본 연구는 언어의 공공성과 전문성에 대한 문제의식에서 기획되었다. 이를 위해 전문 영역인 유전자변형생물체[LMO] 관련 공공기관 홈페이지 를 비교 분석하여 공공언어 사용 실태를 파악하였다. 그 결과 다음과 같 은 시사점을 이끌어 낼 수 있었다. 장르적 측면에서 LMO 홈페이지들은 ‘안내문’의 특성을 보이며, 주제어를 홈페이지 화면 전면에 제시하여 공공 언어의 수용성과 접근성을 제고하였다. 다음으로 표기의 정확성 측면에 서 전문 용어 및 법령, 관련 규정, 약어(略語) 표기의 통일성과 일관성 확보가 필요하다는 것을 확인하였다. 소통성 측면에서는 LMO와 GMO의 개념 정의 및 설명 방식에 통일성과 일관성을 확보하여 전문 용어의 이 해도를 높일 것을 제안하였다. 또한 각 기관 홈페이지가 비교적 생산 목 적에 맞게 정보를 제공하고 있지만 기관 업무 특성에 따른 접근성과 편 의성 확보의 필요성을 강조하였다. 소통성을 강화하기 위해 관계기관 협 의에서 ‘공공언어적인 관점 반영’을 안건으로 선정할 것을 제언한다.
The role of QR Code robots in smart logistics is great. Cognitive robots, such as logistics robots, were mostly used to adjust routes and search for peripheral sensors, cameras, and recognition signs attached to walls. However, recently, the ease of making QR Codes and the convenience of producing and attaching a lot of information within QR Codes have been raised, and many of these reasons have made QR Codes recognizable as visions and others. In addition, there have been cases in developed countries and Korea that control several of these robots at the same time and operate logistics factories smartly. This representative case is the KIVA robot in Amazon. KIVA robots are only operated inside Amazon, but information about them is not exposed to the outside world, so a variety of similar robots are developed and operated in several places around the world. They are applied in various fields such as education, medical, silver, military, parking, construction, marine, and agriculture, creating a variety of application robots. In this work, we are developing a robot that can recognize its current position, move and control in the directed direction through two-dimensional QR Codes with the same horizontal and vertical sides, and the error is to create a QR Code robot with accuracy to reach within 3mm. This paper focuses a study on the application of QR Code recognition system during the development of QR Code-aware indoor mobility robots.
This study examines the effects of the public’s perception of emergency medical service (EMS) on the public health system’s brand equity and the moderating effect of governance on this relationship using Keller’s customer-based brand equity model. It uses four EMS functions: rescue/first-aid and transfer activities; disaster prevention, preparation, and response activities; educational activities in urgent situations; and medical treatment in emergency rooms to examine the effects of them on brand meaning of the public health system. Our findings are important for understanding the public as customers of the public health system and devising and/ or adapting healthcare policies and marketing strategies to develop brand equity and increase customers’ loyalty to the public health system.
본 연구에서는 운전 시뮬레이션을 이용하여 적응형 정속 주행(adaptive cruise control: ACC) 시스템에 대한 운전자의 신뢰 및 도로 혼잡도가 운전자의 작업부하와 상황인식에 미치는 효과를 알아보았다. ACC 시스템에 대한 운전자의 신뢰는 ACC 시스템이 정상 작동하는 조건과 시스템이 오작동하는 조건을 통해 신뢰상승 집단과 신뢰감소 집단으로 구분하였다. 도로 혼잡도는 운전자 차량 주변의 차량 수로 수준을 조작하였다. ACC 시스템에 대한 신뢰와 도로 혼잡도를 달리한 네 가지의 실험 조건 각각에 대해 운전자들의 작업부하와 상황인식을 측정하였다. 본 연구의 결과를 요약하면 다음과 같다. 먼저 ACC 시스템에 대한 신뢰감소 집단은 신뢰상승 집단에 비해 이 시스템의 사용으로 인한 운전부담 경감이나 안전운전 확보 등을 포함한 측정 항목 모두에서 시스템에 대한 신뢰 점수가 유의하게 더 낮았다. 둘째, ACC 시스템에 대한 신뢰감소 집단은 신뢰상승 집단에 비해 이차과제에서 더 느린 반응시간을 보였고, 시스템 사용에서의 주관적인 작업부하 수준도 더 높게 평정하였다. 셋째, 이와는 대조적으로 운전자들의 운전상황에 대한 상황인식은 ACC 시스템 신뢰감소 집단이 신뢰상승 집단보다 유의하게 더 우수하였다. 본 연구의 결과들은 ACC 시스템에 대한 신뢰가 운전 중에 수행하는 다양한 정보처리에 영향을 미칠 수 있음을 보였는데, 이것은 자동화된 운전보조 시스템의 설계에서 사용자의 시스템에 대한 신뢰가 중요한 변인으로 고려되어야 한다는 것을 시사한다.
The first aim of the study is to improve the productivity by uniformizing the thickness of coating and reducing quality-inspection time. The second aim is to cut down on the raw materials for coating by prevent the waste of spraying in the air during a painting process through a real-time coating-sizerecognition monitering to fit the target components. To achieve the two aims, a simplified version of automatic coating control system for recognition of coating for vessels and Spray. With the sytem, following effects are expected:
First, quality improvement will be achieved by uniformizing the film-thickness.
Second, it will reduce the waste of coating paint by constructing the speed of the coating, the spray gun robot transfer time, and the number of DBs according to the size of the vessel.
Third, as a 3D industry, it will be able to solve the difficulty of supply of labors and save up the labor costs.
Therefore, in the future, further research will be needed to be applied to various products with DB design that designates the variable value, which is added for each type of pieces by comparing the difference between various types of workpieces and linear ones.
실생활에서 사용되는 결제 시스템에는 전자 사인 , QR 코드, 바코드들이 사용된다. VR 환경 내에서 구현되어 있는 결제 시스템은 점점 연구가 시작되고 있다. 본 논문은 기존의 결제 시스템을 VR 환경에서 구현하기 위해 손 제스쳐 인식을 이용한 VR 전자사인 시스템을 제안한다. VR 시스템에 서는 키보드를 두드리거나 마우스를 건드릴 수 없는 상황이다. VR 컨트롤러를 가지고 결제 시스템 을 구성하기 위한 방법에는 여러 가지가 있을 수 있다. 손 제스처 인식을 이용한 전자사인이 그 중 하나인데, 손 제스쳐 인식에는 크게 Warping Methods, Statistical Methods, Template Matching 방법 으로 분류할 수 있다. 본 논문에서는 Template Matching 방법에 속한 $p 알고리즘을 이용하여, VR 에서 결제 시스템을 구성하였다. 그리고, VR 환경을 조성하기 위해서 Unity3D와 Vive 장비를 이용 해서 실제 결제가 이루어지는 paypal 시스템을 구현하였다.
The objective of this study was to develop a standard for setting a legal system for senior-friendly food. We conducted a web-based survey on 95 food industry workers. Answers to 10 questions in the survey were analyzed using SPSS 19.0. Important factors to consider when it comes to food for seniors are the supply of balanced nutrition, enhancement of functionality, and promotion of convenience. A total of 47 respondents (51.1%) felt the need for a legal system for senior food, and they thought that a certification for senior-friendly food would be advantageous for companies. They said that there should be texture standards to promote ease of chewing, standards for functionality, nutritional standards, and safety standards to certify senior-friendly foods. A total of 41 people (44.6%) said that it was reasonable to classify Japanese food into five levels of senior-friendly foods according to ease of chewing. Certification management received the highest score in implementing an activation plan for senior-friendly food.
This study proposes a numerical model to explain the closely placed double modes in the vibration of a layered stone pagoda system. The friction surface between the stones is modelled as the Timoshenko finite element while each stone layer is modelled as a rigid body. It is assumed that the irregular asperity on the friction surface enables the stone to be excited. This results in the closely placed modes that are composed of natural modes and self-excited modes. To examine the validity of the proposed model, a set of modal testing and analysis for a layered stone pagoda mock-up model has been conducted and a set of closely placed double modes are extracted. Applying the extended sensitivity-based system identification technique, the various system parameters are identified so that the modal parameters of the proposed numerical model are the same with those of the experimental mock-up. For a horizontal impulse excitation, the simulated acceleration responses are compared with measurements.
The purpose of this study is to design and develop integrated game system for experiential walking exercise. Existing walking exercise is performed outside, so it is influenced by external weather, temperature, time, place and other situation information. Therefore, it is necessary to have an experiential walking exercise game that can induce the recommended level of physical activity for the elderly who have a low interest in health care. The experiential exercise game requires a vision - based system to recognize motion and a smart mat that can recognize walking information. We also developed a walking exercise program to improve the sense of balance and cognitive ability of elderly people. There are 4 types of Walking Exercise Games: 5 levels for beginner, intermediate, and advanced difficulty levels.
Recently, information technology has been developed rapidly over than everyone thinks. The computer technology with hardware and software development of artificial intelligent and machine learning would be more interested in the interactive computer technology. In this paper, we propose a new paradigm to implement the system which recognizes human’s emotion and reacts with the emotion, and this will be human interactive and applied in every information technical field. This system implements an intelligent system that analyzes human’s faces following with the recognition of emotion, which will be the intelligent system that reacts in accordance with the emotion. The proposed real-time intelligent system will develop the system that recognizes human’s emotion, with the emotion, and reacts the actions in the field of marketing of enterprises, intelligent games, and intelligent robots.
Awareness about health is still in short supply, sufficient research and investment is falling mothayeo made, the development of image and health technology for health compared to productivity enhancement technology behind the relative reality. Through the analysis and study of special measures and health education in the country catering to propose measures and methods for this. Current analyzed and summarized to find a special health and safety training relevant provisions appear in the national legislation. By analyzing the characteristics and to leverage to workers unearthed an in-depth awareness and issues for the institutions and laws. Survey research methods to analyze the documents and government publications and research through an Internet search. Survey Research conducted a self - survey on new knowledge and attitude toward the concessionaires to sanitation target, the attitude of the sanitary administration, attitudes to hygiene education and hygiene practice Conditions received health education carried out by catering Federation regularly. Health education is a systematic settlement system for the external reality of professional education. Health and health administrators to establish an organizational structure strengthening phase. Employers and health care workers are raising awareness. Employers have a responsibility to prevent industrial accidents. Consequently, special health education targeted construction workers changed to fit the content-driven information on the species and the proper arrangement of time "based health education" currently being conducted.
Introduce the score-recognition method. E.g The note, beat and other symbols for the play music. Usually, the score-recognition is using the template matching or statistical model. This paper suggest the new method that is using the template matching and feature of pixel pattern for computer games. Typically, the morphology of general music symbol are independent on the change of font. For instance the head and line of note, staccato, crescendo, decrescendo and so on. But some music symbol aren’t keep their morphology. For instance the beat of the note, chord and beam note. This paper applying the template matching at the general music symbol and applying the feature of pixel pattern analysis method at the some music symbol. So this paper can get great accuracy of score-recognition. This paper can recognize the Whole, Half, Quarter, Eighth and Sixteenth note and rest, Seminote, Staccato, Crescendo, Decrescendo, Key signature and Clef
A research was conducted on Seoul regional elementary, middle, and high school nutritionists to study about their perception of HACCP control standards & performance conditions and sanitation & safety inspection, to seek for more efficient methods of school meals' sanitation system settlement. All surveys were distributed and collected via email. A total of 305 survey papers were collected, and out of these, 300 school results were analyzed. As for CCP 1 performance conditions, 43.3% of the nutritionist put emphasis on temperature control for cooking duration and 71.0% said that they manage both temperature and PHF food control. In CCP 2 stage, 65.8% of the nutritionists maintained the food's temperature, and 56.7% documented the recordings after cooking. A total of 79.3% of the schools scored above 90 points on school meal sanitation & safety inspection, 3.72 points on necessity for revisions, 3.38 points on objectivity, and 3.34 points on reliability. As for these results, a clear CCP control criteria as well as training must be set. Also, because the necessity of revision for sanitation & safety inspection is higher than reliability and objectivity, appropriate complementary measures must be taken.
We present a Microsoft Kinect-based hand recognition algorithm for an interactive image clipping system, which is widely used for environments such as public facilities and security environments where personal capturing devices including mobile phones are not allowed. User-friendly interface and accurate image capturing function are required for an image clipping system. We build the system by combining Microsoft Kinect, HD webcam and projector. The Kinect and webcam are used to capture the motions of users' hand and project is to display the user-selected area from the capturing material. Hand recognition is composed of three steps: (i) the region occupied by users' hand is extracted from an image, (ii) the fingertips of the extracted hand region are analyzed using k-curvature algorithm, and (iii) the height of the fingertip is estimated using the depth image from Kinect. The height of the fingertip informs whether users' finger touched the surface of the target. The region captured by the fingertip is clipped from the image and stored as the target image. The excellence of our hand recognition algorithm is proved through a user test.