This study pursues to solve a batch of nonlinear parameter estimation (NPE) problems where a model interpreting the independent and the dependent variables is given and fixed but corresponding data sets vary. Specifically, we assume that the model does not have an explicit form and the discrepancy between a value from a data set and a corresponding value from the model is unknown. Due to the complexity of the problem, one may prefer to use heuristic algorithms rather than gradient-based algorithms, but the performance of the heuristic algorithms depends on their initial settings. In this study, we suggest two schemes to improve the performance of heuristic algorithms to solve the target problem. Most of all, we apply a Bayesian optimization to find the best parameters of the heuristic algorithm for solving the first NPE problem of the batch and apply the parameters of the heuristic algorithm for solving other NPE problems. Besides, we save a list of simulation outputs obtained from the Bayesian optimization and then use the list to construct the initial population set of the heuristic algorithm. The suggested schemes were tested in two simulation studies and were applied to a real example of measuring the critical dimensions of a 2-dimensional high-aspect-ratio structure of a wafer in semiconductor manufacturing.
The vehicle routing problem is one of the vibrant research problems for half a century. Many studies have extensively studied the vehicle routing problem in order to deal with practical decision-making issues in logistics. However, developments of new logistics strategies have inevitably required investigations on solution methods for solving the problem because of computational complexity and inherent constraints in the problem. For this reason, this paper suggests a simulated annealing (SA) algorithm for a variant of vehicle routing problem introduced by a previous study. The vehicle routing problem is a multi-depot and multi-trip vehicle routing problem with multiple heterogeneous vehicles restricted by the maximum permitted weight and the number of compartments. The SA algorithm generates an initial solution through a greedy-type algorithm and improves it using an enhanced SA procedure with three local search methods. A series of computational experiments are performed to evaluate the performance of the heuristic and several managerial findings are further discussed through scenario analyses. Experiment results show that the proposed SA algorithm can obtain good solutions within a reasonable computation time and scenario analyses show that a transportation system visiting non-dedicated factories shows better performance in truck management in terms of the numbers of vehicles used and trips for serving customer orders than another system visiting only dedicated factories.
글로벌 경제 침체 속에서 기업은 날로 높아져 가는 소비자들의 수요를 만족하기 위하여 납기 대응 그리고 LB(Line Balance, 라인편성효율) 향상과 제조원가의 절감을 위한 생산성 향상은 중요한 개선 항목이다. 따라서 본 연구에서는 자동차 물류 중 조달물류를 대상으로 하여 불출자의 로드밸런스율을 증대할 수 있는 휴리스틱 알고리즘 개발에 대하여 연구를 진행함으로써 1차 목표 값을 적용하였을 load balancing율은 45.6%에서 91.7%로 개선 된 것을 확인할 수 있었다.
Companies are pursuing the management of small quantity batch production or JIT(Just-in-time) system for improving the delivery response and LOB(Line Balancing) in order to satisfy consumers’ increasing demands in the current global economic recession. And in order to improve the growth of production for reducing manufacturing cost, improvements of the Load Balancing have become an important reformation factor. Thus this paper is aimed at warehouse which procures materials on the assembly line in procurement logistics of automotive logistics and proceed with research on heuristic algorithm development which can increase the Load Balancing of workers. As a result of this study, when applied the primary target value, it was verified that the whole workers decreased from 28 to 24. Furthermore, when specified the secondary target value and applied algorithm once more, it was verified that the Load Balance Ratio was improved from 44.96% to 91.7%.
Maritime transport is now regarded as one of the main contributors to global climate change by virtue of its CO2 emissions. Meanwhile, slow steaming, i.e., slower ship speed, has become a common practice in the maritime industry so as to lower CO2 emissions and reduce bunker fuel consumption. The practice raised various operational decision issues in terms of shipping companies: how much ship speed is, how much to bunker the fuel, and at which port to bunker. In this context, this study addresses an operation problem in a shipping companies, which is the problem of determining the ship speed, bunkering ports, and bunkering amount at the ports over a given ship route to minimize the bunker fuel and ship time costs as well as the carbon tax which is a regulatory measure aiming at reducing CO2 emissions. The ship time cost is included in the problem because slow steaming increases transit times, which implies increased in-transit inventory costs in terms of shippers. We formulate the problem as a nonlinear lot-sizing model and suggest a Lagrangian heuristic to solve the problem. The performance of the heuristic algorithm is evaluated using the data obtained from reliable sources. Although the problem is an operational problem, the heuristic algorithm is used to address various strategic issues facing shipping companies, including the effects of bunker prices, carbon taxes, and ship time costs on the ship speed, bunkering amount and number of bunkering ports. For this, we conduct sensitivity analyses of these factors and finally discuss study findings.
Recently, the optimisation of end-of-life (EOL) product remanufacturing processes has been highlighted. In particular, computer remanufacturing becomes important as the amount of disposed of computers is rapidly increasing. At the computer remanufacturing, depending on the selections of used computer parts, the value of remanufactured computers will be different. Hence, it is important to select appropriate computer parts at the reassembly. To this end, this study deals with a decision making problem to select the best combination of computer parts for minimising the total remanufacturing computer cost. This problem is formulated with an integer nonlinear programming model and heuristic search algorithms are proposed to resolve it.
In this paper, we raised the performance of heuristic algorithm to assign job to workers in parallel line inspection process without sequence. In previous research, we developed the heuristic algorithm. But the heuristic algorithm can't find optimal solution perfectly. In order to solve this problem, we proposed new method to make initial solution called FN(First Next) method and combined the new FN method and old FE method using previous heuristic algorithm. Experiments of assigning job are performed to evaluate performance of this FE+FN heuristic algorithm. The result shows that the FE+FN heuristic algorithm can find the optimal solution to assign job to workers evenly in many type of cases. Especially, in case there are optimal solutions, this heuristic algorithm can find the optimal solution perfectly.
To date, facility layout problems has been solved and applied for job shop situations. Since flow shop has more restrictions, the solution space is much smaller than job shop. An efficient heuristic algorithm for facility layout problems for flow shop lay
In this study, we developed a heuristic algorithm to get better efficiency of clustering than conventional algorithms. Conventional clustering algorithm had lower efficiency of clustering as there were no solid method for selecting initial center of cluster and as they had difficulty in search solution for clustering. EMC(Expanded Moving Center) heuristic algorithm was suggested to clear the problem of low efficiency in clustering. We developed algorithm to select initial center of cluster and search solution systematically in clustering. Experiments of clustering are performed to evaluate performance of EMC heuristic algorithm. Squared-error of EMC heuristic algorithm showed better performance for real case study and improved greatly with increase of cluster number than the other ones.
In this paper, we developed a heuristic algorithm to assign job to workers in parallel line inspection process without sequence. Objective of assigning job in inspection process is only to assign job to workers evenly. But this objective needs much time and effort since there are many cases in assigning job and cases increase geometrically if the number of job and worker increases. In order to solve this problem, we proposed heuristic algorithm to assign job to workers evenly. Experiments of assigning job are performed to evaluate performance of this heuristic algorithm. The result shows that heuristic algorithm can find the optimal solution to assign job to workers evenly in many type of cases. Especially, in case there are more than two optimal solutions, this heuristic algorithm can find the optimal solution with 98% accuracy.
This paper presents a data-mining aided heuristic algorithm development. The developed algorithm includes three steps. The steps are a uniform selection, development of feature functions and clustering, and a decision tree making. The developed algorithm
This paper presents a data-mining aided heuristic algorithm development. The developed algorithm includes three steps. The steps are a uniform coverage selection, development of feature functions and clustering, and a decision tree making. The developed algorithm is employed in designing an optimal multi-station fixture layout. The objective is to minimize the sensitivity function subject to geometric constraints. Its benefit is presented by a comparison with currently available optimization methods.
경로 탐색 알고리즘은 이동 가능한 에이전트가 게임 내의 가상 월드에서 현재 위치로부터 목적지까지 가는 경로를 탐색하는 알고리즘을 뜻한다. 기존의 경로 탐색 알고리즘은 A*, Dijkstra와 같이 비용 기반으로 그래프 탐색을 수행한다. A*와 Dijkstra는 월드 맵에서 이동 가능한 노드와 에지 정보들을 필요로 해서 맵의 정보가 다양하고 많은 온라인 게임에 적용하기 힘들다. 본 논문에서는 가변환경이나 맵의 데이터가 방대한 게임에서 적용 가능한 경로 탐색 알고리즘을 개발하기 위해 맵의 정보 없이 교배, 교차, 돌연변이, 진화 연산을 통해 해를 찾는 유전 알고리즘(Genetic Algorithm, GA)을 활용한 Heuristic-based Genetic Algorithm Path–finding(HGAP)를 제안한다. 제안하는 알고리즘은 Binary-Coded Genetic Algorithm을 기반으로 하며 목적지에 더 빨리 도달하기 위해 목적지로 가는 경로를 추정하는 휴리스틱 연산을 수행하여 경로를 탐색한다.
경로 탐색은 인공지능의 매우 중요한 요소 중의 하나이며, 여러 분야에서 두루 쓰이는 과정이다. 경로 탐색은 매우 많은 연산이 필요하기 때문에 성능에 매우 중대한 영향을 미친다. 이를 해결하기 위해서 연산량을 줄이는 방식의 연구가 많이 진행되었고, 대표적으로 A* 알고리즘이 있으나 불필요한 연산이 있어 효율성이 떨어진다. 본 논문에서는 A* 알고리즘 중 연산 비용이 높은 노드 탐색 수 등 연산량을 줄이기 위해서 가중치 기반의 선수행 A* 알고리즘을 새롭게 제안한다. 제안한 알고리즘의 효율성을 측정하기 위해 시뮬레이션을 구현하였으며, 실험 결과 가중치를 이용하는 방법이 일반적인 방법보다 약 1~2배 높은 효율을 보였다.