The strength, water permeability, and photo-degradation efficiency of NOx of porous concrete with a new concept were studied in this paper. The porous concrete was comprised of coarse aggregate of maximum size 40 mm, cement, silica fume, water and air-entraining(AE) water reducing agent. The strength of porous concrete was strongly related to its matrix proportion and compaction energy. An experimental test was carried out to study the parameters of cement proportions and silica fume content for pavement applications of porous concrete which were paving a footpath, a bikeway, a parking lot, and a driveway. The regressed equations of relationships between compressive strength and flexural strength, and coefficient permeability and void ratios were indicated as y=7.69x+71.74 and y=0.42e0.28x. A method of making an air purification-functioning road, which was spraying a mixture of a photocatalyst, cement, and water onto the surface of the road, was suggested.
호남평야지에서 고품질 쌀 생산을 위한 품종별 적정 수확시기를 검토하기 위하여 2002~~2004 년에 평야지인 익산에서 조생종인 삼천벼, 중생종인 화성벼, 중만생종인 남평벼를 공시하여 시험을 수행하였는데, 그 결과를 요약하면 다음과 같다. 1. 등숙비율은 삼천벼는 출수 후 50~~55 일, 화성벼 55~~60 일, 남평벼 60일 이후수확에서 높았고 현미천립중은 삼천벼는 출수 후 50~~55 일, 화성벼 55일, 남평벼 55~~60 일 수확에서 무거웠다. 2. 쌀 수량은 삼천벼는 출수 후 45~~50 일, 화성벼 50~~55 일, 남평벼 55~~60 일 수확에서 많았다. 3. 완전미 수량은 삼천벼는 출수 후 45일, 화성벼 50일, 남평벼 55~~60 일 수확에서 많았다. 4. 따라서 호남평야지에서 완전미 수량, 쌀 품위, 단백질 함량, Toyo 식미치 등을 고려한 수확적기는 삼천벼는 출수 후 52일(적산온도 1,213℃ ), 화성벼는 출수 후 56일(1,221℃) , 남평벼는 출수 후 60일(1,207℃) 경으로 생각된다.
호남평야지에서 고품질 쌀 생산을 위한 적정 이앙시기를 구명하고자 2002~~2004년까지 시험한 결과를 요약하면 다음과 같다. 가. 단위면적당 영화수는 생태형에 관계없이 5월 30일 이앙에서 가장 많았다. 나. 등숙비율은 삼천벼와 남평벼는 5월 30일~~6월 9일 이앙에서 높았고 화성벼는 5월 30일 이후 이앙에서 높았다. 다. 완전미 수량은 생태형에 관계없이 6월 9일 이앙에서 가장 많았다. 라. 완전미 수량, 등숙비율, 미질 등을 고려한 이앙적기는 조생종과 중생종은 5월 30일~~6월 19일, 중만생종은 5월 30일~~6월 9일이었다.
This study aimed at improving the TiO2 photocatalytic degradation of HA. ·In this study, the Degradation of Humic Acid using Jeju Scoria Coated with WO3/TiO2 in the presence of UV irradiation was investigated as a function of different experimental condition : photocatalyst dosage, Ca2+ and HCO3- addition and pH of the solution. Photodegradation efficiency increased with increasing photocatalyst dosage, the optimum catalyst dosage is 2.5 g/L and Photodegradation efficiency is maximized to WO3/TiO2=3/7. This indicates that WO3 retains a much higher Lewis surface acidity than TiO2, and WO3 has a higher affinity for chemical species having unpaired electrons. The addtion of cation(Ca2+) in water increased the photodegradaion efficiency. But the addtion of HCO3- ion in water decreased a photodegradation efficiency. Photodegradation efficiency increased with decreasing pH. At pH < pzc, the electrostatic repulsion between the HA and the surface of TiO2 decreased.
To identify the characteristics of wastewater flow generated in treatment basins of Seogwipo-city, we selected 3 stations representing the basin and performed 7 times of field survey including 5 times in dry periods and 2 times in wet periods from Feb. 25 to May 27, 2002 for the selected stations.
From the analysis of flow data measured for more than 60 days in the interval of 5 minutes and concentration data obtained from laboratory analysis, we can draw several conclusions. First, in the analysis of diumal variation of wastewater flow for land-use types, we could find the following results: in the residential area, it is observed that wastewater flow rates rise early in the morning for the office-going hour and fall gradually and rise again after the office-leaving hour, showing typical residential wastewater flow pattern, while for the residential and commercial area flow rates rise early in the morning at the office-going hour and move up and down repeatedly within wide range and last till the office-leaving hour, which can be resulted from wastewater that is generated by tourists activated after early in the afternoon, while for the touristy area flow rates rise early in the morning and fall gradually and rise again within wide range. Second, in the analysis of temporal variation of wastewater flow for monthly, it can be observed that in the residential area, in the residential and commercial areas the flow rate of May is higher than that of Feb., March, while for the touristy area flow rate is without monthly because it reflects the movement of population, Third, in wet periods concentration of water-quality item such as SS, BOD, and CODCr is high in the beginning of rainfall by first flush, and falls down gradually to reach the steady state, which is the level of wastewater in dry periods after the cease of storm water due to diluting effect resulting from additional runoff water through storm sewers.
본 연구의 목표는 GPS(Global Positioning System)을 이용한 3차원 네비게이션 시스템을 개발하여 원하는 목적지까지의 경로를 실시간으로 도로 전경과 동일한 3차원 영상으로 살펴봄으로써 운전자를 효과적으로 도울 수 있도록 하는 것이다. 실제 도로에서 일정 간격을 두고 촬영한 파노라마 실사 영상에 TIP 기법을 적용하여 가상환경을 구축하고 이들 사이의 부드러운 전이를 통해 사진과 같은 품질의 3차원 영상을 보여준다. 개발된 시스템은 2차원 네비게이션 모듈을 가지며 최적 경로 탐색 및 도로 상황 예측 기능을 제공한다.
In this study, a real-time simulation method for the phenomena, which are too complex to be simulated during real-time computer games, was proposed based on the neural network. The procedure of proposed method is to 1) obtain correlation data between input parameters and output parameters by mathematical modeling, code analyses, and so on, 2) train the neural network with the correlation data, 3) and insert the trained neural network in a game program as a simulation module. For the case that the number of the input and output parameters is too high to be analyzed, a method was proposed to omit parameters of little importance. The method was successfully applied to severe accidents of nuclear power plants, reflecting that the method was very effective in real time simulation of complex phenomena.
경쟁력 있고 완성도 높은 게임 제작을 위해서는 체계적인 교육을 통한 폭넓은 게임 기반 지식과 다년간의 실무경험이 있어야 비로소 가능하다. 그러나 현재는 게임 열풍에 힘입어 게임 교육기관에서의 특화되지 않고 일반적인 게임교육 보급이 팽배해져 있고, 경험 있는 전문 게임 개발인력, 교수인력, 마케팅인력이 절대 부족한 상황에서 게임산업의 초석을 다지기 위해서는 고등학교에서부터의 체계적이고 지속적인 게임 전문교육에 관심을 가져야 할 때이다.
In order to determine the factors causing Microcystis spp. bloom in the lower Nakdong River (Mulgum), we prepared wide ranges of pH, nutrient(N, P) concentration and the light through an enclosure experiment for 10 days (pH gradient: 6.5, 7.5, 8.5, 9.5; gradient of N, P: ½DW+½River Water (RW), RW only; four different levels of nutrient addition/day; light: 100, 85, 60, 30, 15% of full sun light). From three days, the difference of Microcystis density in each enclosures was observed. The high density of Microcystis was maintained in the treatments over pH 9.5 and 85% of full sun light. However, in all nutrient treatments, relatively lower cell density than that of pH and light treatments was observed. These results suggested that pH and light input may play more important roles than nutrients in the early development of Microcystis bloom in the eutrophic lower Nakdong River.
In this paper we propose the methodology for 3D background image construction in computer games. This methodology was developed based on TIP (Tour Into the Picture) using a vanishing line Proposed by Kang et at. The methodology Proposed in this study can simply implement a 3D background for a computer game with a background model which is very complex or based on a real picture. Compared to the graphics technologies generally used, the proposed methodology does not need the process of modeling elaborate 3D information of a background, and hence can display the background even on a low grade personal computer using a small reference image. TIP technology was successfully applied to the implementation of a background model for a computer game and was found to be appropriate especially for real time games.
본 연구에서는 모형의 구조가 상대적으로 간단한 구형펄스모형을 이용하여 I-D-F 곡선을 유도할 수 있는 이론적 방법론을 제시하였다. 강우모형의 구조를 고려하여 유도되는 I-D-F 곡선은 관측 강우의 1차원 및 2타원 통계 특성을 이용하여 추정된 매개변수에 의해 그 형태가 결정되므로 년최대치계열을 이용하여 추정하는 1-D-F 곡선에 비해 비정상적인 강우사상에 상대적으로 덜 민감하게 된다. 본 연구는 서울 및 인천지점에 적용되었으며 이때. 유도 된 I-D-
The objective of this paper is to systematically establish the development of game software through the fusion of game implementation and component methodology. The development of game software has inconsistently accomplished without the consistent frame for the analysis and design of game development in the domestic environments. Therefore in case of the development of game software based on game component, although a lot of resources were required in the initial the accumulation of experience and the technology of reuse lead to the efficiency of the maintenance ultimately.
This paper describes a program which learns good strategies for two-poison, deterministic, zero-sum board games of perfect information. The program learns by simply playing the game against either a human or computer opponent. The results of the program's teaming of a lot of games are reported. The program consists of search kernel and a move generator module. Only the move generator is modified to reflect the rules of the game to be played. The kernel uses a temporal difference procedure combined with a backpropagation neural network to team good evaluation functions for the game being played. Central to the performance of the program is the search procedure. This is a the capture tree search used in most successful janggi playing programs. It is based on the idea of using search to correct errors in evaluations of positions. This procedure is described, analyzed, tested, and implemented in the game-teaming program. Both the test results and the performance of the program confirm the results of the analysis which indicate that search improves game playing performance for sufficiently accurate evaluation functions.
Ad(advertisement) is a gateway that makes the public recognize enterprises, and a tool that can maximize customers' interest. How this kind of Ad is delivered to consumers governs an enterprise's image or goods' reliability. That's why enterprises spend much money in advertising their products in various ways such as TV Ad, newspaper Ad, magazine Ad, placards and so on Accordingly, this study intends to look at Game Ad among a number of Ads, which enables game users to enjoy games at low expense and at the same time makes them naturally recognize enterprises images or product PR.
WGR 강우모형은 중규모 정도의 강우를 표현하기 위해 개발된 개념적인 모형으로 대기의 동역학적 특성과 강우의 통계학적 특성이 비교적 잘 반영된 모형이다(Waymire 등, 1984). 그러나 이 모형은 최대 18개의 매개변수르 가지며 모형의 구조가 강한 비선형성을 가지고 있어 매개변수 추정이 매우 어려운 문제로 남아 있다. 지금까지 각각 다른 지역의 강우에 대해 비선형 최적화 기법(non-linear programming; NLP)을 이용하여 매개변수를