한국의 게임 산업은 디지털 엔터테인먼트 산업에서뿐만 아니라 영화와 음악의 전통적 문화콘텐츠 산업을 넘어 현대인들의 중요한 문화로 자리 매김하고 있으며, 특히 아동과 청소년에게 미치는 게임 산업의 영향은 과히 압도적이어서 이들의 정신적, 심리적 발달과 문화에 다양한 효과를 발휘하고 있다. 이러한 현대의 게임 산업에 대한 정보를 바탕으로 하여, 게임의 긍정적 효과는 극대화하고 부정적 효과는 줄일 수 있는 방안을 모색해보기 위해 게임을 이해하고 활용할 수 있는 일반인을 위한 교육용 게임콘텐츠를 개발하게 되었다. 더 나아가 보다 적극적이고 바람직한 방향으로서 게임을 세대 공감적 통로로서 활용하기 위한 다양한 방법들을 인식시키기 위해 본 콘텐츠를 개발하여 학습시켰으며 학습 후 다수의 학습자들에게 게임에 대한 올바른 이해를 증진시켰다.
Since 1980's, many enterprises have constructed Strategy Information System and tried BPR, ISP. Also, they implemented ERP and practiced the Process Innovation and Six Sigma for Management Innovation in todays. Although most companies had previous good plans, but those are not satisfied. Because of failed to change management and continued next activity. Many Project for Process innovation are ended as disposal project in my case, if they want next project, they need a new plan which needs additional fund and resource. This paper studied Process Innovation and Six Sigma in many things and proposed new model for continued project on the master plan. Also it proposed next study subject about ERP Optimization and Harmonization after implemented ERP which is considered as next step of PI.
Efficacies of two commercial mating distruptors (SPLAT<SUP>®</SUP> and Isomate<SUP>®</SUP>-ROSSO) were evaluated on field overwintering populations of Oriental fruit moth, Grapholita molesta (Busck), in four apple orchards. Based on the monitoring with sex pheromone traps, all the orchards (Youngchun, Kyungsan, Chungsong, and Youngju in Korea) exhibited significant overwintering populations from late April to late May. Both mating disruptors that were applied 10 days before the monitoring period significantly inhibited the male orientation to the monitoring lures, in which SPLAT type was more effective than Isomate type in the disrupting efficacy. The disruption of male orientation was highly correlated with the reduction in the early leaf damage caused mostly by G. molesta.
The objective of this study was to determine the response of QTL in each generation during selection to develop inbred lines. The simulation program was written in Fortran. Magnitude of QTL effects, base population size, number of QTL assigned to population, and the allelic frequency for the positive allele at each major QTL were highly associated with number of generations to fixation of QTLs during selection. Populations with larger QTL effects and larger base population size had more individuals with fixed QTL. However, a smaller number of QTL assigned to population had a higher fraction of individuals with fixed QTL at each generation compared with more populations with QTL. This simulation study will help to design biological experiments for detection of QTL-marker association using inbred population and to determine optimum number of lines with fixed QTL during inbred line development. To complement this study, additional simulation should be need with abundant replicates, more various population sizes, magnitude of QTL effects, and recombination between markers and QTLs.
Since 1980's, many enterprises have constructed Strategy Information System and tried BPR, ISP. Also, they implemented ERP and practiced the Process Innovation and Six Sigma for Management Innovation in todays, Although most companies had provious good plans, but those are not satisfied. Because of failed to change management and continued next activity. Many Project for Process innovation are ended as disposal project in many case, if they want next project, they need a new plan which needs additional fund and re source. This paper studied Process Innovation and Six Sigma in many things and proposed new model for continued project on the master plan. Also it proposed next study subject about ERP Optimization and Harmonization after implemented ERP which is considered as next step of PI.
The Main Control Room(MCR) of Korean Next Generation Reactor(KNGR) has faced entirely new operation environment. The Computerized Procedure System(CPS) is completely different from existed Paper-based Procedure(PBP). The CPS which is improved by evaluation in this study is ready to be applied to the ergonomic foundations. In this study, we redesigned displays of the CPS as a Man-Machine Interface System(MMIS) to maximize human performance and to minimize human error and proposed an alternative display designs of the CPS applying principles related with MMIS.
This study focuses developing an effective mission strategy in a cyber culture to reach the new generation in Korea. It asks these important questions: "What are the barrier for the Korean churches in evangelism to the new generation?" "How can Korean churches change their Cyber culture in mission for the unchurched new generation?" In order to answer these questions, data was collected through questionnaires and interviews with members of the new generation in Korea. Both the characteristics of the new generation, and those of the emerging Cyber culture in Korea, were analyzed. Concerns for effective strategies of Korea church mission was an important issues in this study of how best to reach for Christ the Korean new generation. The writer's experience of mission in the Korean context led him to the strategy that the Korean churches need a multimedia mission approach using Cyber culture. Multimedia mission is a challenge for Korean churches seeking to reach the new generation. Korean churches need to be develop the mission strategies using multimedia appropriate for the Cyber culture of the new generation. Such multimedia must be part of an effective mission toward the new generation who embrace a Cyber culture.
The capacity and long life of gel electrolyte batteries is connected with gas recombination producting PbO2 and Pb electrode. We prepared with sulfuric acid gel electrolyte to know gel characteristics per density to assemble valve regulated lead-acid (VRLA) batteries. We studied on actions of sulphuric acid gel electrolyte by measuring electrolyte dispersion using Brewster-angle microscope (BAM), charge-discharge cycle, and electrode structure using scanning election microscope (SEM). Sulphuric acid density 1.210 showed excellent gel dispersion in sol condition, electrode condition after fifty cycles in this study.
본 연구는 최신 텔레메틱스 제품의 사용성 평가 및 운전자 생체신호 변이의 분석을 통하여 제품 사용 및 정보서비스의 HMI(Human Machine Interface) 문제점과 개선사항을 도출함으로서 차세대 자동차의 운전자 정보 체계(DIS: Driver Information System)에 대한 HMI 설계의 G/L을 제시하기 위한 것으로, 다양한 평가방법과 실험을 통하여 운전자가 텔레메틱스 제품을 사용하는데 있어서의 주관적, 객관적 작업부하 및 불편요인을 도출하였다.
The purpose of this study was to identify the pattern and perception of food consumption, mass restaurant use, drinking style, and food purchasing factors by cohort groups i. e., World Cup(W) generation, baby boom, and silent generation. Data were collected from 412 respondents including three generations by questionnaire method in April through May 2002. Analysis of variance and chi-square results indicate that there were significant differences among three generation groups for the pattern and perception of food consumption, the use of mass restaurant, preferred drinking style, and influencing factors for food purchasing. W generation are more likely to be influenced by sensibility factor than baby boom and silent generation. Considering food preference pattern, baby boom as well as silent generation prefer green vegetables than meats, and they must have Kimche when having meals. Similarities and differences in perceptional pattern types are discussed, and future implications for food and nutrition specialists and food marketers are provided.