This study investigates the cognitive characteristics and transition flow of team mental models in virtual reality environments (VRE) compared to Zoom-based collaboration during fashion design problem-solving processes. Using the VRE platform Spatial.io as a case study, the study examines how virtual reality technologies influence the formation of shared mental models among collaborators. The objective is to identify key cognitive features that VREs offer to support problem-solving in multidisciplinary fashion design collaborations. The study employed a comparative experimental design, involving professionals from fashion design, marketing, and production. Participants completed the design concept generation tasks in both VRE and Zoom environments, all interactions were recorded and coded, with the analysis focusing on cognitive transitions, verbal dynamics, and collaborative behavior patterns across both environments. The results reveal that VRE fosters higher frequencies of environmental interaction (EI-EI), cognitive integration (CIM-CI), and planning to execution transitions in team interactions (PP-PIM), forming multidirectional feedback loops. These features enhanced dynamic adaptation to environmental stimuli. In contrast, Zoom-based collaboration relied heavily on linear verbal communication, with fewer cognitive transitions and limited structural feedback loops, thereby reducing efficiency in idea evaluation and execution in team interaction. The study highlights the potential of VREs to transform collaborative practices in fashion design by enabling immersive and multidimensional interactions, contributing to advancing digital collaboration strategies in creative industries, with implications for education and interdisciplinary innovation.
This study systematically analyzes research trends and significant themes in academic studies on Hanbok, Korea’s traditional attire, published between 2015 and 2024. Recognizing Hanbok’s evolving role as both a cultural icon and a modern fashion item, it broadens the scope of prior research, which predominantly focused on design and pattern analysis. A qualitative meta-analysis of 230 academic papers indexed in the Korea Citation Index was conducted using the MAXQDA program. The findings show a steady increase in scholarly interest in Hanbok over the past decade, with a peak in 2020. Furthermore, the study categorizes Hanbok research into six key areas: design and patterns, consumer behavior and tourism, literature reviews, case studies, education, and digital technologies. Notably, the multidisciplinary nature of Hanbok research includes growing interest in its fusion with digital technologies, such as virtual reality and the metaverse, suggesting future directions for digitalization and global presence. This research highlights Hanbok’s expanding significance in both traditional culture and modern contexts, positioning it as an important cultural icon in domestic and international markets. The study emphasizes the need for further exploration into under-explored areas, such as Hanbok’s role in global tourism and adaptation to digital environments. Practical applications include opportunities for the Hanbok industry to leverage digital platforms, cultural tourism, and personalized marketing strategies. This study provides a valuable foundation for future research on Hanbok’s global reception and continued development as a cultural and commercial asset.
This study aims to prepare reference data that can be used to improve the size suitability of elderly men’s casual wear. The sizes of men aged 65–84 from the 8th Size Korea were analyzed and compared with those aged 45–54. First, as a result of classifying their body types according to Syzing systems for male adult’s garments (KS K 0050), more than 50% of the drop body types were “a protruding belly type (BB),” and more than 95% of the lower body types were “a thick waist type (B).” Additionally, elderly men with type BB or B were 3–5cm shorter in height, waist height, chest circumference, and hip circumference than middle-aged men. As there are currently only a few brands for elderly men, this means that the following problems may arise: If an elderly man wears a middle-aged man’s top based on his chest size, the chest and hip circumferences are adequate, but the length is insufficient, the waist circumference is insufficient, and the shoulder width is considered to be excessive. Similarly, pants designed to fit a waist size designation for middle-aged individuals will be larger than intended in terms of length, hip circumference, and thigh circumference.
This study explored the development direction of punk fashion through 3D digital fashion design by analyzing the expressive characteristics and inherent meanings of the punk fashion expressed in Vivienne Westwood’s creations. To this end, the concept underlying punk and its expressive characteristics were examined, and the eco-friendly expressive attributes of punk fashion were scrutinized through photos of Vivienne Westwood’s collections. The analysis focused on 10 seasonal collections showcased over the past five years, from the designer’s 2018 S/S to 2022 F/W collections. The results revealed that Westwood’s punk expression was characterized by traditionality, eco-friendliness, playfulness, resistance, and deconstruction. Traditionality appeared in the form of a harmonious redesign of classics to create new works, while eco-friendliness was manifested through the use of slogans and eco-friendly materials and methods. Playfulness conveyed positive messages through comedic situations or characters, and resistance emerged as a means of delivering messages for improving social issues. Finally, the deconstruction of punk was reflected as resistance, boldly destroying fashion structures to express dissatisfaction with society. Punk design in fashion is one of the avenues in which designers effectively express the messages that they want to communicate to society. This study is significant, as it provides foundational data for exploring punk characteristic design strategies to be used in future fashion. The scope of application for 3D virtual clothing programs is expected to expand in the fashion industry, and continuous research on digital fashion design is anticipated.
The number of women with physical disabilities using wheelchairs is increasing, but research on clothing development for them remains insufficient. Therefore, this study conducted interviews with women in their 20s who have physical disabilities to investigate their wearing conditions and provide foundational data for tailoring clothing to their needs. The interview results showed that the primary considerations when purchasing clothing were in the order of size, design, ease of putting on and taking off clothes, and fabric. When purchasing clothing offline, they expressed that trying on clothes was uncomfortable, indicating that fitting rooms were often too small to accommodate a wheelchair. Conversely, in online shopping, they mentioned that the images of models typically standing made it difficult to assess the fit while seated. Regarding ready-to-wear for non-disabled individuals, interviewees were generally satisfied but expressed discomfort with the pants length, size, and fasteners. They found it difficult to put on and take off pants in daily life and the restroom. They did not use the front or back pockets of pants, and while Velcro fasteners were convenient, their lack of durability made them stand out from non-disabled individuals. The preferred type of suit pants was black, straight pants made of stretchy, wrinkle-free fabric. Awareness and experience with purchasing ready-to-wear for people with disabilities were almost non-existent. The results of this study are expected to serve as foundational data for the future development of various clothing items for women with physical disabilities.
This study aims to identify factors influencing clothing consumption behavior among college students, focusing on body image perception and self-esteem. Data were collected from 207 students at two universities in Jinju city, using a structured questionnaire from July 1 to August 20, 2024. The data were analyzed using descriptive statistics, t-tests, ANOVA, Pearson’s correlation coefficient, and multiple regression analysis with SPSS 23. The study found moderate levels of body image perception, self-esteem, and clothing consumption among the college students. A negative correlation was found between body image perception and self-esteem r=–.372, p=<.001). The regression model for factors influencing clothing consumption behavior was significant (F=6.33, p≤001), with self-perception of body shape (β=–.257, p=.015), body image perception (β=.241, p=.001), age (β=–.183, p=.008), and academic major (β=.153, p=.025) as significant factors. These variables explained 16.2% of the variance. The results suggest the need for programs that prevent body image distortion and promote positive body image perception among college students, as well as guidance to encourage rational clothing consumption behavior. This study is significant in examining the clothing consumption behavior of college students and will serve as fundamental data for developing desirable programs based on the study results.
This study aimed to develop a basic bodice suitable for the body shape of women in their 50s by using the CLO 3D virtual clothing program to create an avatar with the standard body presented in KATS (2022). A pattern was designed and produced using the CLO program, and the virtual fitting was evaluated. First, it was possible to confirm the slope (profile line) from the front center line to the point in front of the neck, the sagging shape of the breast, and the change in body shape due to the increase in bust circumference using the CLO program. Second, the change in body surface and body surface length according to movement was used to identify the profile line. The bust dart was very large. and the bust circumference showed the largest changes (5.05% in the 90° side and 1.5% of the breast width). Third, the total length reference line of the basic bodice was the back length (actual measurement). The total width reference line was the bust circumference/4+2cm and the breast width+0.5cm. The armhole depth reference line was the bust circumference/4–2. A profile line was created from the front neck circumference to the neck shoulder point to the breast point. Darts were formed on the back shoulder and back armhole lines. The allowances were 8 and 6cm for the bust and waist circumferences, respectively. All virtual fitting evaluation items improved significantly over two rounds (from 3.69/5 to 4.66/5 points).
The global character market is expanding worldwide. Many character brands are being newly launched in a number of countries, reflecting character features that appeal more to the target market. Uzbekistan is one of the countries showing rapid economic growth, and it is in the early stage of accepting diverse character brands and goods. This study aims to explore the determinants of the purchase intention of character goods among Uzbekistan consumers. Specifically, it investigates the effect of character features (i.e., dynamism, familiarity, similarity, and attractiveness) on ‘attitudes toward characters’ and ‘the fit of characters to goods’. Further, it examines the impact of ‘attitudes toward characters’ and ‘the fit of characters to goods’ on the purchase intention of character goods. A total of 250 Uzbek consumers aged 18 and older participated in the online experimental survey with stimuli (i.e., images of characters). The results revealed that the familiarity and attractiveness of characters positively influenced ‘attitudes toward characters’, while their dynamism did not. Moreover, the similarity of characters negatively influenced ‘attitudes toward characters’ and ‘the fit of characters to goods’. In addition, familiarity, attractiveness, and dynamism positively influenced ‘the fit of characters to goods’. Both ‘attitudes toward characters’ and ‘the fit of characters to goods’ positively affected the purchase intention of character goods. In conclusion, to effectively target the Uzbekistan market, character goods should emphasize familiarity and attractiveness, with careful consideration of dynamism and similarity to address cultural and religious differences across countries.