최근 현장작업을 최소화할 수 있는 PC(Precast Concrete) 건축공법의 적용이 급속하게 활성화되고 있다. 그러나 PC 공법은 시공 중, 특히 부재간 일체화 이전에 구조적 성능을 발휘하기 어렵고 완공 후에도 접합부의 일체성을 확보하기 어려워 연쇄붕괴에 취약하다. PC 건축물에서는 다양한 PC 부재간 접합 상세가 존재하며, 국내외 구조/시공 상세가 현격히 다르다. 그러나 국내 PC 시스템의 시스템 과 상세 특성을 반영한 연쇄붕괴에 대한 연구는 매우 미비하다. 따라서, 본 연구에서는 국내에서 주로 사용하는 PC 구조시스템과 접 합부 구조/시공 상세를 조사 분석하였다. 이를 기반으로 국내에서 사용되는 전형적인 PC 시스템의 유형을 설정하고 상기 PC 시스템 의 연쇄붕괴방지성능을 평가하기 위하여 비선형 유한요소해석을 수행하였다. 해석결과를 바탕으로 국내에서 주로 사용된 PC 구조시 스템의 연쇄붕괴방지 성능을 평가하고 구조설계시 고려사항을 제안하였다.
This study introduces a newly developed PC non-bearing wall system to prevent the damage of RC wall-type apartments that have been heavily damaged by the 2017 Pohang Earthquake. In order to evaluate the performance of the developed PC non-bearing wall system, a static cyclic test is conducted. The prototype of test specimen is from the RC wall-type apartment which has been severely damaged by the 2017 Pohang Earthquake. The specimen with the conventional non-bearing wall system showed the similar damage of RC wall type apartment suffered from the Pohang Earthquake. In case of the specimen with the developed PC non-bearing wall system, cracks and damages were not transmitted between the walls due to the seismic slit and there were almost no cracks in the non-bearing walls. Therefore, the proposed non-bearing wall system, separated from the structural walls, could prevent spreading cracks to bearing walls and make it possible to effectively control damage due to earthquake loads.
Recently, education game contents with advanced mobile and Web technology have been widely researched. However, considering of interaction involved for children, it is necessary user friendly interfaces and interesting interactions. In addition, it is important to design to encourage the user’s learning motivation as a way to the effect of educational game contents. Therefore, in this study, we designed and implemented the educational game contents system using inter-working between KINECT camera, PC, and android platform based humanoid robot. The designed system consisted of KINECT system for capturing hand gestures, game contents system for playing games, and android humanoid robot system for interacting with users. This system can lead to interests and willingness of users through handy interaction such as hand gestures and interesting quiz game contents. To improve effectiveness and userability, we plant to advance designed educational game contents system that can be operated on a smart TV system including a built-in camera as a further study.
In this paper, we propose a small-scale Gigabit VLBI observing system for the Korean VLBI Network (KVN) under construction. The system consists of high-speed sampler, IP-VLBI board, PC-VSI board, and software correlator. Radio signal received by receiver is sampled by high-speed sample. at 1 Gsps (Gigabit sample per second) rate with 2 bits quantization. The digitized signal is recorded in PC and the software correlator does the cross correlation. IP-VLBI board will be used for the geodesy VLBI observation, while PC-VSI board is for the astronomical VLBI observation. The PC-VSI board adopts the VSI-H (VLBI Standard Interface Hardware). The proposed system is based on commercial PCs and therefore can be built inexpensively.
In this paper, we propose a personal-computer-based wireless data access system, which use DS/SS(Direct Sequence Spread Spectrum) method and the ISM band of 2.44㎓ radio frequency. By applying bi-directional transmission between wireless handy terminals an
In this paper, we propose a personal-computer-based wireless data access system, which used direct sequence spread spectrum method and the ISM band with 2.44GHz radio frequency. By applying bi-directional transmission between wireless handy terminals and PC or servers, it can be effectively connected with any kinds of database systems such as Oracle, MS-SQL and Access. Therefore it could economically be used as peripheral equipments for ERP or SCM system.
본 연구는 개별 메모리를 갖는 소결합 구조의 MIMD형 병렬컴퓨터인 트랜스퓨터시스템 하에서 구조최적화를 위한 병렬처리 과정을 보이고 시험모델에 적용하여 타당성 및 효율성을 검증한다. 전체 최적화과정의 대부분을 차지하는 해석 및 민감도 알고리즘은 영역단위의 병렬성을 갖는 부구조화에 근거하고 하드웨어 구성에 맞춰 변환 재구성한다. 각 노드간 통신은 정적응축과 설계도함수에 한정, 그 횟수를 최소화하고 그들을 동기화하므로써 개별메모리형 연산모델의 약점인 통신비용의 문제를 해소한다. PC를 호스트로 한 수치실험은 고속화 효율성 면에서 고무적인 결과를 보여주고 있으며, 이런 점에서 시스템의 확장성을 함께 고려한다면 트랜스퓨터 시스템에 기초한 병렬처리는 공학 환경의 변화와 요구에 부응하는 좋은 대안이 될 수 있다.
Ship's position data obtaining method is one of the very important factor in navigation. Nowadays, GPS(Global Positioning System) using the earth orbiting satellites are equipped and operated for the position finding. Because it provides more precise position information than other equipments and is very convenient for navigator. In this study, it is designed to develop the GPS simulator for everybody being able to practise the GPS operating skill like as navigation planning, navigation calculating etc. And also, it can be operated with personal computer without real GPS receiver. This simulation system is based on the real GPS receiver and built by the visual basic 5.0 program. And it displays the ship's position and navigating information and plots the ship's moving track on the screen in real time according as initial setup data-main engine's rpm, rudder angle, departure position and waypoint.
Since it is very important for an ocean-going vessel to transmit information quickly and accurately to her owner or charterer not only for the ship's safety but for economic operation of the ship, some newly-built automated vessels equipped with automatic information transmission system which consists of INMARSAT-C and specially-designed computer. This system, however, is not applicable to the existing vessel without chaging her equipments and, furthermore, is too expensive for small shipping companies to fit out such a system on their vessels. Therefore, we propose a low-priced information transmission system which consists of a personal computer and communication equipments in the existing vessel, and in this paper, as the groundwork of the proposed system, we have made up the ship's position transmission system which is composed of and IBM AT-compatible, PC, INMARSAT-A and a GPS receiver. As the test result of the system through sea trial on the training ship 'HANBADA', we confirmed that transmission of the ship's position was achieved succesfully and consequently there could be high possibility of cost-effectiveness of the proposed system