed. Second, software is composed with the necessary unit softwares such as the preservation manual of traditional knowledge and skill, web-site administrator, development of graded textbooks, development database software, etc. And the integrating softwares such as development of innovation and management ability in Mosisongpyun industry are proposed. Third, humanware is composed with the necessary unit programs such as exhibition, own training program, incubator support system, etc. And the integrating programs such as the farm association corporation, the testing and research institute, the institution of learning and training are proposed.
        22.
        2010.03 KCI 등재 서비스 종료(열람 제한)
        Although there have been carrying out various rural development projects related with village road improvement, most of village roads in Korea are under much poor condition. However, until now, their actual conditions have not been surveyed at all. So, this study aimed at analysing the actual conditions and characteristics of rural village roads in the general terms to provide the basic information for the proper improvement policy-making. Case study villages were chosen in flat/mountainous/seashore<SUB>urban areas, which be then classified as improved and not. In terms of road length per household, mountainous villages are highly dispersed and suburban ones moderately dispersed, while flat ones aggregated. Road widths in seashore</SUB>suburban/structure improved villages are narrower than flat/mountainous ones. Because about a quarter of road sites are registered as non-road, more positive scheme for transferring non-road sites into road ones.
        26.
        2001.11 KCI 등재 서비스 종료(열람 제한)
        With rapid development of graphic hardware, researches on Virtual Reality and 3D Games have received more attention than before. For more realistic 3D graphic scene, objects were to be presented with lots of polygons and the number of objects shown in a scene was remarkably increased. Therefore, for effective visualization of large polygon models like this, view-frustum culling method, that visualizes only objects shown in the screen, has been widely used. In general, the bounding boxes that include objects are generated firstly, and the boxes are intersected with view-frustum to check whether object is in the visible area or not. Recently, an algorithm that can check in-out test of objects using OpenGL's selection mode, which is originally used to select the objects in the screen, is suggested. This algorithm is fast because it can use hardware acceleration. In this study, by implementing and applying this algorithm to large polygon models, we showed the efficiency of OpenGL assisted View-Frustum Culling algorithm. If this algorithm is applied to 3D games that have to process more complicated characters and landscapes, performance improvement can be expected.
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