PURPOSES : The objective of this study is to develop an optimal placement of the overturning prevention device based on a 3D object model during the development of the girder-type overturning prevention device for the remote control construction of bridges
METHODS : Based on existing construction methods and literature research, a detailed design model of a phase-optimized conduction prevention device is presented. The 3D-object model data, optimal placement, and an operating range of the equipment developed for the remote control construction of bridge girders were considered.
RESULTS : The shape of the overturning prevention device was selected taking into account the dimensions and operating range of numerous devices developed for the remote control construction of the bridge. In particular, the detachable device was chosen to allow a trouble-free construction considering the spacing between the pier cap of the bridge and the girders. The overturning prevention device presented based on this 3D object model will be manufactured as a mock-up and used for a demonstration project on remote control bridge construction. CONCLUSIONS : This will enable easy and economical construction as this development will support remote control construction of bridge girders to avoid accidents such as workers falling from high places like piers.
In this experiment, the error according to the measurement method was analyzed for the length, angle, radius of curvature, and diameter of the measurement system analysis using a profile projector device used in the field. One-way analysis was performed on each data tested 30 times using a statistical technique. Through the experiment, it was found that an error occurred in each data when measuring the angle according to the measurement method, and the null hypothesis that no error occurred when measuring the length, inside dia and radius was established.
자율주행 시물레이터는 자율 주행을 시험하고 검증하는 일에 있어 현실에 비해 높은 비용 절감의 효과를 가 지고 오지만 높은 컴퓨터 연산량에 의해 많은 하드웨어 기기를 요구하게 된다. 게임을 이용하여 자율 주행에 필요한 학습 데이터를 획득하는 경우도 있다. 게임은 저비용 시뮬레이터로 활용되고 있지만 게임 외적인 특정 상황을 모의하기에도, 필요한 데이터 획득에도 제한적이다. 또 다른 방법으로 게임 엔진을 통한 가상 환경 모 의 연구가 수행되고 있다. 하지만 게임 엔진에서는 사용자가 직접 필요한 모델링을 해줘야 하기 때문에 개발 비용이 크게 작용된다. 특히, 3D LIDAR는 360도로 Ray를 쏴서 정밀 거리를 최소 10Hz 이내의 실시간 획득이 필요하다. 실시간으로 3D LIDAR 데이터를 획득하는 것은 GPU(Graphics Processing Unit) 사용량이 많은 작업 이기 때문에, 저비용 시뮬레이터를 위해서는 저비용 3D LIDAR 모의가 필요하다. 본 논문에서는 낮은 컴퓨터 연산을 사용하는 C++ 기반 3D LIDAR 모의 프레임 워크를 제안한다. 제안된 3D LIDAR는 다수의 언덕으로 이 루어진 비포장 Map에서 성능을 검증 하였으며, 성능 검증을 의해 본 논문에서 생성된 3D LIDAR로 간단한 LPP(Local Path Planning) 생성 방법도 소개한다. 제안된 3D LIDAR 프레임 워크는 저비용 실시간 모의가 필요 한 자율 주행 분야에 적극 활용되길 바란다.
오래전부터 산업곤충으로서 이용되어온 누에는 최근 바이오 신소재 생산을 위한 생체공장으로써 주목받고 있다. 소재생산을 위해서는 주 로 형질전환 기술을 이용하게 되며, 이는 배아가 있는 알 속으로 목적 유전자를 삽입하는 마이크로인젝션(microinjection) 방식으로 이루어진다. 마이크로인젝션을 위해서는 알을 고정하는 과정이 필수적이며 시간 소모 및 피로도가 높은 작업이다. 따라서 본 연구에서는 시간 소모 및 피로도 개선을 통하여 형질전환 효율을 높이고자 3D 프린팅을 이용하여 알의 정렬 및 고정에 도움을 줄 수 있는 알 배열판(egg liner) 및 접착제 줄눈판 (glue drawer)을 3DCADian 프로그램을 이용하여 모델링하고, Fusion 360를 이용하여 3차원 도면을 제작 후 프린팅하여 제작하였다. 제작된 두 도구를 이용하여 슬라이드 글라스에 알을 고정하고, 소요된 시간을 분석한 결과 도구를 사용하지 않았을 때에 비하여 2가지 도구를 이용했을 때 작업시간이 약18.6% 감소하였으며, 연구자의 작업 편의성을 향상시키고 마이크로인젝션을 위한 현미경 및 로봇 팔(manipulator) 조작을 유 리하게 하였다. 따라서 알의 배열 수 또는 조작 편의성을 개선할 수 있는 추가적인 연구 및 개량이 이루어진다면, 알 배열판 및 접착제 줄눈판이 누 에 형질전환 효율성 개선 및 다른 산업 곤충의 형질전환 연구에도 이용될 수 있을 것으로 판단된다.
Traditional tie-dyeing is widely implemented in the clothing handicraft culture in China, South Korea, and Japan. Since it was developed 2,000 years ago, it has become a popular method of fabric making in the world and is highly respected by fashion designers. Based on the existing traditional tie-dyeing methods, this study conducted specific research on the 3D printing technology of the SLS laser method and the micro tool design application method of the clamp-dyeing process. Through the experimental methods of this study, it proposes to use the “7000 Nylon” material, which is commonly used in 3D printing, to develop a new clamp-dyeing tool. This new tool can be widely used in the clamp-dyeing of fabrics, such as cotton, hemp, silk, and some chemical fibers. The applied method and principle can be consistent with the traditional clamp-dyeing method. Therefore, the innovation of tie-dyeing technology is the best protection measure for the development and inheritance of traditional fabric making. The continuation of artistic life needs originality, which is also the best response to market competition. At the same time, this new design of the clamp-dyeing tool has the characteristics of novelty, innovation, and rich changes, which aligns with the new fashion demands of current fabric design.
To improve the pyrolytic carbon (PyC) deposition rate of Carbon/Carbon (C/C) composites prepared by the traditional chemical vapor infiltration (CVI) method, the 3D Ni/wood-carbon (3D Ni/C) catalyst was introduced into the CVI process. The effects of catalyst on the density of C/C composites were studied, and the deposition rate and morphologies of PyC were investigated after catalytic CVI. The morphologies of catalyst and PyC were characterized by scanning electron microscope and polarized light microscopy. The catalytic deposition mechanism of PyC was studied by density functional theory. The experimental results show that the initial carbon deposition efficiency of the catalytic pyrolysis process was 3–4 times that of the noncatalytic process. The catalyst reduced the energy barrier in the first step of deposition reaction from 382.55 to 171.67 kJ/mol according to simulation results. The pyrolysis reaction energy with Ni catalyst is reduced by 54% than that without the catalyst.
This study explores the possibility of creating new experimental hanbok designs by accommodating the latest world fashion trends and the changing needs of consumers, in order to attempt to overcome the limitations of traditional Korean fashion design. To do so, We analyze works by contemporary Korean fashion designers to investigate current developments in Korean fashion design and to identify areas of improvement within hanbok design. The results show that most contemporary hanbok designs repeat stereotypes of traditional hanbok with minor modifications. So there arises a need to create new hanbok designs that are clearly distinct from traditional hanbok but also maintain its core features. To develop such designs, I apply the techniques of deconstruction fashion, which allow making experiments with form, composition, and materials use to realize new aesthetics. The use of CLO 3D fashion design software also proves to be very efficient for developing experimental designs. The study results make meaningful contributions to the development of virtual clothing and 3D fashion for hanbok, particularly as metaBUS, a cloud-based research synthesis platform, is rapidly gaining ground, and reality and virtual reality are increasingly mixed in everyday life. This attempt at 3D design of hanbok is expected to trigger more creative experimentation in hanbok design.
Conventionally, metal materials are produced by subtractive manufacturing followed by melting. However, there has been an increasing interest in additive manufacturing, especially metal 3D printing technology, which is relatively inexpensive because of the absence of complicated processing steps. In this study, we focus on the effect of varying powder size on the synthesis quality, and suggest optimum process conditions for the preparation of AlCrFeNi high-entropy alloy powder. The SEM image of the as-fabricated specimens show countless, fine, as-synthesized powders. Furthermore, we have examined the phase and microstructure before and after 3D printing, and found that there are no noticeable changes in the phase or microstructure. However, it was determined that the larger the powder size, the better the Vickers hardness of the material. This study sheds light on the optimization of process conditions in the metal 3D printing field.