검색결과

검색조건
좁혀보기
검색필터
결과 내 재검색

간행물

    분야

      발행연도

      -

        검색결과 164

        28.
        2020.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, antibody responses after vaccination against equine influenza were investigated among 1,591 horses in the Republic of Korea using the hemagglutination inhibition (HI) test. Equine influenza has not occurred since 2011 and a commercial vaccine against H3N8 has been used. The equine influenza virus, A/equine/South Africa/4/03 (H3N8), was used as the antigen in the HI assay. The mean seropositive rate was 90.5% in 2019. Except for stallion whose seropositive rate was 78.5%, all seropositive rates of other horse types were over 90%. Regionally, except for Gangwon-do and Jeju-do whose seropositive rates were 89.0% and 87.1%, all seropositive rates in other provinces were over 90%. In the future, more through vaccination against equine influenza needs to be done based on this investigation result.
        3,000원
        29.
        2020.09 KCI 등재후보 구독 인증기관 무료, 개인회원 유료
        Runt related transcription factors (RUNX), a family of well-known transcription factors, play key regulatory roles in diverse biological processes, such as proliferation, differentiation, and DNA repair. Of RUNX family, RUNX3 is the least well characterized of the three family members. Nevertheless, the role of RUNX3 as a key regulator in essential biological pathways has been reported and inactivation of RUNX3 leads to a variety of disease, such as cancer, via regulation of Wnt signaling and K-ras mutations in many mammalian tissues. Recent studies using RUNX3-deficient cells and mice revealed an association with hematopoiesis and hypersensitivity to granulocytecolony stimulating factor. Nevertheless, protein dynamics associated with RUNX3 remain poorly understood. In the present study, we performed a large-scale protein study from Runx3 knockout (KO) mouse embryonic stem cells (mESC) using a stable isotope labeling by amino acids (SILAC)-based quantitative proteomics approach. The results showed that 67 proteins were significantly up and downregulated after Runx3 KO. Bioinformatic analyses that revealed that these proteins have diverse biological functions, such as substances transport and cellular structure. Thus, our results enhance our current understanding of the function of RUNX3 in mESCs and suggest potential roles for RUNX proteins in diverse diseases. Additionally, our results can be used as a database to help us understand the mechanism of action of RUNX3.
        4,000원
        37.
        2020.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Avian pathogenic Escherichia coli (APEC) is an agent associated with colibacillosis and an important primary pathogen with responsible for significant economic losses in chickens. This study investigated the molecular characteristics including virulence and antimicrobial resistance of serotype O78 APEC isolates, the predominant serotype, in Korea. Among 16 O78 APEC isolates, 13 isolates carried the genes conferring resistance to ß-lactam (blaTEM), aminoglycoside [aac(3)-II], plasmid-mediated quinolone (qnrA), tetracycline (tetA and tetB), sulfonamide (sul1 and sul2), or chloramphenicol (catA1). Three isolates showed resistance to gentamicin and carried aminoglycoside-modifying enzyme gene, aac(3)-II, simultaneously. Ten O78 APEC isolates showed resistance to nalidixic acid, but only qnrA gene among plasmid-mediated quinolone resistance genes was detected in one isolate. The tetA and tetB genes were also detected in nine and two isolates, respectively. In distribution of phylogenetic groups, four O78 APEC isolates only belonged to group D. But all isolates carried three to five essential virulence genes regardless of phylogenetic groups. Virulence factors and antimicrobial resistance of the most predominant serotype, O78, in chickens tested in this study can be significant role in persistence of APEC in Korea.
        3,000원
        38.
        2019.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        감성공학이라는 개념이 대두된 이래로 게임 산업에서도 감성적 성향에 기반한 게임을 개발하려는 움직임이 나타났다. 기존의 경쟁과 승리를 갈구하는 게임 방식에서 인간의 감성을 자극해 몰입을 유도하는 방식으로 전환된 것이다. 따라서 게임을 출시하기 전 개발단계에서 감성평가라는 시스템이 적용되었다. 감성 평가 시스템은 게임 인터페이스, 시스템 등의 사용성과 플레이어의 감성 욕구를 검증할 수 있는 평가 방법이다. 하지만 문항 선택 방식의 평가 방식으로는 평가자의 주관에 의존해야 한다는 단점이 있으며, 게임에 충분히 몰입을 했는지의 여부에 의해 평가자의 답변이 바뀔 수 있다는 문제가 있다. 특히 게임은 다른 미디어 콘텐츠에 비해 몰입성에 대한 영향을 크게 받는 편이며 몰입성은 수치를 통한 계량화가 힘들기 때문에 평가 대상으로 삼기 힘든 면이 있다. 이에 본 연구에서는 시선 추적 기술을 이용해 플레이어의 몰입도를 측정한 뒤 감성 평가를 실시하여 감성 평가의 신뢰성을 높이는 방법을 제안하고자 한다.
        4,000원
        1 2 3 4 5