The influence of fluorophor, scatterer, absorber in turbid materials by light scattering were interpreted for the scattered fluorescence intensity and wavelength, it is studied the molecular property by laser induced fluorescence spectroscopy. It can be found that the effects of optical property are penentrated in scattering media by the optical parameters(μs, μa, μt, γ, σ). The value of scattering coefficient μs is large appeared by means of the increasing particles of scattering, it can be found that the slope appears exponentially as a function of distance from laser source to detector. It may also utilize in designing the best model for oil chemistry, laser medicine and application of medical engineering.
This study was evaluated the penetration performance according to SPM type. The types of SPM are liquid and cream type. And the amounts of SPM were applied 0.13, 0.25, 0.36, and 0.51 kg/㎡. The specimen size was 100×30mm as KS F 4930. Test results indicated that the penetration depth of SPM were improved with increasing the amounts of application of liquid and cream SPM. In the case of applied cream SPM of 0.13, 0.25 and 0.36 kg/㎡ the standard deviation of penetration depth was less the liquid type SPM was applied.
Concrete indicates highly alkaline through hydration reaction of mortars that were attached to the RCA's surface. In this study, the carbonation of concrete incorporating coated RCA was investigated through accelerated carbonation test. As a results, coated RCA was indicated to be better than normal RCA.
콘크리트용 무기계 방수제는 내부 막을 형성하지 않기 때문에 무기계 방수제의 침투깊이 정량적으로 평가하기 어렵다. 그러나 무기계 방수제의 침투깊이 평가는 일관된 침투효율을 확보하는데 있어서 매우 중요한 평가지표 중 하나이다. 따라서 본 논문에서는 콘크리트용 무기계 방수제의 침투깊이 측정방법을 고안하였으며, 고안된 침투깊이 측정방법을 통하여 기존 무기계 방수제의 침투깊이를 평가하였다. 실험결과 고안된 무기계 방수제의 침투깊이 측정방법을 통하여 평가된 침투깊이는 90% 이상의 신뢰성이 있는 것으로 나타났다.
We present six-degree-of-freedom (6DoF) haptic rendering algorithms using translational (PDt) and generalized penetration depth (PDg). Our rendering algorithm can handle any type of object/object haptic interaction using penalty-based response and makes no assumption about the underlying geometry and topology. Moreover, our rendering algorithm can effectively deal with multiple contacts. Our penetration depth algorithms for PDt and PDg are based on a contact-space projection technique combined with iterative, local optimization on the contact-space. We circumvent the local minima problem, imposed by the local optimization, using motion coherence present in the haptic simulation. Our experimental results show that our methods can produce high-fidelity force feedback for general polygonal models consisting of tens of thousands of triangles at near-haptic rates, and are successfully integrated into an off-the-shelf 6DoF haptic device. We also discuss the benefits of using different formulations of penetration depth in the context of 6DoF haptics.
철근이 부식되면 오염된 콘크리트를 제거하고 철근방식을 하고 보수하는 방법과 방청제를 도포하는 방법으로는 철근위치에서 방청성능을 확보하기가 곤란한 실정이다. 이에 본 연구에서는 철근위치까지 방청제를 고압 침투시키기 위한 연구개발에 앞서 방청제 가압 침투 실험을 통하여 침투깊이를 측정하고 위치별 아질산이온의 양을 측정하여 물시멘트비, 압력, 가압시간에 따른 침투깊이 예측하고 우수한 방청성을 가지는 염화물이온과 아질산이온의 몰비 0.6 이상이 되는 물시멘트비와 압력, 가압시간을 산정하였다. 실험결과 물시멘트비가 방청제의 침투에 가장 큰 영향을 주며 또한 실험체의 깊이가 깊어질수록 침투시킨 방청제의 농도는 같지 않고 낮아지는 것을 알 수 있었다.