In this paper, we aim to improve the output quality of a food 3D printer through optimized component design and implementation. Existing 3D printers produce customized outputs according to consumer needs, but have problems with output speed and poor quality. In this paper, we aim to solve this problem through optimized design of unit parts such as the extruder, nozzle, guide, and external case. Fusion 360 was used for element design, and in the performance evaluation of the implemented system, the average precision was 0.06mm, which is higher than the non-repeatable precision of ±0.1㎜ of other products, and the feed speed of the existing system was evaluated to be more than twice as fast, from 70mm/s to 140mm/s. In the future, we plan to continuously research output elements that can produce texture and color and device control methods for convenience.
ㅊThis study aims to analyze fashion design cases using traditional elements based on the research and analysis of traditional folk cultural paper-cutting crafts in China, and to expand the area of fashion design using traditional elements by developing 3D digital fashion design. For herein, the techniques and characteristics of Chinese paper-cutting crafts were investigated. This survey facilitated an analysis of the formative characteristics of battery crafts in contemporary fashion design. As for the analysis case, the case of using battery crafts expressed in modern fashion for 10 years from 2010 to 2024 S/S was selected. The results are as follows. First, the typical characteristics of Chinese paper cutting technology—relief, micro-carved, combined with relief and micro-carved expressive techniques of engraving art effect— can be explored by analyzing contemporary fashion case collections through the perspective and trend of leading traditional culture. Second, in the traditional paper cutting process, most paper-cutting works are expressed in red, but white and black are mainly used in fashion, in addition to the active use of the five colors. Third, the characteristics of contemporary fashion patterns primarily utilize the paper-cutting process, incorporating elements such as plants, animals, and geometric patterns. Fourth, the utilization of paper cutting in 3D digital design offers time and economic benefits, allowing for quick adjustments to various design developments. In contemporary fashion, it is expected that the use of paper cutting can provide useful creativity and value for the inheritance and modernization of traditional culture.
본 연구에서는 Text-to-3D 생성형 AI 기술을 활용하여 메타버스 방 꾸미기 게임의 프로토타 입을 설계하고 구현하고자 하였다. <Roblox>와 <Minecraft>와 같은 가상 현실 기반의 메타버 스 게임은 사용자를 단순한 플레이어에서 창작자인 크리에이터로 발전할 수 있게 하였고 이러 한 재미 요소는 대중적인 인기에 이바지하였다. 생성형 AI는 데이터와 패턴을 기반으로 다양 한 형태의 미디어 콘텐츠를 쉽게 생성할 수 있으며, 게임 개발에도 마찬가지로 유용하다. 이러 한 생성형 AI를 통한 콘텐츠 제작은 시간과 비용을 절약할 뿐만 아니라 결과적으로 콘텐츠의 품질을 높이고 다양성을 확보할 수 있다. 본 연구에서는 언리얼 엔진의 네트워크 프레임워크 를 활용한 리슨 서버(Listen-Server) 방식으로 방 꾸미기 게임을 설계 및 구현하였다. 이 게 임의 핵심 시스템은 메타버스에서 사용자가 쉽게 생성형 AI로 3D 모델을 생성하고, 자신의 방 에 배치할 수 있게 하는 것이다. 본 연구를 통해 코딩 기초 이해는 물론 좀 더 쉬운 방법으로 3D 오브젝트 생성을 통해 사용자가 원하는 메타버스 플랫폼 제작을 가능하게 하며 이러한 과 정은 사용자뿐만 아니라 동시에 창작자의 역할로 이용자의 주체성, 창의성, 의사소통 능력 등 을 향상할 가능성을 찾고자 한다. 그뿐만 아니라 기본적인 코딩 학습을 이해함으로써 사용자 의 창작 활동에 기회를 확장할 뿐만 아니라 메타버스 콘텐츠 개발에 이바지하고자 한다.
The gaming industry is experiencing rapid growth due to recent advances in technology. Game engines such as Unity and Unreal are being actively utilized. These game engines offer a variety of plugins to naturally extend the functionality of the engine. Among them, innovations in 3D graphics technology have made game characters more expressive and enhanced the user experience. However, traditional 3D modeling approaches can sometimes bring limitations and challenges. In particular there are problems with the representation of fine details when utilizing general photos through AI scanning. This paper aims to overcome these difficulties by designing and implementing a game 3D character generation framework using Stable Diffusion. By improving the creation process by utilizing concept art images without hairstyles, it enables fast and efficient character creation. The application of this framework allows for faster and more consistent character creation with fewer steps in the creation process and helps game developers to adapt characters to the engine more easily and quickly. In addition, we verified the effectiveness and scalability of the 3D game character data generated by Stable Diffusion by checking the animation behavior in the game engine.
This study analyzes traditional women’s Hu costumes of the Tang dynasty, and deploys a creative fashion design to converge contemporary and traditional styles. In this costume, women wear a robe with striped or plain patterns in the lower part of the pants, and it appears frequently in red and yellow colors. Depending on the sleeve, it is either a round collar or a turn down collar robe. In the Hu hat, the huntuomao and juanyanxumao were leather and mili and weimao were used to prevent the sand from flowing. This study uses the CLO 3D program with the “moment” theme based on the Hu costume for women to deploy 4 pairs of fashion design and to produce works for 2 pairs. The 3D virtual clothing program demonstrates important effects in design deployment and pattern arrangement through its efficiency and convenience of clothing production. The CLO 3D program was closely combined with the 2D design and the 3D affect, and it heightened the efficiency in saving the processing time and energy of the sample clothes. Through facilitating the 3D digital fashion design, the production may reduce time needed and contribute to an effective economy, and it may compare digital fashion design to actual products as well as illustrate the potential of digital fashion design.
This study aims to use Art brut works—the artwork of the socially underprivileged and alienated—to influence social roles in fashion design, employing a formative expression method to promote social acceptance of diversity in the industry. The research method involved investigating Art brut’s concept and evolution in domestic and foreign literature and previous studies. The formative characteristics of the movement were derived by analyzing the works of Art brut artist Johann Hauser. One hundred and twenty images of Johann’s work were collected through online sources like the Gugging Museum’s website, Christian Berst Gallery’s website were developed as fashion design using the CLO 3D program. The formative characteristics of Johann’s works appeared to be transparent overlapping, divisional decorativeness emphasized simplicity, and vibrant chromaticity. Based on this analysis, the results of the 3D digital fashion designs were as follows. First, the characteristics of the atypical objects and figures in Johann’s works were applied to the design silhouette, revealing a uniquely beautiful form. Second, Johann used a method in which numerous line shapes overlap and fill the area. The point of connecting the work is expressed as a graphic pattern by decorating the lines of the hem and hem of the garment with piping or attaching overlapping straps on top of pants and dresses. Third, the combination of overlapping colors used in Johann’s work is a color block design of fashion, which utilizes the formative fun.
본 논문에서는 3차원 엮임 재료의 유체투과율 향상을 목적으로 수치해석 데이터 기반의 물성치 회귀 분석 및 최적설계를 소개한다. 우선 3차원 엮임 재료를 구성하는 와이어 사이의 간격을 결정하는 배율 계수를 매개변수화 하여 다양한 배율 조합을 가지는 수치 모 델을 생성하였고, 전산 수치해석을 통해 계산된 각 모델의 체적 탄성계수, 열전도 계수, 유체투과율 데이터를 이용하여 다항식 기반의 회귀 분석을 수행하였다. 이를 사용해서 체적 탄성계수와 유체투과율 사이의 다목적함수 최적설계를 통한 파레토 최적해를 도출하였 으며, 두 물성치가 서로 상충 관계에 있음을 확인하였다. 한편 3차원 엮임 재료의 열전달 효율을 높이기 위해서 유체투과율을 최대화 시키는 것을 목적으로 경사도 기반 최적설계를 수행하였고, 제약조건인 체적 탄성계수의 크기별 유체투과율의 변화율을 분석하였다. 그 결과 설계자가 원하는 최소한의 강성을 가지는 최대 유체투과율 설계 모델을 얻어낼 수 있음을 확인하였으며, 회귀 방정식을 통해 서 얻어진 설계가 높은 정확도를 가지고 있음을 추가적으로 검증하였다.
최근 토목공학 분야 내 현장조건을 구현할 수 있는 스마트 건설 기술의 요소기술로서 3D 프린팅 기술의 적용 분야 가 확대되고 있다. 센서기술의 보조도구, 모듈러 시공상 적용 등으로 다양하게 활용되고 있는 가운데 3D 프린팅 기술을 단순 부재 제작이 아닌 각각의 부재들이 최대 성능을 발휘할 수 있는 최적설계 도출 방안으로 활용하고자 한다. 이를 위해 3D 프린 팅 재질인 필라멘트를 활용하더라도 신뢰성 있는 최적설계가 도출이 가능한지에 대한 연구가 선행되어야 하며, 이에 본 연구에 서는 지반보강재 중 하나인 지오셀 관련 선행연구 결과와 필라멘트의 물성치가 적용된 해석 결과와의 비교를 통해 재료적 신뢰 성을 검증하고자 한다. 해석 결과, 지오셀 구성요소에 따른 보강성능의 경향이 기존 선행연구 결과와 일치함을 확인하였기에 필 라멘트를 활용하더라고 충분히 신뢰성 있는 최적설계가 도출이 가능할 것이라 판단된다.
In this study, we aimed to apply 3D digital printing to basic clothing production and to propose futuristic fashion design and production methods that correspond to contemporary trends. Literature on future trends, dynamism, mechanical aesthetics, and experimentalism were used to define the characteristics of “futurism.” Based on theoretical considerations about futurism, we created fashion designs using 3D digital printing methods. These designs were produced using the aesthetic characteristics of futurism; the 3D digital clothing program; and application of digital printing technologies to futuristic silhouettes, colors, and materials. The results were as follows: First, with the application of futurism as a fashion motif, we pursued collaboration between artistic work and fashion, and we then explored the possibility of creative expression. Second, harmony between achromatic and chromatic colors revealed even better dynamism and activeness, and the potential to express dynamism was observed. Third, with the development of fashion design processes based on 3D digital printing methodologies, it was found to be possible to eliminate the limitations of time and space, solve problems related to limited budget or communication, and positively influence the fashion industry by enhancing convenience and diversity. Fourth, with the development of fashion design that utilizes digital printing, it was found that problems related to time, space, or limited budget were able to be solved, as compared to the use of traditional printing and image reproduction.
The aim of this study was to develop Jiangxi Nuo masks using 3D digital fashion design technology and suggest various ways to utilize traditional culture based on the characteristics of Nuo masks, a traditional Chinese artifact of intangible cultural significance. The researchers conducted a literature review to gather information about Nuo culture and masks that could represent Jiangxi. Features of the masks were analyzed and classified. The result are as follows. First, the symbolic characteristics of Jiangxi’s Nuo masks can be divided into those based on their origin and history, the user’s social status, and the notions of primitive beliefs of the chosen people, such as naturism and totemism. Second, Nuo masks’ splendid decorations convey meanings such as luck, the bixie, longevity, wealth, and peace in the family. Third, playfulness in mask-making is about dismantling the original form of the mask, re-creating it through application. Fourth, the masks express primitiveness mostly by conserving the wood’s original color or material. The initial masks carved to represent images of figures aptly deliver the primitive forms and images of Nuo culture. In this study, Nuo masks were developed and produced using the 3D digital technology CLO 3D by adopting the expressive characteristics and applying design methods such as asymmetricity, exaggeration, and modification. The results of this study demonstrate the possibility of creating diverse as well as economical designs through the reduction of production.
The purpose of this study was to develop a 3D mesh-type impact protection pad with excellent motion adaptability and functionality by applying 3D printing technology. The hexagonal 3D mesh, which constitutes the basic structure of the pad, comprises two types: small and large. The bridge connecting the basic units was designed as the I-type, V-type, IV-type, and VV-type. After evaluating the characteristics of the bridge, it was found that the V-type bridge had the highest flexibility and tensile elongation. The hip joint pad and knee pad were completed by combining the hexagonal 3D mesh structure with the optimal bridge design. The impact protection pad was printed using a fused deposition modeling-type 3D printer with a filament made of thermoplastic polyurethane material, and the protection pad’s performance was evaluated. When an impact force of approximately 6,500N was applied to the pad, the force attenuation percentage was 78%, and when an impact force of approximately 8,000N was applied, the force attenuation percentage was 75%. Through these results, it was confirmed that the 3D-printed impact protection pad with a hexagonal 3D mesh structure connected by a V-shaped bridge developed in this study can adapt to changes in the body surface according to movement and provides excellent impact protection performance.
This study explores the possibility of creating new experimental hanbok designs by accommodating the latest world fashion trends and the changing needs of consumers, in order to attempt to overcome the limitations of traditional Korean fashion design. To do so, We analyze works by contemporary Korean fashion designers to investigate current developments in Korean fashion design and to identify areas of improvement within hanbok design. The results show that most contemporary hanbok designs repeat stereotypes of traditional hanbok with minor modifications. So there arises a need to create new hanbok designs that are clearly distinct from traditional hanbok but also maintain its core features. To develop such designs, I apply the techniques of deconstruction fashion, which allow making experiments with form, composition, and materials use to realize new aesthetics. The use of CLO 3D fashion design software also proves to be very efficient for developing experimental designs. The study results make meaningful contributions to the development of virtual clothing and 3D fashion for hanbok, particularly as metaBUS, a cloud-based research synthesis platform, is rapidly gaining ground, and reality and virtual reality are increasingly mixed in everyday life. This attempt at 3D design of hanbok is expected to trigger more creative experimentation in hanbok design.
PURPOSES : The purpose of this study is to contribute to the utilization of standards while considering the possible upgrade of a local system as a subject of the application. Therefore, this study aims to explore the possible application of LandInfra for a local road management (maintenance) system in the context of enabling the basis of 3D geospatial road information management in Korea.
METHODS : Based on a review of related literature and international standards, an analysis of the current system is performed. After reviewing the LandInfra standard, an examination of corresponding classes between each data model (HMS and LandInfra) is performed for the mapping process. After the mapping process, a data model of the LandInfra-based HMS pavement data model is proposed.
RESULTS : To apply the LandInfa to the HMS pavement part, an examination of each data model is performed. After this procedure, a LandInfra-based HMS pavement database schema is proposed in the context of enabling 3D geospatial road information management and maintenance, particularly for pavement management information.
CONCLUSIONS : This paper presents how the LandInfra international open geospatial standard can be applied to the local road management system (HMS pavement part). As a result of this study, the LandInfra standard could be applied to the HMS; however, an encoding of the standard is required for conformance. Thus, further studies would be the encoding of the proposed data model for conformance with InfaGML encoding standards. In addition, a system prototype may be needed for complete application.
This study aims to develop a hanbok design method in response to recent changes in consumption trends that emphasize new aesthetic and cultural values, which contrast with the existing cultural order and repetitive normative styles in fashion designing. With this in mind, our study explores the main features of deconstruction fashion design as a theoretical guide for developing a methodology for deconstruction hanbok design, on the basis of which new, experimental and creative hanbok design works can be produced. To do this, we first investigate current trends in hanbok design and changing concepts of Korean fashion design through literature review of previous studies. Secondly, we explore deconstructionism and analyze its features to lay down the foundation for a post-modern approach in hanbok design. As the result of analysis, the main features of deconstruction fashion design are summarized as the following: 1) non-finishing, 2) decomposing and recomposing, 3) recycling, 4) transparent, 5) grunge, 6) flattening, and 7) exaggeration. Based on the identified core features of deconstruction fashion design, we develop a creative method of hanbok design in the context of modern Korean fashion design. Finally, we show five design outputs via a 3D digital fashion design process using the CLO3D software program.
목적 : 본 연구는 렌즈를 향해 입사하는 광선의 구면수차를 제거하기 위해 광선추적법과 스넬의 법칙을 사용하 여 계산과정을 유도하여 렌즈를 설계하였다.
방법 : 스넬의 법칙을 활용하여 렌즈의 초점이 한 점으로 진행하도록 역산하여 설계하는 과정을 거친 후 광학 시뮬레이션 소프트웨어인 SPEOS를 활용하여 수치를 측정하였다.
결과 : 렌즈의 입사각에 따라 렌즈의 후면 곡률반경이 변화하였고, 일정 입사고에 도달하였을 때 렌즈 후면의 곡률반경이 구면수차 보정함으로 인해 일정 입사고 이전의 값에서 변화하는 구간이 발생하였다.
결론 : 본 연구를 통해 구면수차를 제거하는 렌즈를 스넬의 법칙과 광선추적의 방식으로 설계하여 광학 시뮬레 이션 소프트웨어를 통하여 구현하였다. 이를 통하여 스넬의 법칙을 이용한 광선 추적방식의 설계가 구면수차를 제 거한 비구면렌즈의 제작에 있어서 도움이 될 것으로 기대한다.
The purpose of this study was to establish the optimum experimental conditions by investigating the relationship between the nine experimental conditions using Taguchi technique. Through experiments, we found that the weight, thickness, and length of the sample were most affected by the angle at which the sample was installed, while the width had the largest influence on the sample's x-axis and the inner diameter. It was confirmed. Therefore, through this experiment, it was confirmed that the installation angle of the product had the greatest influence on the error occurrence of the product during 3D printer processing.
Construction of irregular-shaped concrete structures requires a lot of time and money. To reduce the cost and time, the F3D(Free-Form Formwork 3D Printer) technology was adopted in manufacturing EPS(Expanded Polystyrene) formwork for irregular-shaped concrete structure. To design EPS formwork precisely, lateral pressure acting on irregular-shaped formwork and deformation of EPS form liner should be evaluated. However, in current Korean formwork standard, there are no standards for irregular-shaped formwork as it includes a lot of complex variables. For this reason, several researchers developed 3-dimensional finite element analysis model to calculate lateral pressure exerted by fresh concrete. In this study, deformation of irregular-shaped EPS formwork and lateral pressure acting on formwork was examined using finite element analysis model.