This study aimed to examine the recent Hanbok school uniform design directions to contribute to the distribution of Hanbok school uniforms and the accumulation of Hanbok-inspired fashion design sources. We reviewed 16 academic papers published on Hanbok school uniform designs from 1998 to 2023 and summarized the design features proposed therein. We also analyzed 172 items of Hanbok school uniform designs developed under the Hanbok school uniform promotion project hosted by the Hanbok Advancement Center between 2019 and 2022. We found that the recent Hanbok school uniform design characteristics conformed to the design directions proposed in previous studies in terms of line, color, fabric, and textile pattern. Conforming design characteristics include the following. Overall, silhouettes were straight and moderately fitting to the body. Detailed straight and curved lines from Hanbok were applied. Designs showed traditional Hanbok colors, including white, black, and navy. Machine washable cotton and various blended fabrics were used. Modernized traditional patterns such as Saekdong, cloud, and Gwae were applied to textile designs. In contrast, some characteristics of recent designs deviated from the proposed design directions. Barrel silhouettes were found in casual styles of uniform items, including sweatshirts, hoodies, and jumpers. A wider range of materials, including fleece, quilted fabric, brocade, and Jinju silk, were used. Uniforms had looser silhouettes and were made with modern washable materials to meet students’ preference for casual uniforms.
KEPCO KPS is the contractor for the full system decontamination (FSD) of Kori Unit 1 and under preparation such as modification, lay out for equipment installation, setting up tie-in/out point for chemical injection and way to pressurize the system, of its successful performance. In this research, KPS introduced how KPS has designed and prepared for the FSD project and how will the chemical decontamination process be implemented. As described in the previous research, chemical decontamination process is planned to be conducted for three cycles and each cycle is consisted of oxidation, reduction, decomposition, and purification. Oxidation and reduction process were conducted at 90°C. Chemical decomposition and purification process were conducted at 40°C due to the damage of IX by the heat. If the decontamination result does not meet the target DF and the dose rate, additional cycle can be conducted. Expected volume of process water for FSD is 200 m3. Three systems have been designated as decontamination targets: reactor coolant system (RCS), residual heat removal system (RHRS), chemical volume control system (CVCS). For the steady flow rate, existed plant equipment such as reactor coolant pump (RCP) will be operated and modifications on some components will be conducted. Due to the limited space for installation, decontamination equipment and other resources are distributed to three different places. KPS designed the layout of equipment installed inside the containment vessel. The layout contains the information of shielding for highly radiated equipment such as IX and filter skid.
In this study, an empirical analysis was conducted on the use of Korean design elements in the Hanbokwave project in 2022 in order to identify the expressed fashion characteristics and define Korean style. A case study was conducted on 98 items of clothing representing 10 Hanbok designer brands, and an analysis card was developed and used that classifies the silhouette of each item in detail. The analysis showed that in addition to the traditional skirt and Jeogori, the four stages of simulakr’s image were prevalent in various fashion items such as shirts, blouses, jackets, crop tops, vests, dresses, and pants. In the composition of sleeves, many western clothing methods such as set-in-sleeve use and adjustment, hardcover buttons, and zippers were used to fuse the three-dimensional structure of western clothing and elements of traditional Hanbok to redefine it as postmodernism. It was recognized as a modern fashion, such as the trend of mixing and matching tops and bottoms, not a skirt and Jeogori set, by layering traditional clothes without hesitation or using them as a dress. As for the silhouette of the bottoms, the A-line showed a high frequency, and the prominent shape was identified as a traditional element widely used in modern Hanboks along with the element of wrinkles. This study is thought to be used as practical data for design development for the globalization of K-fashion in the future.
본 논문은 일반적인 상황이 아닌 전시라는 특수한 환경에서의 영상기반 AI 모션캡쳐 적용방법의 다양한 시도 를 살펴보았다. 이전의 방식을 살펴보면서 다양한 전시 환경과 조건에 따라 활용 가능한 방법을 연구하고, 장 단점을 서술하여 인터렉션 전시공간에 적용 가능한 영상기반 AI 모션캡쳐 모션캡쳐 기술의 필요성과 적용 가 능성을 설명한다. 또한 MIVA 프로젝트를 진행하면서 전시공간이라는 비규격화 된 공간에서의 불편한 점을 파 악하고 이에 대한 대응할 수 있는 기술적인 환경 구성에 대하여 정리하였다. 또한 실제 공간에서 캡쳐 프로그 램을 설치하고 전시에 적용하면서 생기는 문제점을 파악하고 해결하면서 적절하게 적용 가능한 모션캡쳐 기 술 환경 파이프라인을 제안한다.
For the efficient teaching and learning of Vietnamese, the researcher paid attention to Project Based Learning and tried to apply it to the class. The researcher analyzed prior studies of PBL classes, including English and other foreign languages, and applied the theory of PBL to Vietnamese language education subjects, designed PBL classes, and utilized them in classes. In addition, the process in which the learners perform tasks (student presentation, peer-faculty evaluation, evaluation opinion reflection process), the results, and the questionnaire survey on learners were analyzed. As a result, it was found that PBL methods could also be applied in Vietnamese classes. The learners reorganized the learning contents into his or her own knowledge in the relationship between the learner’s own thoughts, experiences, knowledge, and understanding by referring to the instructor’s teaching plan and lecture. In addition, it was possible to achieve more useful and viable knowledge by listening to other people’s opinions and thoughts about their own knowledge, understanding, and interpretation, and through correction and supplementation processes. Also noteworthy is that through the PBL class, the level of knowledge of each student increased rapidly.
The mass production after the industrialisation and the fast changing fashion cycles in today’s world resulted in buying clothes and home textiles more than we need and discarding them before they complete their life cycles. This causes vast amounts of textile waste that creates environmental issues. Upcycling is the creative process of transforming clothing and textile waste by reusing deadstock or used fabric to create new garments and products. It holds importance in terms of sustainability, reducing waste and environmental pollution. During the process of upcycling, certainly the creativity and innovation are the key words because to reuse a product to a better value needs a creative mind, aesthetic consciousness, innovative look and knowledge and it is quite different from a normal design procedure. There is a delicate level of aesthetics which carries the reused materials to a higher value. The handling of the materials, knowing how to manipulate the waste material, the techniques available to apply to surfaces, the concept of two and three dimension on textiles and clothing, contributions of other branches of art such as sculpture and painting all help the designer to reach a higher aesthetic value in the upcycled product in this process. In the study; it was aimed to raise awareness, to attract attention to sustainable fashion and also to contribute to sustainable development as an upcycling design project realized with students in textile and fashion design education taken as an example.
The “Signature” project is the result of several years of study and research in the field of interdisciplinary artistic fields and phenomenology of contemporary fashion, identity, body as a means in fashion and performative arts, and the post-human condition of the body in performance. In contemporary fashion, the clothing item is morphed into a completely new identity. The real body is transformed by clothes, as well as by other forms (prosthetics, plastic surgery), called human extensions. The evolution of the body and clothes enshrining it represents a spectre of methods, theories and styles in line with every author presented in the “Signature” project. For them, the body should be in harmony with its inner and outer surrounding, since it has a need to intervene and change its nature. We live in a hyper-consumerist society in which everything is reduced to recycled, revitalised images of past historical styles. It all becomes personal styles and yet it still represents in our “spectacle” society. At the Signature exhibition of the Arts Association and Lidija Fistrek as a author, held at the Technical Museum in Zagreb in 2013 and 2016 at the Design Week in Zagreb, four Croatian fashion designers’, performance artist’s, sculptures, music producers works were presented. To these designers, clothing represents a medium, which enters visually into our consciousness and becomes significant as we communicate in nonverbal manners. The approach to clothing and bodies as mediums vividly shows how each author leaves his/her recognisable signature. The body itself, and its personal lifestyle-reflecting appearance, is already visually pre-construed. It needs to dress, to change styles, to intervene and redesign its own „nature” according to changes in the inner and outer environment. Fashion designers use the body surface in various ways as a territory for inscription, which erases in a rather appealing way the boundaries of belonging and offers an opportunity to leave a personal signature mark on their original work.
By collaboration in a distributed environment, the recent corporate activity is becoming geographically dispersed product development takes place is increasing. For distributed collaboration systems from such a fast and high-quality product development, product information and development process of integration and efficient management is required. Paper to pursue the design and development of cloud-based project management system project management efficiency through the game, and ICT companies. Maximize the efficiency of the efficiency of the project participants in order to develop the required menu
Jean Renaudie was an French architect who designed many urban social housing in France, especially in the city of Ivry-sur-Seine, near Paris, with Renee Gailhoustet, co-responsible as the architect of this city, communist city from long time. He was formed as an architect by the influence of Auguste Perret and Marcel Lods, two french architects, great specialist of the structure of concrete. He formed the Atelier Montrouge with Pierre Riboulet, Gerard Thurnauer, Jean-Louis Verret, and proposed many innovative projects, based on geometrically pure forms and masses. After he joined Renee Gailhoustet, the architect of the City of Ivry-sur-Seine, as a co-responsible for the redevelopment of this ideologically communist city. His urban housing concept approached to take the function as a space to welcome the urban life of the resident, not to offer the physical provision of housing repeating the simple housing unity. He accentuated the social role of Housing project not only as the level of a personal home but also as that of an urbanism. He offered divers choice opportunity to the citizen by the urban functional complex through his efforts to make characteristic complex of urban housing, and by the consequence, the innovative result was done which ameliorated the quality of life for resident. This is an exceptional example, not only in France but even in whole over the world. But the maintenance of building against the oldness and the closing shop of inside commercial zone of Jeanne Hachette became a problem, not only that of physical amelioration but also that of spiritual conservation of the works of Jean Renaudie.
The aim of this study is to establish resident-participative primary design of integrated rural development project with master planner by setting principals of open competition and transparent decision-making about village-to-village or business-to-business unit enterprise in Onui area, Hong-seong Gun. For effective processing, software projects such as residents education and rural landscape planning are simultaneously conducted for enhancing project understanding and comprehensive development plan including related post project. Above all, competition teams for individual project were organized to establish the resident-participative primary design using survey tables of residents demand. In 6 months resident-participative processing of primary design, continuous education and visiting to advanced area are conducted in team unit. Strengthened ability of team unit can be used in management and maintenance after project development. To do this, residents with the same opinions gathered as one competition team and identified business plans such as village asset, business location, size, program, and method for land securing. Favorable decision-making process by residents who are audience in project presentation of competition team has conducted. After selecting competition teams, continuos consulting are operated for establishing operation and management for developed or remodeled facilities through repetitive education and visiting advanced area. In this process, unit project suggested by competition team are completed. Preliminary selection was conducted by experts who were entrusted by residents. After residents agreement of project main stream such as major facilities and location, final detailed cost of projects are work out. Suggested process in this study which choose the final project by residents would improve residents' voluntary participation in integrated rural development project through open competition in establishing primary design.
As rural development projects, mostly carried out in a top-down development method in the past came to take a bottom-up development method in earnest, entering the 2000s, resident participation became an essential element of a rural community design project, to the extent that it can influence the success or failure of a rural community design project. It is taken for granted that rural residents independently participate in community design projects, but as they are accustomed to various subsidy projects carried out by the government and become increasingly aging, it is not easy to induce their spontaneous participation in farming areas with such problems. Especially, to prevent the distrust between administrative agencies and residents from serving as an obstacle in the residents' spontaneous participation, it is necessary to construct horizontal governance among the village residents, administrative agencies and the group of experts supporting for the project. This study attempted to verify the mediating effect of governance in the relationship between resident participation and the performance of the rural community design project based on this problem recognition, and for this purpose, the results of a survey with residents in Utturu Village, Hangyeong-myeon, Jeju-si, which was completed by carrying out a comprehensive rural development project, the typical bottom-up community design project was used for an empirical analysis. The results of the study can provide implications for setting directions, establishing strategies and constructing governance of rural community design projects in the future, and especially, it can be said that this study has academic significance in that governance is recognized as an important variable related to the project performance.
해안항만 분야 문제해결을 위하여 여러 가지 방법이 적용되어 왔다. 특히 전통적으로 수행되어온 방법으로는 수리모형실험과 수치해석을 들 수 있다. 특히 수치해석의 경우 컴퓨터의 발전과 더불어 수치기법의 다양화, 3차원 해석, 계산영역의 확대, 다양한 변수의 적용 등 많은 발전이 이루어져 왔다. 수리모형실험에 있어서도 전자장비의 발전과 더불어 조파장치의 발달, 첨단계측장비의 개발 등 많은 개선이 이루어져 왔다.
그렇지만 여전히 수리실험은 원형의 성능을 사전에 파악하고, 또한 지배적인 외력을 대상으로 실험을 실시하여 원형에서의 현상을 미리 예측하고 분석하여 대응방법을 세우는 것이 목적이다. 이러한 수리실험을 수행하기 위해서는 실험목적을 달성하기 위하여 실험장비 적용 및 한계, 실험자의 적절한 경험이 필요하다. Hughes(1993)은 실험자의 경험에 의한 수리모형의 설계가 실험의 단계에 있어 가장 중요하다고 제시하고 있다.
본 발표에서는 기존 연구자료(Hughes, 1993; HydralabⅢ, 2011)에서 제시하고 있는 기본적인 수리실험의 적용한계 및 장비구성 등에 대하여 기술하며, 국내외 대표 실험인프라에 대하여 소개하고자 합니다. 그리고 특히 유럽내 Hydralab의 사례를 바탕으로 국내 해안항만 실험 연구분야 및 실험인프라의 활성화에 대한 제언을 하고자 합니다.
기후변화 조건에서 강우량 특성치 전망들은 도심지 폭우재해에 큰 우려를 낳고 있다. 폭우재해란 도시의 배수능을 크게 상회하는 집중호우에 의해 침수가 발생하여 주민, 주거지, 자산 및 경제활동 등을 위협하는 현상으로 설명할 수 있다. 폭우재해로 인한 직 · 간접적 피해를 중장기적으로 예방하기 위해서는 저류기능 부여, 침투능 향상, 우수유출 분산 · 지연 등 전통적 방재대책과 더불어 도시 기반시설(공원, 녹지, 광장, 도로 등) 개발입지와 토지이용 규제를 강화하는 대책들을 도시계획으로 메인스트리밍 (mainstreaming)할 필요가 있다. 본 연구에서는 유역을 폭우재해 피해지점 또는 침수발생 유역의 하류지점으로 설명되는 재해발생지점 (Point), 잠재적인 침수발생이 가능한 지역으로 분석되는 재해직접영향권 (Site), 침수발생을 최소화하기 위해 종합적 도시계획 수립이 가능한 지역인 재해간접영향권(Region)으로 구분하였다. 이 개념을 토대로 Point, Site, Region을 체계적으로 도출하기 위한 ‘분석모듈’과 구조적 비구조적 재해저감대안들의 효과를 분석하기 위한 ‘계획모듈’을 구축하여, 최종적으로 GIS 기반의 Urban PSR System을 개발하였다. 본 논문에서는 개발된 시스템에 대해 2011년 홍수피해가 심각했었던 서울 한강 이남지역을 대상으로 적용성과 유용성을 검토코자 한다.
In this study, thermal environment improvements throughout public design improvement project on the urban street space were compared and evaluated. Thermo-Render 3.0, 3D-CAD based thermal environment simulation program, had been used for thermal environment improvement evaluations. Followings are the results.
First, clayey blocks which have low heat transfer rate and cool island effect by trees and roof gardens brought cooling effects for buildings and surface of streets.
Seconds, MRT values showed low levels because of low radiant mulching materials.
Thirds, roof gardens contributed to reduce heat island effect since HIP levels were affected by decreasing heat storage effect of buildings from roof gardens.
As a result, reducing heat storage effect throughout selecting and arranging proper materials which would not increase heat island potentials should be performed to improve heat island effects.
게임개발 프로젝트의 설계는 프로세스 구성과 게임 소프트웨어의 프로그램 산출물과 태스크의 관리는 개발자간에 연계하여 구성해야 한다. 기존 개임개발 프로젝트 설계는 프로젝트 활동의 정의 및 변경을 지원하고, 형상관리 도구는 버전제어, 작업공간 관리, 빌드 관리 등을 지원한다. 본 논문의 설계도구는 UML을 사용하여 게임 컴포넌트 기반 개발 프로세스 모델을 설계하고, 프로세스의 진행 상태 기록, 변경 요청에 따른 처리, 태스크별 작업 진행 보고서 작성, 산출물 등록과 변경, 버전 기록, 산출물 또는 서식 검색 등의 기능을 연구하였다. 또한 시스템 설계를 사용함으로써 게임 공학 활동에 참여하는 개발자들이 분산 개발 환경에서 게임 소프트웨어 개발에 필요한 정보와 산출물 관리를 생산성 있게 할 수 있다. 이 시스템 구성에 따라 정보를 공유하면서 설계의 체계화 및 표준화를 수행 할 수 있다.
게임개발 프로젝트의 설계는 프로세스 구성과 게임 소프트웨어의 프로그램 산출물과 태스크의 관리는 개발자간에 연계하여 구성해야 한다. 기존 개임개발 프로젝트 설계는 프로젝트 활동의 정의 및 변경을 지원하고, 형상관리 도구는 버전제어, 작업공간 관리, 빌드 관리 등을 지원한다. 본 논문의 설계도구는 UML을 사용하여 게임 컴포넌트 기반 개발 프로세스 모델을 설계하고, 프로세스의 진행 상태 기록, 변경 요청에 따른 처리, 태스크별 작업 진행 보고서 작성, 산출물 등록과 변경, 버전 기록, 산출물 또는 서식 검색 등의 기능을 연구하였다. 또한 시스템 설계를 사용함으로써 게임 공학 활동에 참여하는 개발자들이 분산 개발 환경에서 게임 소프트웨어 개발에 필요한 정보와 산출물 관리를 생산성 있게 할 수 있다. 이 시스템 구성에 따라 정보를 공유하면서 설계의 체계화 및 표준화를 수행 할 수 있다.