PURPOSES : This study aimed to perform real-time on-site construction volume management by using Internet of things (IoT) technology consisting of 3D scanning, image acquisition, wireless communication systems, and mobile apps for new and maintenance construction of concrete bridge deck overlays. METHODS : LiDAR was used to scan the overlay before and after construction to check the overlay volume. An enhanced inductively coupled plasma (ICP) method was applied to merge the LiDAR data scanned from multiple locations to reduce noise, and an anisotropic filter was applied for efficient three-dimensional shape modeling of the merged LiDAR data. The construction volume counter of the mobile mixer was directly photographed using an IP camera, and the data were transmitted to a central server via the LTE network. The video images were transmitted to the central server and optical character recognition (OCR) was used to recognize the counter number and store it. The system was built such that the stored information could be checked in real time in the field or at the office. RESULTS : As a result of using LiDAR to check the amount of overlay construction, the error from the planned amount was 0.6%. By photographing the counter of the mobile mixer using an IP camera and identifying the number on the counter using OCR to check the quantity, the results showed that there was a 2% difference from the planned quantity. CONCLUSIONS : Although the method for checking the amount of construction on site using LiDAR remains limited, it has the advantage of storing and managing the geometric information of the site more accurately. Through the IoT-based on-site production management system, we were able to identify the amount of concrete used in real time with relative accuracy.
In the contemporary era, 3D printing technology has become widely utilized across diverse fields, including biomedicine, industrial design, manufacturing, food processing, aerospace, and construction engineering. The inherent advantages of automation, precision, and speed associated with 3D printing have progressively led to its incorporation into road engineering. Asphalt, a temperature-responsive material that softens at high temperatures and solidifies as it cools, presents distinctive challenges and opportunities in this context. For the effective implementation of 3D printing technology in road engineering, 3D printed asphalt (3DPA) must exhibit favorable performance and printability. This requires attributes such as good fluidity, extrudability, and buildability. Furthermore, materials utilizing 3DPA for crack repair should possess high viscosity, elasticity, toughness, superior high-temperature stability, and resistance to low-temperature cracking. These characteristics ultimately contribute to enhancing pavement longevity and ensuring worker safety.
Scanning probe microscopy (SPM) has become an indispensable tool in efforts to develop the next generation of nanoelectronic devices, given its achievable nanometer spatial resolution and highly versatile ability to measure a variety of properties. Recently a new scanning probe microscope was developed to overcome the tip degradation problem of the classic SPM. The main advantage of this new method, called Reverse tip sample (RTS) SPM, is that a single tip can be replaced by a chip containing hundreds to thousands of tips. Generally for use in RTS SPM, pyramid-shaped diamond tips are made by molding on a silicon substrate. Combining RTS SPM with Scanning spreading resistance microscopy (SSRM) using the diamond tip offers the potential to perform 3D profiling of semiconductor materials. However, damage frequently occurs to the completed tips because of the complex manufacturing process. In this work, we design, fabricate, and evaluate an RTS tip chip prototype to simplify the complex manufacturing process, prevent tip damage, and shorten manufacturing time.
Background: This study attempted a comparative analysis of three splint fabrication methods currently used in clinical fields. Traditional Orthotic Fabrication Method Utilizing Thermoplastic Resin, the Methodology for creating assistive devices using 3D scanner, commercial CAD software, and 3D printing technology, and the Fabrication Method of Arm Splint Based on XR (eXtended Reality) Algorithm. Objectives: The study recruited 12 undergraduate students majoring in physical therapy and occupational therapy who had sufficient knowledge of splints, with an equal gender distribution. The study randomized the participants and conducted the experiment and overall process using a stratified approach. Design: Clinical applied technology experiment Methods: The study used QUEST 2.0 (Quebec User Evaluation of Satisfaction with assistive Technology ver. 2.0) to survey standardization, weight, ease of use, safety, durability, usability, effectiveness, and patient satisfaction, and statistically analyzed all results as quantitative indicators. Results: The score of QUEST 2.0 showed different aspects in some items, and it is difficult to say that certain technologies are superior overall. Conclusion: The study attempted an intuitive interpretation of the results. Overall, it was concluded that the XR method, which allows for easy and fast fabrication, is likely to be more readily accepted in future clinical practice.
본 논문에서는 인력에 의한 외관 조사의 단점을 해결하고 터널 안전 점검의 자동화를 위하여 터널 스캐닝 영상을 통 한 영상접합 자동화 알고리즘을 제시한다. 터널 스캐닝 영상을 통한 안전 점검은 기존 인력에 의한 외관 조사에 비해 조사 기 간과 인력을 크게 줄일 수 있으며 조사자의 안전사고와 교통체증에 따른 사회적 비용을 절감할 수 있다는 장점이 있다. 터널 스캐닝 영상 기반 안전 점검을 위해서는 터널 스캐닝 영상의 접합을 통하여 평면 전개 이미지 자동화 생성이 핵심이다. 터널 스캐닝 영상 기반 평면 전개 이미지 생성의 자동화를 위하여 특징점 추출 및 특징점 매칭을 통한 다중촬영 이미지 간 접합 과 정이 주요한 요소이다. 본 연구에서는 터널 평면 전개 이미지 자동화 생성의 주요 요소인 이미지 접합의 성능을 높이고 기존 접합 기술에서 발생하는 오류를 해결하기 위하여 특징점 매칭 선분의 물리적인 특성을 고려하여 매칭 정확도를 높인 기술을 제 안하였다. 터널 이미지 중 약80∼90%를 이루는 타일부와 콘크리트부를 대상으로 기존기술의 특징점 매칭 결과와 제안 기술의 특징점 매칭 결과를 비교분석 하였으며 제안 기술을 통해 매칭 성능이 향상된 것을 확인하였다.
카메라 어레이와 사진측량(photogrammetry)을 이용한 3차원 스캐닝 기술은 인체 전신을 게임이나 시각효과 (VFX), 가상인간 등의 다양한 컴퓨터 그래픽스 응용 분야에 활용되고 있다. 특히 최근에는 메타버스 분야에 대한 구축이 활발해 지고 있는 추세여서 실제 인물에 대한 전신 스캔을 보다 저렴하게 수행할 수 있는 시 스템에 대한 요구가 증가하고 있다. 본 연구에서는 고가의 DSLR 카메라를 이용한 시스템보다 1/10정도의 가격으로 구축할 수 있는 시스템을 제작하는 사례를 제시하고자 한다. 인체 전신에 대해 동시촬영의 오차가 적은 시스템을 구축하는데 중점을 두었다. 최근의 컴퓨터 그래픽스 기술은 보다 사실적인 캐릭터를 보다 효 율적으로 생성하고 사용할 수 있는 방법으로 발전하고 있다. 따라서 본 시스템은 최근 다양한 연구와 개발 이 이루어지고 있는 메타버스의 캐릭터 구축이나 게임의 캐릭터의 모델링에 활용할 수 있는 장비로 활용될 수 있을 것으로 기대하며, 이러한 시스템을 좀 더 저비용으로 구축하고자 하는 연구자들이나 개발자들에게 도움이 될 수 있을 것으로 본다. 또한 최신의 실시간 렌더링 시스템의 추세와 삼각측량 관련 연구와 기술의 발전에도 기여할 수 있을 것으로 보인다.
본 논문은 대형 시설물의 점검 및 진단을 위한 외관조사시 영상기반 스캐닝 시스템의 성능 및 정확도를 정량적으로 평가하기 위한 것으로, 도로터널, 철도터널, 지하철과 같은 대형 터널 시설물의 복공 라이닝을 대상으로 영상기반 스캐닝 분석 결과, 균열, 박리, 박락, 철근노출 등 각종 손상의 검출 성능과 정확도를 육안조사, 터널 스캐닝 분석 후 확인조사 데이터를 이용하여 비교 분석하였다. 제안된 터널 스캐닝 시스템의 균열손상 검출성능은 육안조사 분석결과 대비 개소 수 및 면적물량에 있어 월등히 우수함을 확인하였으며, 균열손상 증감을 고려한 균열손상은 현장 확인조사 결과 95%이상의 검출 정확도를 확보하고 있는 것으로 평가되었다.
목적 : 본 연구는 레이저 주사광학계에 응용되는 보급형 f-theta 렌즈의 성능을 향상시키기 위하여 수행되었다.
방법 : ZemaxTM 렌즈설계 프로그램을 이용하여 새로운 f-theta 렌즈 시스템을 설계하였다. 연구 결과는 spot diagram, ray fan, 단색수차 등 3가지 항목에서 선행 연구와 비교·평가되었다.
결과 : 새롭게 설계된 f-theta 렌즈 시스템은 spot size와 레이저 입사광선의 왜곡도가 감소하였으며 특히 구 면수차가 77% 감소하여 대폭 개선되었다.
결론 : 본 연구에서 설계된 f-theta 렌즈 시스템은 전반적으로 상의 질과 성능이 크게 향상되었으며, 레이저 프린터 장비 등에 적용될 수 있으리라 기대된다.
Zona pellucida (ZP), a primarily representative coat of mammalian egg and embryo, has an extremely heterogeneous morphology during different developmental stages. The objective of the present study was to compare the morphological changes of the ZP surface of immature, in vitro and in vivo matured canine oocytes by using scanning electron microscopy (SEM). Canine ovaries were collected from local veterinary hospitals to recover immature oocytes. The ovaries were sliced and the released cumulus oocyte complexes (COCs) were washed with TL-HEPES. The selected COCs were randomly divided into two groups, first group was processed immediately at immature state and the second group was processed 72 h after in vitro maturation, and compared with in vivo derived oocytes. Oocytes were fixed, critical point dried and examined under SEM. The diameters of oocyte and outer holes of the ZP were measured on a total of 249 oocytes; the results were analyzed using One-way ANOVA. Our results showed that, the diameter of immature oocytes significantly differed (p < 0.05) from that of in vivo matured oocytes (79.60 ± 0.77 μm vs. 101.46 ± 1.07 μm, respectively). Similarly, a significant difference (p < 0.05) in the diameters between those of in vitro and in vivo matured oocytes were found (79.51 ± 2.36 μm vs. 101.46 ± 1.07 μm, respectively). Moreover, the diameters of the outer holes of the ZP were significantly (p < 0.05) larger in in vivo matured (1.48 ± 0.42 μm) than in vitro matured for 72 and immature oocytes (1.10 ± 0.16 and 0.43 ± 0.12 μm, respectively). Taken together, these data indicates that the ZP surface is related to oocyte maturity in canine.
Marketers increasingly develop strategies to benefit from the potentials of the mobile internet and related technologies. Digitally enhanced product packaging is one prominent example for this evolution and QR (quick response) codes currently give this trend an appearance. QR codes enable manufacturers to provide consumers - despite the limited space on the product package - with comprehensive product information. And consumers increasingly request additional product information, for instance, to monitor environmental factors before purchasing products. Hence, while marketers nowadays regularly use QR codes on product packages to provide consumers with additional product information, they complain about the low usage rates and finally about the effectiveness of QR codes. Extant literature provides little guidance on consumer responses towards these marketing stimuli and, in particular, on how the mere presence of QR codes on product packages affects consumer behavioral and behavior-related responses. Existing research unexceptionally explores how marketers can motivate consumers to scan QR codes (Okazaki et al., 2012; Okazaki et al., 2017) and thus draws a one-sided picture of how marketers can benefit from QR codes. To enrich extant knowledge, this research uses information processing and environmental theory to offer insights into whether and how QR codes on product packages affect consumer product purchasing. The findings of an experimental study illustrate that QR codes affect consumer product purchases by inducing product- and vendor-related cognitive beliefs. In particular, the presence of QR codes on product packaging strengthens consumers’ perceptions about product quality and vendor innovativeness which then positively translate into purchase intentions. Hence, QR codes displayed on product packaging indirectly shape product purchasing. In sum, this research broadens the previous focus on usage-related outcomes by considering how and why QR codes affect consumer purchasing.
The study purpose was to investigate the jacket-fit satisfaction level of men in their 20s and 30s, using body-scanning data and a questionnaire. Thirty-five men were scanned using a 3D body scanner. The participants were divided into three groups (Small, Medium, and Large) based on their chest-circumference measurement. Their levels of satisfaction with the fit of their tailored jacket were compared by group. Chest, waist, and hip circumferences increased substantially as group size increased. The M-group was mostly satisfied with all body-site views. The S-group was especially dissatisfied with height, back width, waist circumference, and upper-arm circumference. The L-group was especially dissatisfied with waist circumference and hip circumference. The majority of the participants preferred the jacket closely fitted to their body. More than half of the participants thought finding a jacket of suitable size was difficult. When purchasing ready-to-wear jackets, the S-group and the M-group considered shoulder width important, while the L-group considered chest circumference the most important area. When evaluating the fit of ready-to-wear jackets, the L-group evaluated chest circumference, back width, and waist circumference as poor fits. The M-group evaluated sleeve length and shoulder width as poor fits, and the S-group agreed with respect to sleeve length. Body-satisfaction levels and matching jacket-satisfaction levels differed by body-size group, as did areas that need improvement. The conclusion is that size-group analysis using 3D body scanning can be utilized effectively for jacket-fit analysis. The findings of the current study can be applied to improving jacket fit among young male consumers.
The present study investigated the spatial scanning patterns of computer monitor across game expertise. To this goal, we compared the scanning pattern of two groups: novice gamer group who has little experience of game playing and heavy game user group who played MMORPG at least for 3 years. Participants executed an icon-like detection task consisting of 25 squares on the full screen. We measured their response times (RTs) for each cell and compared them. The scanning patterns were largely different between the two groups. The novice group scanned monitor in order of the center, left, upper, lower, and right side of monitor. Where as, the heavy game user group scanned it in order of the center, upper, left, right and lower side. The difference between two group indicates that game playing modify perceptually the scanning pattern of monitor and we need to design the graphical user interface of game more in favor of novice perceptual scanning pattern to lower entry barriers of game.