본 연구에서는 자기공명영상 검사 시 와인색 반영구 문신용 염료가 신호 강도에 미치는 영향을 분석하고, 전자파흡수 에 의한 발열 감소 방안을 연구하고자 하였다. 한천과 와인색 반영구 문신용 염료를 이용하여 염료가 퍼진 형태의 팬텀(패드형 팬텀)과 한곳에 뭉친 형태의 팬텀(주사형 팬텀)을 제작하였다. 두 팬텀은 전신용 자기공명영상장치에서 고속스핀에코(turbo spin echo, TSE)와 경사에코(gradient echo, GRE) 계열의 펄스열을 이용하여 2D와 3D로 검사하였다. 검사 후 영상 분석은 팬텀의 몸체, 염료, 공기 방울, 배경을 대상으로 총 720회의 신호강도를 측정하였 다. 전자파흡수에 의한 발열 감소 방안을 확인하기 위해 삽입형 온도계를 팬텀에 삽입 후 검사 전후 팬텀의 온도 변화를 확인하였다. 이때, 대기 온도의 상승 변화를 고려하기 위해 검사 전 대기 온도를 측정하였고, 발열 감소를 위한 방법으로 장치에 내장된 팬, 젖은 거즈, 얼음을 이용하였다. 신호 강도는 2D 영상보다 3D 영상이 좋았고, TSE 계열이 GRE 계열보다 좋았다. 특히 와인색 반영구 문신용 염료가 있는 부위의 신호강도는 공기 때문에 발생한 자화 율 인공물보다 신호강도가 낮게 측정되었다. 온도 측정 검사는 패드형 팬텀과 주사형 팬텀 모두 검사에 의한 온도상 승 효과가 있었으며 온도의 저감을 위한 방법으로 얼음 패드, 팬, 젖은 거즈 순서였다. 본 연구를 통해 와인색 반영구 문신용 염료는 자기공명영상 검사에서 영상과 환자의 안전에 문제를 일으킬 수 있음을 확인하였고, 발열 감소 방안으 로 얼음 패드가 효과적이었다는 것을 확인할 수 있었다.
The purpose of this study was to identify the relationship between bullying, nursing work environment, reality shock and factors of influence on turnover intension. Data were collected from 381 nurses who were under the charge nurse at a hospital with more than 600 beds in Seoul. The collected data were analyzed using the SPSS24.0 program. The mean score for turnover intension was 3.61 ± 0.89. The intension of turnover was correlated with bullying in the workplace (r=0.197, ρ=.001), the nursing work environment (r=-.409, p=.001), and reality shock (r=.572, p=.001). Variables affecting turnover intension were the work department(β=-0.018, ρ=.049), working environment(β=-0.424, ρ<.000), and reality shock(β=0.654, ρ<.000). The total amount of explanation for turnover intension was 37.3%. The degree of turnover intension of nurses was affected by work in general wards, the experience of workplace bullying and the nursing work environment. To reduce turnover intension, nursing work needs to be analyzed and efforts are needed to establish an effective communication system.
The paper suggests Game Motion Library Tool that utilizes Kinect 2.0 to simplify pipeline of character motion production that fits into the game concept and to use saved motion data actively. In order to develop Game Motion Library Tool, motion library was constructed to be organize motion data with BVH file which was produced by using Max Script language that can enable FBX file and motion data collected through Kinect 2.0 to be used in 3ds Max, and then BVH file was brought to the 3ds Max to convert it to BIP file automatically and applied in characters.
This paper proposes a Dual Controller System for Precision Control (DCSPC) for control of the gripper. The DCSPC consists of two subsystems, CDSP (Controller based DSP) and CARM (Controller based ARM processor). The CDSP is developed on a DSP processor and controls the gripping motor and LVDT. In particular, the CARM is implemented using Linux and ARM processor according to recent research related to open-source. The robot for high-precision assembly is divided into the robot control and the gripper control section and controls CARM and CDSP systems respectively. In this paper, we also proposed and measured the performance of communication API. As a result, it is expected to recognize improvements in communication between CARM and the robot controller, and will continue to conduct relevant research among other commercial robot controllers.
Microwave absorbers for X-Band RADAR have been designed and fabricated trialy both in sheet and paint types, as a result of which the relative bandwidth of nearly 8% in both cases has been obtained under the tolerance limits of the reflection coefficients lower than -20dB. The matching thickness becomes 1.36 to 1.56mm which is significantly thinner than that of the conventional ones. Furthermore, it was shown that the microwave absorbing characteristics vary in accordance with the density and the mixing ratios of the materials constituting absorbs.