검색결과

검색조건
좁혀보기
검색필터
결과 내 재검색

간행물

    분야

      발행연도

      -

        검색결과 57

        22.
        2015.11 구독 인증기관 무료, 개인회원 유료
        Over the past decade the maritime accident analysis casualties is 10 000 surpassed the persons marine accidents Due to the nature of government response alone is effective neither economic nor nor rich, well versed in local waters assess and advanced form through this site access to rapid private sector resource utilization civil and tube cooperation system building is the most effective and feasible Golden Time successful advanced marine structures within the system structure is possible
        4,600원
        23.
        2015.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        How to measure and evaluate the performance of managing a store? Although it is important for a retailer to execute good management in a store, there are few efficient measurement tools and methods for In-store management. Also few people are trying to deal with variety of goods (number of categories), depth of a catagory (number of stock-keeping units within a category), and stock level (the number of individual items of a particular SKU) in a store. To solve the problem, this paper suggests the Customer-Retailer Collaboration (CRC) model that utilizes Gamification. By embedding gaming elements, the store management activities can be viewed as more game-like processes. Customers find some problems they encountered in the store and send the related signals via mobile APP, and the relevant store personnel copes with the signals. As the return for their collaboration, they both will obtain points and badge. This paper designs the CRC model and shows the flow of the model briefly.
        4,000원
        24.
        2015.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper, even though there exist various problems to be solved in SCM field, we focus on problems arising from demand- supply discrepancy and introduce the concept of CPFR (Collaboration Planning Forecasting and Replenishment) as one solution for outstanding problems. Furthermore, by presenting a real CPFR project case between the S Company and V Company, we try to help potential benefactors of CPFR in two aspects : 1) how to implement CPFR, and 2) what they can expect from CPFR.
        4,000원
        25.
        2013.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of cooperation is to obtain mutual benefit. The basic process on cooperation is exchanging something that an individual cannot product. It means that cooperation can be decomposed into two processes: give and take. So, social network combined with give and take process becomes a complex system that represents cooperation. However, there was no method to measure cooperation numerically based on the complex system model before. Online messenger is an appropriate tool because it works on social network. With the number of messages sent or received on messenger, cooperative score is measurable in real time. To do it, the following three elements should be considered. First, cooperation means that both give and take need to be equally distributed among people in an organization. This measurement is available from entropy in information theory. However, without the amount of activity in give and take process, the equal distribution is not enough to present cooperative score. Last, the biased activity with a large amount of activity must be inhibited. Without the third element, only competition is led for selfish benefit. The example in the paper shows that cooperative score equation is proper to be applied if there are countable information in give and take process. With this cooperative scoring system, organizations could easily detect cooperativeness among teams and employee in real time.
        4,000원
        26.
        2013.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        For evaluating participation in collaboration project, the peer assement method is mostly used and various scoring methods have been proposed. But, the reliability and validity of the peer assessment method are still doubted for all most method. In order to overcome these weaknesss, some guidelines and training methods have been recommended. In this article, however, statistical technique is proposed for measuring individual contributions to collaboration projects considering each assessor’s reliability. The gist of our proposed algorithm is that an assessor’s reliability depends on the evaluation policy, and this reliability is evaluated by an analysis of variance of the scores assigned by the assessor. We also show that the proposed method is very efficient by case study in university class.
        4,000원
        27.
        2012.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        G-러닝은 게임기술과 게임이론을 바탕으로 교육용 콘텐츠를 개발하고, 개발된 콘텐츠를 사용자들이 사용하면서 학습하는 것을 말하며, 게임 시장의 유망한 분야로 널리 연구되고 있다. 하지만 현재까지 나온 대부분의 G러닝 콘텐츠는 학습적인 요소들만을 강조하고, 제작하는데 에 많은 어려움을 있기 때문에 사용자들이 재미가 떨어지고, 궁극적으로 교육적인 효과까지 떨어지는 문제가 있다. 본 논문에서는 이러한 G러닝 콘텐츠를 사용하는 사용자들이 재미와 교육적인 효과를 모두 얻을 수 있도록 가상 애니메이션 장르인 머시니마 기술을 사용하였다. 제안된 시스템은 사용자들이 G러닝 콘텐츠를 머시니마 기법을 사용하여 쉽게 제작하고, 제작된 콘텐츠가 사용자들의 커뮤니티에 의해서 확대 및 재생산 되도록 함으로써, 사용자들의 참여를 유도 하였다. 제안된 시스템은 RPG 게임에 나오는 요소들을 이용하여 블록 맞추기 및 최소 거리 찾기 등의 문제를 해결해 나가는 교육요소를 적용하였다.
        4,000원
        28.
        2010.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper, we suggest a PLCS-based architecture and operation method for providing interoperability in SBA integrated collaborative environment. Specifically, the suggested architecture is based on the distributed collaborative environment which emplo
        4,000원
        29.
        2010.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recently, the illlportance of quality con trol on the online co llabora tion system is increasing, since it is realized that many parti cipants do not guarantee the quality of online collaboration’ s Oll tpu t anylllore. Hence in this paper, we propose th
        4,000원
        30.
        2009.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this paper is to give information on e-CPC implementation in the manufacturing industry by studying and analyzing a small and medium sized manufacturing company. After analyzing Various factors on J’s e-CPC implementation such as environmen
        4,000원
        31.
        2008.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 논문에서는 한국기계연구원에서 개발된 자동차 서스펜션을 대상으로 한 협업설계 지원 엔지니어링 프레임워크 개발에 관하여 기술한다. 개발된 엔지니어링 프레임워크는 각 분야별 전문가 지식에 기초한 엔지니어링 task agent를 포함한 다양한 복수 계층의 소프트웨어 에이전트로 구성된다. 본 프레임워크는 폭 넓은 국내 중소제조기업 적용 확산을 목적으로 JADE(Java Agent Development Framework)와 같은 공개 소스 프로그램 기반으로 개발하였으며, 프레임워크의 확장성을 유지하기 위하여 관련 H/W 및 응용 S/W의 독립성을 가능한 한 유지하도록 노력하였다. 개발된 프레임워크는 제품개발과 정에 있어 지역적으로 분산된 사용자 및 엔지니어링 자원 등을 효과적으로 활용할 수 있는 통합된 협업 설계환경을 제공한다. RR/FR lower arm 및 RR cross member와 같은 몇 개의 실제 자동차 서스펜션 모듈의 설계엔지니어링 문제에의 적용을 통하여 본 시스템의 적용성과 효율성을 확인하였다.
        4,000원
        32.
        2008.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The need for total enterprise management that covers from accepting orders, design, cost, procurement, manufacture, and delivery has been recently raised in order for efficient project management of small and medium size plant construction enterprises. This trend is reflected in the introduction of EPM(Enterprise Project Management) solutions by some shipbuilding enterprises and large construction corporations. In step with the trend, small and medium size plant construction enterprises are enabled to provide knowledge base in terms of reducing cost and production period and managing portfolio for accepting orders and attaining contract by inducing customized EPM This study presents a design of customized EPM based on a case study of a company. It exhibits a collaborative/collaboration resource-supply model which can be universally applied to small and medium size job-order production enterprises. The research discusses that under the assumption that information is shared internally between departments on planning, supply, manufacture, and quality control in order to create collaborative environment and close participation is created externally between suppliers and orderers, productivity can be improved in cost reduction through planning efficient collaborative supply model.
        4,000원
        33.
        2008.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this paper, we present a unified framework for mobile game development. To develop a new mobile game, we need three main entities: game scenario designer (i.e. producer), game graphic designer, and game programmer. Traditionally, there is no systematic support for inter-communication among the three entities. In our scheme, we support co-operative development platform, and three main developers can easily show their idea and also can easily integrate their works. For early stage of game development, we support a scenario simulation tool, where the producer can show his/her idea using the graphical clip made by graphic designer. Once the idea is setup, the graphic designer makes the graphical contents, and delivers to programmer to integrate with mobile games. However, mobile game usually requires efficient memory usage; the programmer should optimize the graphic content. In our platform, we support automatic optimization toolkit and the graphic designer does not need any optimization, and he/she can re-use the graphic content. We applied our platform to WIMAX and CDMA mobile set, and the efficiency and reusability are guaranteed by our automatic optimization.
        4,000원
        34.
        2007.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
          Government-driven informatization support projects for small and medium companies turn into collaborative information technology alliances between mother companies and their suppliers. These collaboration efforts are driven by a mother company that can
        4,200원
        35.
        2007.03 구독 인증기관 무료, 개인회원 유료
        The curtain wall design process of Korea can be mainly divided into Basic DWG phase performed in architectural design phase and Shop DWG phase performed in the curtain wall design phase. The designing in such process (the process of going over to Shop from Basic) is being performed mainly by the outcome. So it is difficult to communicate between subjects because the decision making or flow of information gets accomplished as one-way. Especially, because the curtain wall designing accomplished in the architectural design process gets performed without reflecting the engineering technology, it causes many problems in the design phasesuch as change of design or delay of decision making. In order to make an improvement on such problem, it is estimated that the existing one-way designing can be improved into the one based on cooperation by enabling the exchange of decision making details between concerned parties in the curtain wall design phase in this study and ultimately proposes a curtain wall design management system which enables generation and alteration of information on curtain wall products, information gathering and sharing of information, etc by materializing a design system of simultaneous engineering concept.
        4,000원
        36.
        2006.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
          Especially, MTO(Make-To-Order) companies take collaborative approaches with their partner companies to make lowprice products and/or technologically low intensive products. The collaborative approach to manufacturing requires collaboration with partner
        4,000원
        37.
        2005.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        As today's business environment becomes more globalized and distributed, the importance of collaboration is rapidly increasing. This paper presents a systematic approach to collaboration strategy planning. The framework suggests that a Collaborative Proce
        4,000원
        38.
        2005.05 구독 인증기관 무료, 개인회원 유료
        As today's business environment becomes more globalized and distributed, the importance of collaboration is rapidly increasing. This paper presents a systematic approach to collaboration strategy planning. The framework suggests a Collaborative Process Map need to be identified. Then, Collaboration Maturity of each area is evaluated. Based on the Collaborative Process Map and Collaboration Maturity Evaluation, Collaboration Execution Plans are established. A case study of semiconductor industry is also provided.
        4,000원
        39.
        2005.05 구독 인증기관 무료, 개인회원 유료
        The purpose of this study is to develop S/W of the web-based collaborative warehouse management system using RFID(Radio Frequency Identification). This S/W System supports the realtime inventory management and collaborative operations of relational companies in SCM. We look for benefits-reduce inventory levels, maxmize use of warehouse space, decrease the logistic cost, and increase competitive power of company, using this S/W
        4,000원
        40.
        2004.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The injection mold industry has strong relationship with many other industries. In the injection mold industry, the harmonious collaboration of the order-making companies, the mold-making companies, and the molded-parts making companies, which are distantly located, is very important. In this study, a web-based collaboration system is developed for the purpose. It offers the criterion to select appropriate production companies. It also tries to minimize the production cost of the mold design by distributing and evaluating the design information. The developed system is constructed using various recent web-programming tools.
        4,200원
        1 2 3