This research aims to analyse consumers’ (Millennials and Gen Z) luxury consumption behaviour by focusing on the intrinsic and extrinsic motivations that drive consumption of luxury goods. Then, the study investigates whether they prefer to purchase offline or online for luxury goods. Lastly, it analyses which media most influences individuals when it comes to luxury consumption. An online survey is developed and distributed to Millennials and Gen Z. A first round of data collection took place in 2022 and a second round of data collection will take place at the beginning of 2024. Initial findings show that consumers are driven by intrinsic rather than extrinsic motivations when purchasing and who influences more when buying luxury online. Furthermore, it emerges that consumers prefer to shop offline, highlighting the importance of physical stores.
본 연구는 한국드라마의 특성이 재시청의도에 영향을 미치는 내재적 메커니즘을 검증함으로써 한국문화를 효과적으로 확산하기 위한 드라마 제작 전략을 제시하고 하였다. 이를 위해 드라마 <더 글로리>를 본 적이 있는 중국 시청자들을 대상으로 설문조사를 시행하고 최종 총 245부 유 효 표본으로 분석에 활용하였다. 분석 결과, 시청자들이 지각한 한국드라 마의 주연배우 특성, 주제 특성, 제작 특성, 화제성이 높을수록 재시청의 도와 한국문화 호감도가 높은 것으로 나타났다. 또한 시청자의 한국문화 호감도가 높을수록 재시청의도가 커지며, 드라마 특성이 한국문화 호감 도를 경유하여 재시청의도에 미치는 간접적 영향도 유의한 것으로 나타 났다. 이와 같은 연구결과가 시사하는 바는 첫째, 중국시장에서 호응을 얻기 위해서는 중국의 시청자가 선호하는 주연 배우, 스토리 주제, 제작 기법을 활용할 필요가 있으며, 둘째, 소셜미디어에서의 화제성을 중요시 해야 하고, 셋째, 드라마를 제작할 때 드라마로 한국문화를 가시화하여 보여줄 필요가 있다. 본 연구가 한국드라마의 중국 수출시장의 성장에 기여할 수 있기를 기대한다.
This study examined whether the perceptions of the theory of planned behavior (TPB) and individual and environmental factors related to healthy eating changed after the COVID-19 pandemic among adults living in Daqing, China. Data were collected through two rounds of online surveys conducted from April to May 2021 and from March to April 2023, using a questionnaire previously validated for use in Daqing. Using the snowball sampling method, 571 adult participants were recruited, most of whom were Daqing oilfield workers or members of their families. Multiple linear regression analyses were used to determine if the differences in the perceptions of the TPB and dietary environments exist during and after the pandemic after controlling for potential confounders. Scores of several subcomponents of TPB and mean scores of longterm intentions increased but scores of subcomponents and overall mean of motivation decreased after the outbreak. Multiple linear regression showed that only motivation for healthy eating decreased after the pandemic. Influenced by the pandemic, people increased their healthy eating behaviors. Nevertheless, as the pandemic subsided and the pace of life accelerated, people tended to choose convenient foods over healthy options. Consequently, the motivation for healthy eating has declined post-pandemic compared to during the pandemic.
This research examines how voluntary simplicity lifestyle can mediate the tourists’ COVID-19 anxiety and the tourism motivation during the COVID-19 pandemic and demonstrates how resilience can moderate the effect of the anxiety and pull motivations. The results show the effects of mediation and moderation on the relationship between anxiety and tourism motivations.
Over the past decade, the global apparel industry has witnessed an exponential growth of rental business. As consumers are increasingly aware of the environmental impact of over-consumption and garment waste, there is a new demand for apparel rental service as it helps reduce discarded garments to the landfill while satisfy consumers’ fashion needs This study examines the motivational factors that influence Generation Z consumers' attitudes and purchase intentions towards fashion rentals in China. Based on the theory of reasoned action, a survey was conducted with Generation Z consumers in mainland China. The findings suggested that economic benefits, ego defence, fashion orientation, experience value and sustainable value affect Chinese youngsters’ purchase intention to rent fashion-clothing. This empirical study contributes to a better understanding of the changing consumption attitudes and patterns of Generation Z consumers in China.
Online shopping has grown exponentially in the last decade, benefiting both consumers and companies. Among several advantages, online shopping lets consumers compare values and prices from different stores on multiple mobile devices in real time. In addition, for young people, it is a way of expressing their identity and independence.
This study explores internal and external factors that influence consumers’ novel food technology acceptance (NFTA). Findings suggest that the primary driver of the purchase intention of NFTA is hedonic motivation. Also, the level of trust in the food regulatory organizations can play a vital role in driving consumers’ NFTA.
Marine industry generates tons of waste, which is usually discarded or used for production of fish feed and low-value silage. However, marine residual raw materials (e.g., skins, heads, liver, and roe after fish gutting and processing) contain lipids rich in omega-3 fatty acid, which has several beneficial physiological effects such as maintenance of normal cardiac function, normal brain function, and normal vision. Food fortification with omega-3 fatty acid derived from marine residual raw materials can therefore provide health benefits and contribute to a circular food system. The current research explores consumer acceptance of the food fortified with microencapsulated fish oil derived from marine residual raw materials. Consumers may be hesitant to try these products due to food neophobia associated with tendency to eat foods with familiar ingredients. The idea of ingredients from normally discarded food parts may seem disturbing. However, there is a growing concern about low utilization of bioresources. Thus, conflicting goals may be in place and there is a need for research on motivations and barriers for consumption of this type of food. To address this, focus group interviews were conducted with 42 Norwegian consumers (7 groups, 4-7 participants each). The sample represented different age groups (20-55 years), genders, educational backgrounds, and income levels. Each participant received a compensation of ca. USD 30. The focus groups discussed food habits, attitude towards the fortified food and utilizing residual raw materials, and reasons for intake/no intake of such food. The interviews were transcribed and analyzed using the constant comparative method. The results indicate that the informants have limited experience with fortified food. However, they demonstrate positive attitude towards the foods fortified with microencapsulated fish oil and appreciate the utilization of residual raw materials. Health benefits are one of the important motivations. Still, the informants are concerned about the fishy taste, as the flavor is also quite crucial. Another barrier is an expected high price for such food. Adding fish oil may also be a problem for vegetarians and consumers with allergies. Thus, transparent information about the food ingredients is essential. The results also highlight the importance of food’s sensory characteristics. The current study advances understanding of the consumer acceptance of the food with residual raw materials (so far under investigated in the literature), and thus provides a basis for finding an efficient strategy for communicating its benefits to consumers. It also provides societal health benefits and positive environmental effects due to the increased intake of omega-3 and better utilization of unused bioresources.
The purpose of this paper is to explore underlying antecedents for inconspicuous luxury motivations by developing and testing a conceptual model under the self-concept mechanism with the influence of cultural capital. A questionnaire-based survey is used to collect data, and structural equation modeling is applied to analyze the data. Although growing interests in academia focus on the relationship between cultural capital and inconspicuous luxury, quantitative studies are scant. This research contributes to the literature by empirically investigating the impact of cultural capital in the relationship within the construct of consumers’ self-concept and inconspicuous luxury motivations.
As cryptocurrencies continue to gain viability as an asset class, institutional investors and publicly traded firms are beginning to enter into positions in digital currencies. While generating profits may be the primary purpose, corporations also wish to advertise to their stakeholders that they are keeping up-to-date with latest technological developments, trends, and cutting-edge investment opportunities in enhancing the wealth of the shareholders. The marketing and financial signals with the involvement in blockchain platforms and digital currencies intend to demonstrate the efficiency of corporate operations, and the agility in the utilization of the retained funds. What firms may not be considering however, is the effect these assets may have on their risk profiles. This paper aims at measuring the effect of digital currencies on the risk and returns of publicly traded companies, deciphering the motives behind holding a cryptocurrency as an asset, and determining whether one reason for holding is more impactful than another. Four largest publicly traded holders as well as four of the most prominent digital currencies are explored. The findings from the study contribute to the literature in corporate risk reporting, in marketing and financial motivations of digital currency holdings, and in digital currency risks. The conclusions of the study also make a case for firm transparency through detailed reports of the risk effects of digital currency holdings.
This study aimed to build on past findings about differences in personal walking experiences by demonstrating what elements were beneficial to participants with different walking habits. Accordingly, this study established the relationships between valued walking elements and people’s motivation to walk, by dividing participants into three groups: Group W for people with a walking habit, Group HW for people who walk occasionally but not regularly, and Group NW for people who do not walk habitually. Participants walked a familiar and an unfamiliar route with a wearable device that recorded their heart-rate variability and electrodermal activity. Changes in the biometric data helped to identify the defining moments in each participant’s walk. Participants discussed these moments in one-on-one interviews with a researcher to pinpoint their valued walking elements. As a result, this study classified walking elements into six themes: “Surroundings,” “Social,” “Exploration,” “Route Plan,” “Physical Exercise,” and “Mental Thinking.” A walking habit development model was made to show how “Route Plan” and “Exploration” were beneficial to Group NW, “Social” and “Surroundings” were beneficial to Group HW, and “Route Plan,” “Mental Thinking,” and “Physical Exercise” were beneficial to Group W.
The purpose of this study was to conduct a comparative study between Korea and the United States to examine anglers’ motivations, consumptive orientation, and the relationship between these two concepts. The following two research questions were explored: (1) whether there are significant differences in anglers’ motivations and consumptive orientation between Korea and the United States; and (2) what differences exist in the effects of anglers’ motivations on consumptive orientation between these two countries. The main research results are as follows. First, Korean anglers showed a higher level of consumptive orientation than American anglers. Second, a positive relationship between activity-general motivation and consumptive orientation was reported for Korean anglers while the relationship was opposite for American anglers. Study results imply that national angler surveys as well as public education and outreach programs are necessary to help anglers engage in sustainable fishing behaviors for effective fishery resources management.
본 연구는 게임 이용동기가 인터넷게임 사용장애에 미치는 영향을 분석하였다. 이를 위하여 한국콘텐츠진흥 원의 게임이용자패널(2014~2018)의 상반기 조사 5개 연도 자료를 활용하였다. 게임이용자패널은 초·중·고등 학교 학생 2,000명의 표본으로 구성되었으며, 1차 연도부터 5차 연도까지 연구에 참여한 778명의 응답을 분 석에 활용하였다. 응답자의 특성으로 성별은 남성 381명(49.0%), 여성 397명(51.0%)이었고, 학생 분포는 1차 연도 기준으로 초등학생 287명(36.9%), 중학생 273명(35.1%), 고등학생 218명(28.0%)으로 이루어졌다. 종속변 수인 인터넷게임 사용장애는 Kimberly Young의 인터넷중독척도를 게임사용에 맞게 수정한 20문항을 활용하 여 측정하였고, 독립변수인 게임 이용동기는 Nick Yee의 게임이용척도를 수정한 10문항을 활용하여 측정하 였다. 주요 분석방법으로 MIMIC 모형분석을 활용하였다. 분석 결과를 요약하면 다음과 같다. 첫째, 보상과 현실도피 동기의 게임 이용은 5개 연도 자료 분석 결과 일관적으로 인터넷게임 사용장애와 정적인 관계가 있었다. 둘째, 보상 동기의 게임 이용의 표준화 영향계수는 도피 동기의 게임 이용의 표준화 영향계수보다 더 높은 수준으로 나타났다. 셋째, 통제변수 중에서 높은 불안감 수준을 지니고 있을수록, 남성일수록 일관 적으로 인터넷게임사용장애 수준이 높은 것으로 나타났다. 이러한 분석 결과를 바탕으로 DSM-5 진단기준과 관련한 정책적, 실천적 제언을 논의하였다.
This paper describes Natural Language Processing techniques to extract patterns of destination image formation from Social Media postings. In a pilot study, we show how Twitter postings can be mined to uncover travel motivations and values for various travel destinations; we also explore the mental representations that underly these values and motivations. While this pilot study is subject to limitations, the results demonstrate that Twitter data is a compelling source of information about travellers and destinations.