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        검색결과 16

        1.
        2023.07 구독 인증기관·개인회원 무료
        This study aims to integrate the protection motivation theory (PMT) model and attitude to explore the factors influencing consumers’ usage behavior toward online food delivery platform services (OFDPSs) during the COVID-19 pandemic. The utilitarian value and hedonic value of OFDPSs, which may influence consumers’ attitude, were also included in the integrated research model. This study collected a total of 384 participants who are with experience in using OFDPSs during the COVID-19 pandemic in Taiwan for analysis
        2.
        2023.07 구독 인증기관·개인회원 무료
        Plastic pollution is one of the biggest environmental problems in the world. In modern society, the consumption of single-use plastics in the food service industry has increased along with the increase in food-away-from-home. The COVID-19 pandemic has attacked the consumption of single-use plastic in the restaurant industry. During the COVID-19 pandemic, especially the US has retracted the related laws and policies regarding using single-use plastic for fast food and carry-out food, and customers have increased their use of single-use plastic for fast food and carry-out food due to worries about hygiene. Even though sustainability has been a novel topic in hospitality literature, a majority of studies have focused on the consumers’ perception, attitude, or behavioral willingness toward sustainability. To fill this gap in research, finding an effective way to influence consumers’ behavioral change becomes important and necessary.
        3.
        2023.07 구독 인증기관·개인회원 무료
        This research intends to examine whether these types of data – behavioral versus social networking data – affect consumer response to personalized ads. With the advancement in technology, marketers have access to various types of personal data, including their online/offline behaviors and social networking activities, and use those data to retarget consumers. Moreover, this research examines the moderating role of SNS privacy concerns on consumer response to different types of retargeted ads. The findings of this research may offer theoretical and practical implications to understand consumers' responses to retargeted ads that use social networking information.
        4.
        2021.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        농촌 종점 물류는 농촌 주민들의 온라인 쇼핑에 영향을 주는 중요한 요인임. 농촌 인터넷 쇼핑의 서비스 품질은 양호한 종점 물류 배송과 지원이 필요함. 농촌 이커머스의 발전에 의 하여 농촌 주민들이 서비스의 품질에 대한 기대치도 높아지고 있음. 본 연구에서는 이커머스 만족도를 통한 농촌 종점 물류 서비스 품질이 농촌 주민의 온라인 구매행위에 어떠한 영향 미치는지 검토하고, 농촌 종점 물류 서비스의 발전을 위한 개 선 및 발전전략을 제시하였음. 본 연구에서는 구조방정식모델 (SEM)과 온충린의 매개효과 테스트를 적용하여 분석하였음. 1. 신뢰성과 서비스 편의성은 만족도에 긍정적 영향을 미치며, 원가절약은 만족도에 부정적 영향을 미침. 2. 만족도는 인터넷 쇼핑에 긍정적인 영향을 미치는 것으로 나타났음. 3. 만족도는 반응성과 구매행위 사이에 매개효과가 있고 경제와 구매행위 사이에도 매개효과가 있는 것으로 나타났음.
        4,600원
        5.
        2021.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구는 4차 산업혁명과 팬데믹의 환경 속에서 중소·중견기업 리더의 온라인 코칭행동이 조직성과에 미치는 영향과 그 과정에서 구성원의 직무만족과 정 서적 조직몰입의 매개 여부, 그리고 사업환경 불확실성이 이들 간의 관계를 조절하는지 검증하고자 하였다. 이를 위해 국내 다양한 업종에 속한 중소․중견기업의 구성원 중 온라인 업무 경험이 있는 350명의 자료를 수집하였고, SPSS 23.0, AMOS23.0 과 Process macro 3.5를 사용하여 실증분석을 하였다. 분석 결과는 다음과 같다. 첫째, 온라인 코칭행동은 구성원의 직무만족, 정서적 조직몰입과 조직성과에 정(+)의 영향을 미쳤다. 둘째, 온라인 코칭행동과 조직성과 간에 직무만족과 정서적 조직몰입의 매개 효과를 확인하였다. 셋째, 사업환경 불확실성은 온라인 코칭행동과 조직성과 간의 관계를 조절하는 것으로 나타났으나, 온라인 코칭행동과 직무만족 및 정서적 조직몰입과의 관계는 조절하지 않는 것으로 나타났다. 이러한 분석결과를 통해 온라인코칭행동도 대면코칭행동과 마찬가지로 조직성과에 영향을 미친다는 것을 알 수 있었으며, 따라서 현재와 같이 사업환경이 매우 불확실한 상황에서 중소·중견기업들은 온라인 코칭을 활용하고 직무만족 및 정서적 조직몰입을 증진시킴으로서 성과를 향상시킬 수 있을 것으로 생각된다.
        6,600원
        9.
        2018.07 구독 인증기관·개인회원 무료
        Over the last decade, e-commerce platforms for goods and services have been widely explored by the marketing literature. Coherently, e-commerce is emerging as a relevant distribution channel also in the wine industry. This notwithstanding, wine e-commerce platforms show a slower growth rate whether compared to other goods and services categories – such as electronic and digital products. This is particularly true in Italy where the total volume of e-commerce sales in the food and drink sector are less than 1% of the total online sales. Therefore, it is important to investigate the underlying mechanisms explaining consumers’ positive and negative intentions to purchase wine online. This will in fact allow both theoretical and practical insights to wine industry marketers. Hence, this study proposes and empirically tests a conceptual model concerning the antecedents of consumers’ intention to purchase wine online. Specifically, the objective is to identify the differences that are specific to the context of the wine buying process. The 5 steps of the purchasing process – need perception, pre-purchase, purchase, post-purchase, intention of repatronage – are analyzed through eleven determinants such as risk aversion, convenience propensity, product information availability, degree of independence in purchasing, shopping enjoyment, channel layout, shipping conditions, loyalty intention, and free-riding behavior. Data were collected from a sample of Italian 570 online consumers who habitually purchase wine online. Confirmatory factor analysis (CFA) and structural equation modeling (SEM) were used for testing the hypothesized relationships. Results show that product information availability and convenience propensity significantly influence the digital channel selection and, consequently, loyalty and patronage intention. Building on these results, the present study suggests that wine industry should focus more on digital channels’ layout in order to better stimulate consumers’ loyalty and intention to provide positive feedbacks. Yet, it also emerged how this kind of channel is useful at most when targeting price sensitive consumers. Theoretical and practical implications are thus provided along with suggestions for future research in the marketing literature.
        10.
        2018.07 구독 인증기관·개인회원 무료
        As customer loyalty becomes a key to the profitability, companies in game industry have shifted its marketing focus from acquisition to retention of customers. The present study investigates the factors presumably affecting reacquisition of the lost customers using actual transactional data. The research interest lies in not just regaining the lost customers but also keeping them. One of the objectives of the current paper is to figure out who would “stay alive” (i.e. keep using the service) after responding to the reacquisition campaign. Since few customers actively respond to a reacquisition campaign, the distribution of the response measurement is highly skewed. To handle this problem, this study uses “quantile regression (QR)” method in estimating the model. For the analyses of gamers’ real behavior, a dataset on one of the most successful online games in Korea, Sudden Attack, was utilized. This study focused on the customers who became inactive, i.e., no log-ins, during the 12-week period of April 19th to July 11th, 2012. Some of them returned when the win-back campaign was conducted beginning July 12th until August 8th (“Period 1”), and others didn’t. And further, some of those who returned stayed active (i.e., logged in) during the 4-week period after the campaign was over (“Period 2”), and others left again. In each of the four cases, a random sample of 1,000 users was drawn for the analysis. The estimation model includes four sets of variables: demographic variables (age, location), RFM variables (recency, frequency, monetary value), behavioral variables (level, experience, number of chats, kill per death ratio), and social variables (number of friends, number of gifts). The analyses confirmed their linear and/or non-linear effects in Period 1(win-back) and Period 2 (retention).
        11.
        2017.07 구독 인증기관·개인회원 무료
        One specific manifestation of CSR is the solicitation of donations in collaboration with an NGO. Especially in an online environment, companies can easily control if they present donation options to consumers either before or after the actual purchase moment of their products. The aim of this paper is to investigate how the sequence of purchase and donation requests in the customer journey influences the willingness to donate to a charitable cause and the potential revenues for the seller. As theoretical frame, we use two related concepts of moral self-regulation, namely moral licensing and moral cleansing. We assume that consumers spend a higher sum on a luxury product after donating to an NGO (moral licensing) and vice versa donate a higher sum to charity after purchasing a self-indulgent product (moral cleansing). While we do not consider luxury products as morally questionable per se, prior research has shown that consumers repeatedly feel bad after purchasing a luxury item. Our results indicate that the moral cleansing effect is present in our experiment. On average, participants who first indicate their WTP for a luxury product are subsequently more prone to donating money to an NGO. We could not observe a moral licensing effect at large. Both conditions lead to comparable mean WTP measures, hence to similar total potential revenues. In general, our results indicate that both parties profit the most, if donation options are available after purchase decisions.
        12.
        2017.07 구독 인증기관 무료, 개인회원 유료
        This study aims at identifying a novel framework that further explains the relationship between brands and customers in the online context at different touchpoints (e.g. social media, website) of the customer journey. In pursuing this goal, authors expect online brand experience as the main trigger in determining specific customer brand engagement (CBE) behaviours.
        4,000원
        14.
        2020.10 KCI 등재 SCOPUS 서비스 종료(열람 제한)
        E-commerce development led to the explosion of online payment. Consumers have many choices when deciding on the online payment method for each transaction. Using a combination of both qualitative and quantitative methods with the help of SPSS AMOS version 22.0, the article explores the factors that influence consumers’ online payment method decision behavior in Vietnam. Research results show that awareness of usefulness, awareness of risk, awareness of trust, awareness ease of use, product uncertainly perception and perceived behavioral control have effects on the behavior of deciding on online payment methods. Awareness of risk has the strongest negative impact on online payment method decision behavior and awareness of usefulness has the strongest positive impact on online payment method decision behavior. Based on these important results, the article proposes a number of implications: (i) continuing to invest and upgrade modern technology to ensure customer information absolutely confidential; (ii) converting all ATM cards on the market to EMV chip standard card technology; (iii) improving service activities, quickly handle things to create confidence for customers; (iv) credit institutions operating in the field of online payment linked to e-commerce sites, supermarkets, convenience stores, restaurants must ask partners to increase transparency for the products.
        15.
        2015.12 KCI 등재 서비스 종료(열람 제한)
        2001년 중국시장에서의 한국 온라인게임의 큰 성과에도 불구하고, 2006년 이후 중국내 위 치는 점점 축소되고 있다. 따라서 본 연구는 소비자의 ‘인지-감정-행위(의도)’ 간 관계에서 재이 용행위 결정요인과 온라인평가의 조절 효과에 관한 연구모형을 설정하였다. 설문조사를 통하여 회수된 자료를 사용하여 조절회귀 분석을 활용하여 실증분석을 하였다. 분석결과를 보면 재구 매 행위에 대해 인지가치와 충성도가 긍정적 영향을 미쳤으며, 온라인평가는 부분적으로 조절 효과를 가졌다. 또한 학력이 통제변수로서 재구매 행위에 부정적 영향을 미쳤다. 따라서 게임업 체는 게임개발 시 인지가치와 신뢰/충성도에 영향을 미치는 가격, 품질관리, 정보관리에 주의하 여야 하겠으며, 온라인평가의 정확한 분석 결과 등을 잘 활용해야 하겠다.
        16.
        2011.12 KCI 등재 서비스 종료(열람 제한)
        온라인상에서 사용자의 개인정보를 불법적으로 취득, 악용하는 계정도용 문제는 금전적인 이득을 얻을 수 있는 MMORPG(Massively Multi-player Online Role Playing Games)에서 특히 빈번하게 발생하고 있다. 많은 사람들이 게임을 이용하여 심각한 피해로 이어질 수 있기 때문에 이에 대한 대책마련이 시급함에도 불구하고, 이를 예방하거나 탐지하는 기법에 대한 연구가 많이 부족한 실정이다. 본 연구에서는 온라인게임에서 발생했던 실제 계정도용 사례 분석을 통해 계정도용의 유형을 체계적으로 정의하고, 유형별로 계정도용을 분류하는 자동화된 탐지모델을 제안한다. 실 계정도용 사례를 분석한 결과 속전속결형, 신중형, 대담무쌍형의 3가지로 구분되었으며 이 분류 체계와 탐지모델을 국내 주요 온라인게임회사 중 한 곳에 적용하였다. 본 연구에서 제시한 유형별 탐지모델은 해킹의 유무만을 판정하던 기존의 모델보다 탐지에 있어서 향상된 성능을 보였다.