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        검색결과 781

        521.
        2014.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study was to investigate the effects of smartphone use on muscle fatigue and tenderness in the cervical erector spinae (CES) and the upper trapezius (UT) and on the cervical range of motion among subjects with and without neck muscle pain. The subjects were 30 smartphone users in their 20 s who -were assigned to either an experimental group with neck muscle pain or a control group without neck muscle pain. Muscle fatigue and tenderness in the CES and the UT as well as the subjects’ cervical range of motion were measured before and after 20-min smartphone sessions in a sitting position. In a between-group comparison of muscle fatigue, the experimental group showed a significantly greater decrease in median frequency in the CES and the right UT after smartphone use (p<.05). Regarding the assessment of muscle tenderness after smartphone use, the experimental group showed a statistically significant decrease in the pressure-pain threshold (PPT) in all muscles (p<.05), whereas the control group showed a significantly decreased PPT in the right CES and the UT (p<.05). The assessment of the cervical range of motion revealed a statistically significant reduction in the cervical flexion-extension and left lateral flexion in the experimental group (p<.05) after smartphone use. However, there was no significant change in the cervical range of motion in the control group (p>.05) after smartphone use. When compared with the control group, the experimental group demonstrated greater changes in cervical extension, lateral flexion, and rotation, except for cervical flexion (p<.05). In conclusion, when smartphone users have pre-existing neck muscle pain, the use of a smartphone further increased muscle fatigue and tenderness in the neck and reduced PPT and the cervical range of motion.
        4,000원
        522.
        2014.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, a smart isolation platform has been developed for control of microvibration of high-technology facilities, such as semi-conductor plants and TFT-LCD plants. Previously, microvibration control performance of a smart base isolation system has been investigated. This study compared microvibration control performance of a smart isolation platform with that of conventional base isolation and fixed base. For this purpose, train-induced ground acceleration is used for time history analysis. An MR damper was used to compose a smart isolation platform. A fuzzy logic controller was used as a control algorithm and it was optimized by a multi-objective genetic algorithm. Numerical analysis shows that a smart isolation platform can effectively control microvibration of a high-technology facility subjected to train-induced excitation compared with other models.
        4,000원
        523.
        2014.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This thesis is focusing on various image photographing techniques equipped in smartphones and their educational uses. Since most smartphones have large quantity of memory and various kinds of applications, taking videos has become possible. For example, they enable us to take pictures of people and scenery using shooting functions and it is possible to move the view horizontally and vertically by handling camera works. The videos taken by these functions are completed by the works of combining, correcting, condensing and building them. Unlike the past, there have been many changes in the course of teaching and learning process between instructors and students by the impact of smartphones. Among them, smartphones have become an essential element in performing cooperative learning. This research is constructed on the real cases of learners, highschool students although more students couldn’t participate in the performance due to their heavy curricular procedure. They planned to make up stories, could recognize the reality of film-making and learn interaction at the last stage of in completing the film, by using smartphones. Smartphones our contemporary men and women are using anytime, anywhere, have become an indispensible item from talking to making educational contents.
        4,000원
        526.
        2014.05 구독 인증기관 무료, 개인회원 유료
        본 연구는 기존의 게임에 대한 전반적인 부정적 인식에서 벗어나 긍정적인 측면에서 스마트폰 게임을 살펴볼 필요성이 있다고 판단하여 심리적인 측면에서 스마트폰 게임 이용동기와 게임특성이 게임몰입에 미치는 영향을 살펴보았다. 주요 결과를 제시하면, 스마트폰 게임 이용동기는 현실도피, 기분전환, 즐거움, 몰입, 성취 등으로 나타났고, 이 중 현실도피를 제외한 기분전환, 즐거움, 몰입, 성취가 스마트폰 게임몰입에 유의미한 정적 영향을 주는 것으로 나타났다. 따라서 스마트폰 게임 이용자들이 기분전환, 즐거움, 몰입, 성취동기를 추구할수록 게임몰입도 높아지는 것으로 평가할 수 있다. 둘째, 스마트폰 게임특성 중 게임구성, 조작용이성을 제외하고 게임의 생동감은 게임몰입에 유의미한 정적 영향을 미치는 것으로 나타났다. 그러므로 스마트폰 이용자들이 게임을 통해 생동감을 높게 지각할수록 게임몰입이 높아지는 것으로 평가된다. 이상과 같은 결과를 통해 몰입 자체가 건전한 심리작용이고, 스트레스를 해소하거나 여가시간을 즐겁게 보내는데 일정 부분 기여함을 전제로 한다면, 스마트폰 게임 이용이 스트레스를 해소하고 여가시간을 보다 즐겁고 재미있게 보내는데 있어 긍정적으로 작용할 수 있을 것이다. 나아가 일정부분 여가문화 차원으로 활용할 수 있음을 시사한다.
        6,700원
        527.
        2014.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, we identified the characteristics of mobile fashion shopping and verified the path model of effects of these characteristics on mobile fashion shopping purchase intention through perceived usefulness and perceived ease of use. We conducted the survey targeting smartphone users in their 20s~30s and analyzed the structural equation model using AMOS 16.0. The results were as follows: Mobile fashion shopping characteristics (enjoyment, credibility, instant connectivity, security, and personalization) had positive effects on perceived usefulness and perceived usefulness influenced attitude toward purchase and purchase intention positively. Attitude toward purchase affected purchase intention in a positive way and perceived usefulness had indirect effect on purchase intention through attitude toward purchase. In conclusion, we proposed the marketing strategies of the mobile fashion shopping businesses.
        5,200원
        528.
        2014.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        For the recent 5-6 years, the ratio of smart phone users in South Korea has increased to over 65% of cellular subscribers and half of all population. While smartphones have given enormous convenience to our lives, pathological use of smartphones has brought a new mental health concern among the community. Therefore, huge interest sheds on the studies on the cause analysis and treatment of smartphone addiction. However, the traditional clinic approach based survey and interview has serious drawbacks of its subjectivity and inability of continual monitoring and treatment. In this paper, SAMS (smartphone addiction management system) is presented, which monitors the application usage pattern, provides statistical analysis, and policy-based usage intervention. A trail test is performed for checking he reliability and efficacy of SAMS in smartphone addiction research, and some analysis on the collected data are done: daily use count, not daily use time, has strong influence on smartphone addiction: CC=0.62 and CC =0.00 for the correlation coefficients of counts and times with total survey score, and p = 0.047 and p = 0.507 for t-test analysis of contrast group.
        4,000원
        530.
        2014.02 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study were to determine the intra-rater and inter-rater reliability of shoulder passive range of motion measurement using the “Clinometer + bubble level”, a smartphone application and to compare with the intra-rater and inter-rater reliability of measurement using a goniometer. Twenty six patients with stroke were recruited for this study. Two raters measured the passive range of motion of four types of shoulder movements (forward flexion; FF, abduction; ABD, external rotation at 90° abduction; ER90 and internal rotation at 90° abduction; IR90) using a goniometer and a smartphone to determine within-day inter-rater reliability. A retest session was performed thirty minutes later to determine within-day intra-rater reliability. The reliability was assessed using intraclass correlation coefficients (ICC) and the standard error of measurement (SEM). The ICC (2,1) for the inter-rater reliabilities of the goniometer and smartphone were good in FF and ABD [ICC (2,1)=.75∼.87] and excellent in ER90 [ICC (2,1)=.90∼.95]. The intra-rater reliabilities for the goniometer and smartphone were good or more than good, with an ICC (3,1) value >.75, the exception was IR90 measured by rater 2 on the smartphone. These results suggest that smartphone could be used as an alternative method tool for measurement of passive shoulder range of motion in patients with stroke.
        4,300원
        531.
        2013.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The number of domestic smartphone users exceeded 30 million people, and the time in the future everyone will use a smartphone that will come with ago. Past purchase decisions, related research and product from the competition between the past case and the relevant literature for the smartphone market smartphone type to derive a purchase decision factors in the decision to purchase any difference between the factors. Literature and practices through performance, switching costs, product loyalty, design, brand, after-sales service, the price more than 7 variables were analyzed. One hundred people surveyed, respectively, did not obtain the response of a variety of ages and occupations , age of the sample used in the analysis of this study, and is concentrated as a student at the university of smartphones used to facilitate users analysis was done. We expect smartphone companies and related companies to be able to give guidelines for effective technology management.
        4,000원
        532.
        2013.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recently, some conservative members of the National Assembly pushed a new proposal for regulating online games, because negative aspects of the game are being emphasized. It is needed to try to make good games that exert a good influence on game users. This paper proposes the new game design of a Bible Smart Phone Game for Sunday school. To support this idea, the play system of popular running games is used for fun, and players are quizzed about sunday school lesson for education. Also, we made a game prototype of this Bible Game in android platform.
        4,000원
        533.
        2013.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper we offered a new UI design for Chinese input method on smart devices during Gameplay. Currently the well-known conventional stroke-based Chinese input method using only five basic stroke types could achieve low leaning curve and small keypad implementation, we made the UI design base on this stroke-based input method compensating the problem that input speed is limited and finally relatively higher the input speed. For experiment we designed and implemented the new UI for input method by Unity3D. Input by pressing or typing keys is replaced by more using sliding. To improve the input speed of the stroke-based method slide direction arrows are used and selected character will be intuitively shown to user in real time as designed. And the Four Tones(四声) in Chinese pronunciation is also been used to improve the input speed for this input method. In addition, to evaluation the new input method UI, we have conducted experiments on smart device comparing with four basic Chinese input methods. Through the numeric values recorded in the evaluation by inputting random 20 Chinese characters and two-letter Chinese words, comparing the input speed, click times, the typo rate shows the advantages of the new UI and proved that the new UI is better than others for using in smart device game.
        4,000원
        534.
        2013.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Smart phones have brought rapid changes in this competitive world. Smart phone application developers are trying their best to consider the customer requirements in the most efficient way while considering all its attributes. However smart phone service quality has been given less consideration comparatively during the last few years. This paper proposes a measurement method for improving service quality of smart phone application. This method combines the service quality performance model (SQPM) and process capability index (PCI). The service quality performance model is used to identify service items that require improvement. Process capability index is used as a measure for prioritization of those improvements. Case study was carried out to search out important communication application service attributes. customer satisfaction level data was collected for users who used the application service. A total of twenty four service attributes were found during this survey. Using the joint approach of SQPM and PCI, five significant service attributes were prioritized for service quality improvement.
        4,000원
        535.
        2013.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구의 목적은 중학교 과학수업을 위한 스마트러닝 기반의 수업 모듈을 개발 적용하고 학생들의 인식과 만족도를 밝히고자 하는 것이다. 이를 위하여 중학교 2학년 천문단원의 태양계 행성과 달의 위상을 주제로 3가지 유형의 모듈을 개발하였고, 중학생 207명을 대상으로 수업을 실시하였다. 수업에 참여한 모든 학생들에게 태블릿PC를 제공하였고, 천문교육용 앱 Solar Walk, 미러링 기능, QR코드, 구글 프리젠테이션 등을 활용하여 학교와 가정에서 학습이 이루어졌다. 본 연구에서 개발한 인식조사 도구는 스마트러닝 수업에 있어서 자기주도적 학습(Self-directed), 학습동기유발(Motivation), 학습자 맞춤형(Adaptiveness), 정보기술활용(Technology Embedded)의 4가지 요인으로 이루어져 있으며, 리커트 5척도의 총 20문항으로 구성되어 있다. 학습만족도 검사도구는 Keller (1987)의 만족도 영역의 검사 항목을 번안 및 수정하여 사용하였다. 스마트러닝 기반의 과학수업에 대한 인식과 학습 만족도를 밝히기 위하여 연구대상 학생들의 성별과 과학성취도 수준별로 비교 분석하였다. 그 결과, 스마트러닝 기반의 수업에 대하여 남학생이 여학생보다 긍정적으로 인식하는 것으로 나타났으며, 과학성취도가 높은 집단이 자기주도학습 요인과 학습동기유발 요인에서 성취도가 낮은 집단보다 긍정적으로 인식하였다. 또한, 학습 만족도 측면에서는 남학생이 여학생보다 만족도가 높게 나타났고, 학업능력이 높은 학생들일수록 스마트러닝 기반의 과학수업에 대하여 만족하고 있는 것으로 조사되었다. 본 연구의 결과는 향후 과학 분야 스마트러닝 활성화를 위한 방향 설정과 실질적인 프로그램 개발에 시사점을 제공할 것이다.
        4,200원
        536.
        2013.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This study explores how smartphone applications can be used for Russian education. The progresses made in the ICT field, such as smartphones and the wireless Internet, have changed the environment of language education. The rapid development and implementation of smart technology in every aspect of society have led to the generation of the new learning environment called ‘smart learning’, applying those technologies in education. The definition of smart learning, however, is still evolving, while some attempts have been made slightly more in technology-oriented rather than pedagogy-oriented direction. But the importance of smart learning is that it can make it possible for learners to do self-directed learning utilizing ICT. Recently, in particular, smartphones have captured tremendous attention of foreign language teachers and learners as an ideal tool for satisfying new needs of the mobile learning era. Especially, the launch of iphone service has brought in a massive amount of educational applications to the market. Research has shown that many applications for Russian language education have been made in various categories. Despite some problems, using applications in learning the Russian language has bright prospects.
        6,300원