The study investigated the influence of website features on the purchase intention of online fashion among Generation Z consumers in South Africa. This topic has received increasing attention against the backdrop of the rapidly growing ‘Digital Generation’, or ‘Millennial consumers’, who are one of the most tech-savvy generations. Despite the benefits that online shopping offers to both the business and the consumer, the act of buying clothes online has presented some challenges to customers. This study therefore aims to gather further insight in an attempt to provide fashion businesses with guidance to better succeed in encouraging customers to shop online. This study selected two visual elements (website aesthetics and product presentation) and two functional website features (website navigation, and security and privacy) and social norms, the test the effect they have on perceived ease of use, attitude and intention to purchase clothing online. The proposed conceptual model tested seven hypotheses of which four were supported. By means of an empirical study, 166 online surveys were collected from individuals within the Generation Z cohort and the analysis was done using SPSS27 by running multiple regression analysis to test the relationships between the variables. The results from this study provide global and local fashion brands with valuable insight into the consumption habits of young consumers in an emerging economy, and factors that drive online fashion consumption.
This study examines options to revitalize a B2B textile trading platform, exploring user satisfaction and perceptions of the importance of several website features. Between June 8 and June 21, 2023, fashion studies majors and domestic fashion brand product planners were asked to use the website of an open B2B textile platform for 30 minutes and then evaluate its features by responding to a survey. The final sample for analysis wad comprised of 150 questionnaires. To analyze the key textile website features, a paired t-test, Importance-Performance Analysis (IPA), and multiple regression analysis were utilized. The analysis classified the key textile website features related to user importance and satisfaction into the following categories: convenience, appearance, product information, and uniqueness. An analysis investigation of the differences in importance and satisfaction for each website evaluation attribute found significant differences in 12 attributes. The IPA analysis revealed that attributes such as product reliability, quality, a convenient search function, and convenient page movement are highly important to users and garner high user satisfaction; these findings demonstrate the importance of maintaining these elements. Images on the main screen, the latest trend information, and product prominence attributes also garner high importance ratings, but result in low user satisfaction, which signifies extensive revision is required. Finally, user evaluation of the convenience, appearance, and product information of the website was found to affect user recommendation intention.
Measuring service quality and related key dimensions has been an important problem in Marketing. In this research, we would introduce a smart methodological framework to efficiently identify refined, key sentiment dimensions for measuring the service quality using both traditional survey and unstructured online reviews (natural survey). The proposed framework consists of three parts: (1) steps for preprocessing the unstructured reviews to generate attribute-level sentiments for independent variables (2) Bayesian regression to efficiently identify key groups of correlated attributes and (3) post-hoc analysis for identifying dimensions from the selected groups of correlated attributes and predicting dimension-level effects. Note, the first part of the framework (i.e., preprocessing) is not required for analyzing traditional surveys. Our framework provides two sets of complementing results such as attribute-level effects under the identified dimensions and aggregate dimension-level effects. In the first application study to traditional SERVQUAL data, we successfully validated the proposed framework by comparing the results between our framework and three commonly used existing methods of regression, lasso regression, and factor analysis. In the second empirical application study with the online reviews from a major game review website, STEAM platform, we found that our framework provided a significantly reduced number of key dimensions which were surprisingly efficient for predicting and explaining the service quality ratings, compared with the same set of compared methods in the first study plus the topic model. In particular, with reviews of 2,825 games, three key dimensions of Mechanical playability, Fun in fantasy and Money for value were identified, and we also found that the Mechanical playability could be an important driver of game popularity.
본 연구는 좌우뇌의 활용 성향에 따라 다중지능이 어떻게 나타나는지, 모바일 웹사이트의 색채, 형태, 운동, 깊이 등의 지각 요소에 대한 반응의 차이가 어떻게 나타나는지 알아보고자 한다. 본 연구에 필요한 뇌 성향에 대한 데이터를 위하여 참여자를 모집하여 뇌 선호도 검사를 실시하였고, 이들의 다중지능을 확인하였다. 이들 을 뇌 성향별로 구분하고, 모바일 웹사이트의 지각 요소에 대해 선호도 조사를 하였고, 집단 간의 차이가 유 의미한지 확인하였다.
This study analyzed the translation strategies of Korean culture-specific items displayed on the Korea.net Arabic website, the government’s representative overseas PR media. 25 articles with a large number of culture-specific items were selected and analyzed among 74 articles published in the Culture section of the Korea.net Arabic website for a total of 7 months from August 2020 to February 2021. The themes of the selected 25 cultural articles were the contents of related cultural events according to the period, such as Chuseok and New Year’s Day, Kimchi-making Season, Lotus Lantern Festival, and Hangeul Day. Culture-specific items were classified into proper nouns such as country, administrative districts, place name, and building name, and other cultural elements such as food, clothing, holidays, according to the classification method of Lee Geun-hee(2008). As expected, a number of strategies to convey meaning along with transliteration appeared as part of an effort to inform Arab readers of Korean culture-specific items. However, it found the need to establish norms or unified standards for culture-specific items translation strategies, especially in transliteration.
Background: Deep learning related research works on website medical images have been actively conducted in the field of health care, however, articles related to the musculoskeletal system have been introduced insufficiently, deep learning-based studies on classifying orthopedic manual therapy images would also just be entered. Objectives: To create a deep learning model that categorizes cervical mobilization images and establish a web application to find out its clinical utility. Design: Research and development. Methods: Three types of cervical mobilization images (central posteroanterior (CPA) mobilization, unilateral posteroanterior (UPA) mobilization, and anteroposterior (AP) mobilization) were obtained using functions of ‘Download All Images’ and a web crawler. Unnecessary images were filtered from 'Auslogics Duplicate File Finder' to obtain the final 144 data (CPA=62, UPA=46, AP=36). Training classified into 3 classes was conducted in Teachable Machine. The next procedures, the trained model source was uploaded to the web application cloud integrated development environment (https://ide.goorm.io/) and the frame was built. The trained model was tested in three environments: Teachable Machine File Upload (TMFU), Teachable Machine Webcam (TMW), and Web Service webcam (WSW). Results: In three environments (TMFU, TMW, WSW), the accuracy of CPA mobilization images was 81-96%. The accuracy of the UPA mobilization image was 43~94%, and the accuracy deviation was greater than that of CPA. The accuracy of the AP mobilization image was 65-75%, and the deviation was not large compared to the other groups. In the three environments, the average accuracy of CPA was 92%, and the accuracy of UPA and AP was similar up to 70%. Conclusion: This study suggests that training of images of orthopedic manual therapy using machine learning open software is possible, and that web applications made using this training model can be used clinically.
This research investigates how digital design agencies and client companies incorporate design thinking―a human-centered approach to solving difficult problems―into their website development processes. Based on a literature review on the design-thinking-driven web development process, multiple case studies of award-winning website projects were performed by in-depth interviews with key practitioners. Through analyses of these cases, their user-centered approaches for website innovation were identified according to the following four phases: web planning (discovery and defining phases) and web design and development (development and delivery phases). Moreover, distinct approaches of design thinking practices were identified according to two website types: a brand promotion website with a killer brand storytelling approach; and a service channel website with a strategic UI/UX-driven approach. Next, the key success drivers of these website projects were suggested in light of the typical themes of design thinking (i.e., human centeredness, research based, context awareness, and collaboration). Some practical limitations were also found in adopting the design-thinking-driven web development process, such as limited research methods and tools, and insufficient prototyping and experimentation. Along with these limitations, it was also discovered that current digital design agencies still face the following challenges in adopting the design-thinking-driven web development process: building a long-term, playful partnership with clients; leveraging decision-makers' design thinking awareness; and coping with limited resources (design thinking practitioners, budgets, and schedules).
The purpose of this study was to analyze the relationship between the emotional factors of human and the physical design elements of shopping mall website and to improve the desire to purchase the products through the screening of emotional factors influencing the purchasing decision. The results of the study suggested the effective ways to develop the internet on-line website design that the users want through human sensibility ergonomics approach.
This study builds on prevalent approaches of extending the applications of importance performance analysis (IPA) tool. Thus, we analyse the influence of Performance expectancy on Customer Satisfaction. The instruments employed were adapted from previous studies and pilot tested with a group of master students to verify clarity of meaning and comprehension. Findings reveal the stronger influence of three factor that emerge from performance expectancy: Usability, Reliability, Information Quality.
The purpose of this study is to find out how effective native content can be and how much 1) the web site type (news vs. entertainment vs. social networking site) and 2) the native content appeal (emotional vs. informational) will influence reader’s evaluations about a) the ad/website where the ad is placed and b) reader’s persuasion knowledge. The study also included an individual’s ad skepticism as one of the independent variables, arguing that the level of ad skepticism will influence the evaluations about the ad/website and individual’s persuasion knowledge. The result of the study can be helpful for advertisers to decide where and how to present native content. An online experiment, 3 (website type: news site/entertainment site/Facebook) X 2 (native content appeal: emotional/informational) X 2 (individual’s ad skepticism: high/low) was conducted to estimate the effects of independent variables on dependent variables, such as attitude towards the ad, website’s evaluation and individual’s persuasion knowledge.
Introduction
One of the newest ways of online advertising is ‘native ad’ or ‘native content.’ This new form of advertising provides companies the opportunity to introduce their products or services in a more natural way via online. Native ads normally match the design of other contents presented in the website and it should be perceived naturally as the rest of the content there (for example, in an online news site, the ad should be presented as news). Since native ads fit into the design of the site and people are there looking for stories to read, they provide higher rates of engagement as well as brand perception. However, there is a possibility of people feeling ‘deceived’ after realizing the story they click to read is no other but advertising. Furthermore, in the case of news websites, there have been instances of disapproval regarding native content. One of the arguments against native content presented in news sites points out that it is not ethical to present ads in the format of news. On the other hand, paid content can be seen as a useful alternative for non-intrusive online advertising which can generate more views among the users.
Despite the increase of native content as a new form of advertising, academic study about native content (ads) is still difficult to find. The purpose of this study is to find out how effective native content can be and how much 1) the web site type (news vs. entertainment vs. social networking site) and 2) the native content appeal (emotional vs. informational) will influence reader’s evaluations about a) the ad/website where the ad is placed and b) reader’s persuasion knowledge.
The study also included an individual’s ad skepticism as one of the independent variables, arguing that the level of ad skepticism will influence the evaluations about the ad/website and individual’s persuasion knowledge. Native content appears naturally, functioning like the rest of the content in the website. This characteristic makes it difficult for some people to tell the difference between the editorial content and paid content. By including ad skepticism as an independent variable, this study will show how people with high/low levels of ad skepticism will deal with this type of advertising.
The result of the study can be helpful for advertisers to decide where and how to present native content. An online experiment, 3 (website type: news site/entertainment site/Facebook) X 2 (native content appeal: emotional/informational) X 2 (individual’s ad skepticism: high/low), was conducted to estimate the effects of independent variables on dependent variables, such as attitude towards the ad, website’s evaluation and individual’s persuasion knowledge.
Literature Review
Native Advertising and Evolution of Advertorials
Native advertising is a method marketers use to present content in an interesting and subtle way on different websites or social media in a way that is almost camouflaging with the other content presented there. According to a IPG Media Lab survey, native advertising presented 53% more exposure than banners and it showed better performance regarding purchase intention, brand closeness and share intention.
Native advertising’s origins can be found in what is defined as ‘advertorial’ (a combination of the words advertising and editorial). As we can find different arguments in native ads, we may also find discussions regarding similar topics related to advertorials. Cameron and Ju-Pak (2000)’s research supported that when stories are presented as editorial copy, they showed better credibility than those with a label of advertising. The ideas and main characteristics of advertorials appear today in native advertisements, bringing the advantages of advertorials to native ads. Marketers keep trying to make online advertising reliable and create effective sponsored content. However, as it was discussed with advertorials, when it appears difficult to tell the difference between news content and sponsored content, there is a possibility that the advertising is seen as deceptive (Pike, 2014). Since native content has become a popular online advertising format in reality, it is necessary to study it and the responses generated among the audience members of online news and different websites.
Persuasion Knowledge Model & Ad Skepticism
An individual’s ability to recognize and evaluate marketers’ persuasion goals and tactics is known as persuasion knowledge. Ad skepticism refers to a critical approach for consumers to evaluate and cope with advertising. Relating to the persuasion knowledge model and native content, one of the most important aspects for marketers is to determine the degree of persuasion knowledge that the target has in the different types of native content or the different website types where it is presented. This study will evaluate how an individual’s persuasion knowledge is affected after being exposed to native content. According to the persuasion knowledge model, we can assume that the more consumers know about the persuasion attempt of an agent, the lesser they are being persuaded. This study examined how the exposure to a new way of online advertising (native content) affects users’ persuasion knowledge.
In the meantime, consumers with a higher level of skepticism make it harder for advertisers to find the effective format of online advertising. Consumers with a high level of skepticism may also be more aware of advertising strategies which leads to less positive responses to ads that use subtle persuasive techniques (Obermiller & Spangenberg, 1998, 2000). Previous research has shown that ad skepticism varies depending on advertising formats: banner advertisements present higher levels of skepticism than sponsored content.
The present study differentiated persuasion knowledge from ad skepticism. Ad skepticism is regarded as a personal attribute. It is measured in order to find out how participants' level of ad skepticism (high/low) will influence the effects of native content. On the other hand, persuasion knowledge is seen as a way users will cope with advertising strategies. This research examined the effects different native advertising have on a reader’s persuasion knowledge.
Research Questions & Hypotheses
[RQ1]: Will the effect of native content on site evaluation be different depending on the website type, native content appeal and individual’s ad skepticism?
[RQ2]: Will content appeal and website type influence the effects of native content on site evaluation (before/after)?
[RQ3]: Will the effect of native content on persuasion knowledge be different depending on the website type, native content appeal and individual’s ad skepticism?
[RQ4]: Will the effect of native content on attitude towards the ad (affective/cognitive/behavioral attitude and advertising credibility) differ depending on website type, native content appeal and individual’s ad skepticism?
[H1]: Informational native content will show more positive cognitive attitude towards the ad than emotional content.
[H2]: Emotional native content will show more positive affective attitude towards the ad than informational content.
Research Method
An online experiment was conducted in May 2016 in Seoul, Korea. Using a convenient and snowball sample, a total of 359 adult participants aged 18 or older took part in the online experiment. Experiment stimuli were created based on existing brands with high-involvement products (LG G5 mobile phone and CITI credit card). Experimental stimuli were created by the researchers to resemble native content and native ads in news sites, entertainment sites, and Facebook. The format of the contents was adapted from native content published in different sites (news site: /entertainment site: Huffington Post Korea, ). Participants were randomly assigned to one of the 6 cells (3 website types X 2 appeals). First, ad skepticism was measured followed by website evaluation. After each stimulus was shown, attitude towards the native ad, site evaluation and persuasion knowledge were measured.
RESULTS AND DISCUSSION
Despite the growing popularity of native advertising in various online sites, little research has been performed regarding its effects and possible variables influencing the effects of native advertising. This study intended to contribute to find an effective way to create native content and a suitable place to place the native content. The study found significant interaction effects between content appeal and site evaluation (before/after). Also, significant interaction effects on persuasion knowledge were found between website type and content appeal. On the other hand, main effects of independent variables (native content appeal and ad skepticism) showed interesting results.
Results of RQ1 showed that a lower ad skepticism and informational content appeal presented more significant effects on site evaluation. In other words, participants with lower levels of ad skepticism were more likely to positively evaluate the site. Also, when comparing the types of appeal, informational native content turned out to be more effective on site evaluation than emotional appeal. However, the online experiment failed to detect a meaningful connection between website type and site evaluation.
Significant differences were found in terms of participants’ website evaluation before and after presenting experimental stimuli, native content (RQ2). Contrary to what was expected, emotional appeal presented a bigger mean difference between site evaluation before and site evaluation after. This may be due to participants’ feeling of deception from native content with emotional appeal that leads a lower website evaluation among research participants (Howe & Teufel, 2014). According to Moore and Rodgers (2005), due to high levels of skepticism, online ads are perceived as the least reliable source of credibility. This can explain why content with informational appeal showed more favorable website evaluation over content with emotional appeal.
The interaction effect between content appeal and website type on persuasion knowledge was significant. That is, informational appeal showed higher persuasion knowledge for both Facebook and news sites, whereas emotional appeal showed higher persuasion knowledge for entertainment sites. This result is consistent with the literature review presented above regarding website context and online advertising. Meanwhile, the fact that informational appeal increases persuasion knowledge on Facebook can be a subject for further research. Main effects of content appeal and ad skepticism were also found in increasing persuasion knowledge (RQ3).
Ad skepticism showed significant main effects on attitude towards the ad over all four categories (affective, cognitive, behavioral attitudes and ad credibility). In other words, participants with lower ad skepticism showed more positive affective/cognitive/behavioral attitudes towards the native content and believed the ad was better. This finding supported previous research on ad skepticism where consumers with low levels of skepticism had more positive responses to advertising (Obermiller & Spangenberg; 1998, 2000). In conclusion, this study showed that participants with a lower level of ad skepticism show more positive reactions to native content than those who tend to be more skeptical about advertising in general. Also, informational appeal appeared to be more effective when compared to emotional content: informational appeal native ads resulted in more positive cognitive/behavioral attitudes towards the native ad and more ad credibility (RQ4).
Background and Purpose of Study: Social commerce refers to a form of electronic commerce based on Social Networking Service (SNS) and has grown substantially since the advent of Groupon in 2008. The growth of social commerce was accelerated with the increased popularity of SNS, where consumers share product information and reviews and the information is spread to others through SNS in real time (KB financial group, 2015).
Social commerce can be divided into three types: (1) online group buying, (2) online shopping linked with the SNS, and (3) online shopping in SNS. The first type of social commerce is the most common type in Korea and the current study conducted an experiment based on the online group buying format. In the group buying social commerce, consumers gather together to purchase a product with a cheaper price. Placing a large order facilitates price promotion, (Yuan, & Lin, 2004) and buyers benefit from the cheaper price through the group buying (Zeng, Huang, & Dou, 2009). Group buying websites provides consumers with two types of information: time left for the promotion (time pressure) and the number of product sold (product popularity), and the overall purpose of this study is to examine the effects of time pressure, product popularity and website reputation on purchase intention.
Hypotheses Development: Consumers make a purchase on social commerce websites because they can get a product with a cheaper price through group buying. Thus, this study is based on the assumption that all products are under price promotion. According to prospect theory, consumers are more likely to be sensitive to losses than gains. Consumers initially perceive a price promotion as a potential gain, but as the expiration approaches, they are more likely to perceive the promotion as a potential loss, which consequently increase purchase intention (Inman & McAlister, 1994). Also, a statement indicating product popularity, such as ‘the best-selling item’ increases purchase intention (Jeong & Kwon, 2012). Signaling theory provides a useful insight into understanding the effects of website reputation. Since consumers use a website reputation as an indicator of quality (Kirmani & Rao, 2000), they generally respond more positively to well-known websites than unknown websites (Shamdasani, Stanaland, & Tan, 2001). Therefore, based on the literature review, the following hypotheses are developed.H1: High time pressure has a greater impact on purchase intention than low time pressure.
H2: High product popularity has a greater impact on purchase intention than low product
popularity.
H3: Well-known website has a greater impact on purchase intention than unknown
website.
H4: The effect of time pressure on purchase intention differs as a function of product
popularity.
H5: The effect of time pressure on purchase intention differs as a function of website
reputation.
H6: The effect of product popularity on purchase intention differs as a function of
website reputation.
Method: This study’s design is a 2 (time pressure: high vs. low) x 2 (popularity: high vs.
low) x 2 (website reputation: well-known vs. unknown) between-subjects factorial design.
This study includes three pretests: (1) to select high versus low time pressure, (2) to select
the number of product purchased (product popularity), and (3) to select well-known and
unknown social commerce websites. Based on the results of the pretests, eight mock
websites simulating social commerce websites were developed for the main experiment.
The data were collected via a research company. Invitation emails with a URL were sent
to potential participants, and they were guided to shop the website and answer the
questionnaire. The measure of purchase intention was adopted from the existing literature
with adequate reliabilities (Cronbach’s alpha >.70), and the scale items used a 7-point
scale. Manipulation checks showed that manipulations of time pressure, product
popularity, and website reputation were successful.
Results: A total of 453 female online shoppers participated in the online experiment. An
exploratory factor analysis revealed one factor of purchase intention, and the
reliability.93, indicating adequate internal consistency of the scale. Hypotheses were
tested using analysis of variance (ANOVA). The results showed main effects for product
popularity [F (1, 445) = 10.34, p < .05] and website reputation [F (1, 445) = 72.03, p
< .05] on purchase intention, supporting H2 and H3. With regard to H4 to H6 predicting
interaction effects, ANOVAs showed significant interaction effects of time pressure by
product popularity [F (1, 445) = 5.53, p < .05], time pressure and website reputation [F (1,
445) = 4.59, p < .05], and product popularity and website reputation [F (1, 445) = 9.15, p
< .05] on purchase intention. Thus, H4 to H6 were supported.
Conclusions and Discussion: The study offers academic and managerial implications.
The findings of the study provide empirical support for the signaling theory and prospect
theory. The results suggest that high popularity and high reputation are significant factors
influencing purchase intention. When consumers perceive a product as being popular on a
social commerce website, they have greater purchase intention than when they do not
perceive the product popularity. Also, when consumers shop on a well-known social
commerce website, they have greater purchase intention than when they shop on an
unknown website. When the product popularity is high, high time pressure is an
important factor enhancing purchase intention. When a website is well-known, high time pressure increased purchase intention. However, when a website is unknown, high
product popularity increased purchase intention. These findings of the study contribute to
the literature in social commerce. Based on the website reputation, social commerce
websites need to incorporate appropriate marketing tactics, such as time pressure and
product popularity to increase consumers’ purchase intention.
The Internet is considered as a competitive marketing instrument in advancing business-related information and real-time transaction opportunities (Kumar, 2013). Several brand managers are questioning whether the existent marketing approaches to position their brands, with the purpose to operate in a traditional and online setting, may be enhanced (Liu, 2012). The Internet is recognized as an influential instrument that has changed the manner brands conduct business and the way consumers and businesses interact (Boyland et al., 2013). The distinctive value that the Internet offers over conventional media is the capacity to interact with consumers. This permits practitioners to adjust their presentation to adapt specific consumers’ needs. Contrary to other forms of media, the Internet assists companies to create long-term relationships with its consumers as it allows a distinctive reciprocal communication. This reciprocal communication that distinguishes the latest marketing channels from conventional media is website interactivity (Wang et al., 2013).
a mechanized environment the same way as a company does in a traditional
environment. It includes communicating with consumers directly, generating an
exclusive and individual interaction with them. As a central aspect in
technology-mediated communication, Website interactivity has been identified as a
critical component to create strong brands (Voorveld et al., 2013). Regardless of the
significance of Website interactivity, very limited research was identified in the
branding and marketing literature that investigate the influential role of interactivity
on brand equity. To this date very few researchers have devoted efforts to investigate
the influential impact of Website interactivity on branding constructs. Therefore, this
study closes this gap with the conceptualization and the impact of the two dimensions
of Website interactivity namely social interactivity and system interactivity on brand
equity. Additionally, another contribution is to examine the mediating effect of brand
image and brand awareness in the formation of brand equity in the online
environment.
The study propose a theory-based model of Website interactivity as a precursor to
build online brand equity and to examine the relationships among Website
interactivity, bran image, brand awareness, and brand equity in the context of branded
Websites. Leaning on the fundamentals of branding literature and the Website interactivity theory, a theoretical framework is designed and seven hypotheses are
examined. A two-phase analysis is considered, first a Confirmatory factor analysis
(CFA) and then a Structural Equation Modeling (SEM). The findings show that the
dimensions of Website interactivity impact significantly on the brand awareness and
brand image which in turn influence online brand equity. As today limited research
has been focused on studying the impact of Website interactivity as a branding
instrument.
In this study, the authors consider Website interactivity to be the interaction between
Websites and individuals. In this sense, Website interactivity is viewed as an essential
high-tech capability for building brands (Voorveld et al., 2013) as it allows a
reciprocal communication with the system and other users. Current literature indicates
that for a more real illustration of the dual dimensions of Website interactivity, studies
devote user control as an expression of system interactivity and two-way
communication as an expression of social interactivity (Wang et al., 2013). Two-way
communication (social interactivity) refers to reciprocal communication between
individuals. The dimension is perceived as the interaction between the users and the
system (e.g. Website) (e.g. through e-mail, chat or toll-free telephone access to
customer service, etc.). The user control (system interactivity) perspective is more
concerned with the ability of the user to select content and guide the interaction
(Lowry et al., 2006). User control is manifested when individuals are granted the
opportunity to select the content and influence the communication. For instance, Web
users may feel themselves as possessing user control because they have the capacity
to select without restrictions (through an internal search engine).
For many brands, offering valuable and original experiences for customers is the main means of gaining awareness, image values and hence, strategic competitive advantage. Brands like Abercrombie and Fitch, BONOBOS and Victoria’s Secret have understood the opportunities offered by experiential marketing as a new philosophy of thinking, conceiving and proposing a marketing offer. This challenge is as important for online fashion brands that target millennial customers considered as internet addicts (Bergman et al., 2005) always looking for information, exhibitionism and enjoyable online experiences. With the growth of online fashion shopping it is important that fashion retailers pay attention to the relationship between specific website quality dimensions and customer satisfaction (Kim and Stoel, 2004). Fashion brands must go beyond the vision of the website as a medium of information to a medium of entertaining proposing additional extraordinary and optimal experiences for these customers. As noted by Kim (2007), online fashion retailers need to be able to communicate the product information virtually in order to create accurate product perceptions for consumers who are visiting their website. Thus, the main question is “what are the elements of the website which could help achieve these aims?”
There has been little empirical research which focuses on how information features affect consumers` commitments to a shopping site on the web (Park and Kim, 2006). Consequently,the main aim of this paper is to further research in the domain by illustrating how the online fashion brand provides a valuable shopping, consuming and cognitive experience that fits with the consumer’s expectations aligning these with the extraordinary and symbolic world of the brand. From this perspective, the website of the brand – due to its multisensory, interactive and hyper-mediatized nature – can be a very effective digital support for achieving these goals. It represents the virtual environment that enables the brand to create and open up a universe that transcribes its functional, experiential and symbolic values. From the consumer’s psychological perspective, this online communication strategy questions the psychological process that underlines the perception, elaboration and reactions of the consumer during his online experience: To this is end, it is relevant to focus on the influences of the usability of the website on the attributes of the mental images the consumer experiences and the moderating role that brand attitude and involvement in the product category could have in this. Also, based on MacInnis and Price (1987) recommendations, it is relevant to analyze the role the consumer’s style of processing could have in this process. Thus, the research questions are: How do the attributes of the website impact the mental imagery experience of the consumer during his/her website visit?; and what are the consequences of these psychological reactions on the consumer’s post-visit attitude and behavior.
In attempt to respond to these questions, we explore the psychological process that underlies consumer online behavior. We draw on the literature which emphasizes the link between the website attributes and the imagery processing of the online consumer. We present and empirically test our conceptual model within the current quantitative study. We follow with a discussion of our results and presentation of the implications of our study for theory and practice.
With the rapid development of society, the additional requirements of life quality are progressively increasing. The world medical market is the world’s fastest growing with greatest potential and cause the attention of people. Especially South Korea is the world leader in Medical industry tourism in the world. Foreigners come to South Korea to do the various types of medical surgery are gradually increase, particularly in Chinese people. The subject of this study was the Chinese home page. The researcher collected Chinese translation problems in these sites and hope to improve the quality of related sites. So that To provide a good information environment for Chinese medical tourists, but also hope that Chinese websites can well play a role in outreach.
Perceived risk associated with online shopping has a critical effect on consumer decision making. Cultural values provide a good theoretical basis for understanding perceived risk. Given the rapid globalization of online shopping, an understanding of the mechanism of perceived online shopping risk and consumer repurchase intention in different cultures is crucial. The research question furnishing the main impetus for this study is: What are the different effects of various determinants of perceived risk in the context of online clothing shopping. We will study this question through the lens of Chinese and French cultural differences. A total of 195 and 221 questionnaires used for the analysis were collected from Chinese and French respondents respectively. Structural equation models with the maximum likelihood estimation method were employed to test all the hypothesized relationships. The research produced the following findings. Privacy concerns, security protection, and website retailer reputation have different effects (too large) on consumer perception of non-personal risk and personal risk as a result of cultural differences. Additionally, for both the Chinese and French samples, non-personal perceived risk significantly effects intention to repurchase. We found personal perceived risk has a significant effect only on Chinese consumer intention to repurchase.
문화관광축제는 축제를 통해 지역의 정체성이 조성되거나 지역의 자율성이 확보되기도 하고, 전통 문화가 보존ㆍ계승되거나 축제에 의해 발생한 비용과 관광객의 소비지출 등을 통해 지역경제 활성화에 크게 기여하고 있어 지역경제 활성화 정책의 하나로 이러한 축제를 도입하고 있는 지자체도 많이 생겨나고 있다. 이와 같이 문화관광축제는 지역의 전통 문화의 보존ㆍ계승 및 경제 활성화 측면에서 중요한 역할을 하고 있다고 볼 수 있는데 이는 경제·사회·문화 등 모든 면에서 지역을 활성화시킬 수 있는 커다란 이벤트의 하나라고 할 수 있다.
각 지역에서 개최하고 있는 축제들은 적극적인 홍보와 마케팅 전략으로 외지 또는 외국인 관광객을 유치하기 위하여 힘쓰고 있다. 특히 인터넷의 발달과 더불어 웹사이트를 통한 홍보는 국경을 초월하여 축제의 정보제공 및 이미지 창출에 크게 기여하고 있다고 할 수 있다. 최근에는 영어, 일본어, 중국어 등의 외국어 사이트를 설치하여 외국인 관광객에게 자세한 정보를 제공하여 참여를 적극적으로 유도하고 있는 상황이다.
본 연구에서는 2014년도에 문화관광축제로 지정된 40개의 축제 중에서 대표축제(2개), 최우수 축제(8개), 우수축제(10개)의 웹사이트에서 외국어 지원 상황을 파악하고, 그 중에서도 일본어의 운영 상황 및 내용에 대한 분석을 통해 문제점을 지적하고 개선 방안을 도출하고자 한다.
본 연구에서는 점차 확대되고 있는 애완학습곤충 시장을 올바르게 이해하고 적절한 대응을 하기 위해 실제 소비자들의 이용행태를 모니터링 함으로써 소비자의 욕구를 파악하고자 하였다. 이를 위해 곤충 관련 박물관, 체험관, 곤충농장 등을 방문한 적이 있거나 곤충을 구매한 경험이 있는 소비자가 자신의 블로그에 올린 게시물들을 대상으로 자료를 수집하였으며, 게시물의 사진 및 텍스트를 중심으로 내용분석을 실시하였다. 분석결과 애완학습곤충 시장은 자녀의 교육목적을 위한 초등학교 저학년 이하의 자녀를 동반한 가족형 방문형태인 것으로 나타났다. 방문 목적지는 주로 서울, 경기의 수도권에 집중되어있으며, 자녀의 방학기간을 이용한 방문이 가장 많았다. 사진 분석 결과 체험활동에 대한 높은 관심도를 확인할 수 있었으며, 만족한 내용도 체험거리가 많고 다양하다는 것이었기 때문에 앞으로도 직접 체험할 수 있는 다양한 형태의 수준별 체험 프로그램을 개발하여 제공해야 할 것이다. 또한 불만족한 내용은 곤충에 대한 거부감인 것으로 나타나 곤충에 대한 친근한 이미지를 형성할 수 있도록 다른 동물이나 식물과 연계한 프로그램의 개발 등 노력이 필요할 것이다. 또한 애완학습곤충 시장이 계속 성장하고 발전하기 위해서는 곤충종의 다양화 및 곤충을 활용한 체계화된 체험프로그램의 개발이 필요할 것으로 보인다.
The purpose of this study was to propose some plan which could satisfy consumer's expectation emotional needs by comparing emotional scale between fashion brand image and brand website coloration image. For this study, 12 brand websites within four fashion zone, men's clothing, women's clothing, casual wear, and sports wear were chosen. The questionnaires were comprised of 27 emotional adjectives which were selected from previous studies. The questionnaires were distributed to university students and office workers for 3 to 17 on September. Among them, 118 questionnaires were analyzed by SPSS tool. The qualitative analysis for emotional adjective sorting, content analysis for website color chip sorting, and quantitative analysis for consumers were used in this study. Some differences exist between brand image and website coloration band image as the result. As the numbers of internet user became larger, the costumer's emotional image which gives maximum satisfaction is getting more important in fashion brand website. Therefore, fashion website managers should satisfy consumers with functional and emotional needs.