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        검색결과 81

        76.
        2013.02 KCI 등재 서비스 종료(열람 제한)
        Body gesture Recognition has been one of the interested research field for Human-Robot Interaction(HRI). Most of the conventional body gesture recognition algorithms used Hidden Markov Model(HMM) for modeling gestures which have spatio-temporal variabilities. However, HMM-based algorithms have difficulties excluding meaningless gestures. Besides, it is necessary for conventional body gesture recognition algorithms to perform gesture segmentation first, then sends the extracted gesture to the HMM for gesture recognition. This separated system causes time delay between two continuing gestures to be recognized, and it makes the system inappropriate for continuous gesture recognition. To overcome these two limitations, this paper suggests primitive body model encoding, which performs spatio/temporal quantization of motions from human body model and encodes them into predefined primitive codes for each link of a body model, and Selective/Asynchronous Input-Parallel State machine(SAI-PSM) for multiple-simultaneous gesture recognition. The experimental results showed that the proposed gesture recognition system using primitive body model encoding and SAI-PSM can exclude meaningless gestures well from the continuous body model data, while performing multiple-simultaneous gesture recognition without losing recognition rates compared to the previous HMM-based work.
        77.
        2010.08 KCI 등재 서비스 종료(열람 제한)
        운문산 자연휴식년제구역 일원의 식물상과 용도를 파악하고자 2007년 11월부터 2009년 10월까지 월 평균 2회이상 조사하였다. 조사결과 운문산 일원에 분포하는 관속식물은 98과 304속 514종 3아종 68변종 20품종으로 총 605분류군이었다. 이중 희귀 및 멸종위기야생식물은 21분류군, 특산식물은 29분류군, 식물구계학적 특정식물종은 노랑무늬붓꽃과 천마 등 70분류군으로 나타났다. 귀화식물은 23분류군으로 나타났다. 용도별 구성은 식용 225분류군(37.2%), 약용 191분류군(31.6%), 관상용 64분류군(10.6%), 목초용 46분류군(7.6%), 목재용 18분류군(3.0%), 섬유용 14분류군(2.3%), 공업용 3분류군(0.5%)로 나타났다. 자연자원관리를 위하여 자연체험학습장으로 설정하여 불필요한 간섭을 최소화하고, 생태계의 변화에 대한 지속적인 모니터링을 통하여 효율적인 관리대책을 마련하는 방안이 요구된다.
        78.
        2010.08 KCI 등재 서비스 종료(열람 제한)
        As robots are no longer just working labors in the industrial fields, but stepping into the human's daily lives, interaction and communication between human and robot is becoming essential. For this social interaction with humans, emotion generation of a robot has become necessary, which is a result of very complicated process. Concept of mood has been considered in psychology society as a factor that effects on emotion generation, which is similar to emotion but not the same. In this paper, mood factors for robot considering not only the conditions of the robot itself but also the circumstances of the robot are listed, chosen and finally considered as elements defining a 2-dimensional mood space. Moreover, architecture that combines the proposed mood model and a emotion generation module is given at the end.
        79.
        2010.05 KCI 등재 서비스 종료(열람 제한)
        Finding a head of a person in a scene is very important for taking a well composed picture by a robot photographer because it depends on the position of the head. So in this paper, we propose a robust head tracking algorithm using a hybrid of an omega shape tracker and local binary pattern (LBP) AdaBoost face detector for the robot photographer to take a fine picture automatically. Face detection algorithms have good performance in terms of finding frontal faces, but it is not the same for rotated faces. In addition, when the face is occluded by a hat or hands, it has a hard time finding the face. In order to solve this problem, the omega shape tracker based on active shape model (ASM) is presented. The omega shape tracker is robust to occlusion and illumination change. However, when the environment is dynamic, such as when people move fast and when there is a complex background, its performance is unsatisfactory. Therefore, a method combining the face detection algorithm and the omega shape tracker by probabilistic method using histograms of oriented gradient (HOG) descriptor is proposed in this paper, in order to robustly find human head. A robot photographer was also implemented to abide by the 'rule of thirds' and to take photos when people smile.
        80.
        2009.11 KCI 등재 서비스 종료(열람 제한)
        Nowadays, many robots have evolved to imitate human social skills such that sociable interaction with humans is possible. Socially interactive robots require abilities different from that of conventional robots. For instance, human-robot interactions are accompanied by emotion similar to human-human interactions. Robot emotional expression is thus very important for humans. This is particularly true for facial expressions, which play an important role in communication amongst other non-verbal forms. In this paper, we introduce a method of creating lifelike facial expressions in robots using variation of affect values which consist of the robot’s emotions based on emotional boundaries. The proposed method was examined by experiments of two facial robot simulators.
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