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        검색결과 447

        181.
        2013.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The growing logistics strategy of a company is to optimize their vehicle route scheduling in their supply chain system. It is very important to analyze for continuous pickups and delivery vehicle scheduling. This paper is a computational study to investigate the effectiveness of continuous pickups and delivery vehicle routing problems. These scheduling problems have 3 subproblems; Inbound Vehicle Routing Problem with Makespan and Pickup, Line-haul Network Problem, and Outbound Vehicle Routing Problem with Delivery. In this paper, we propose 5 heuristic Algorithms; Selecting Routing Node, Routing Scheduling, Determining Vehicle Type with Number and Quantity, and Modification Selecting Routing Node. We apply these Algorithms to S vehicle company. The results of computational experiments demonstrate that proposed methods perform well and have better solutions than other methods considering the basic time and due-date.
        4,300원
        182.
        2013.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Micro-transaction based payment model has been a key revenue model in social network game on mobile platform. The paper proposes micro-transaction based payment model based on 4P marketing strategy which have been widely used for merchandise marketing. The research will be contributed to building a systematized micro-transaction based payment model and marketing strategy for mobile social network game.
        4,300원
        183.
        2013.05 구독 인증기관 무료, 개인회원 유료
        District heating is a system of distributing heated water from centralized facilities to local homes and buildings. In this paper, we model the distribution planning problem as a supply chain planning problem and propose an explicit column generation algorithm to handle large scale data as well as nonlinear constraints. The algorithm has been successfully applied to a Korean district heating company and the computational experiments show that the integrated operation of district heating network improves the total profit compared to the previous isolated network operation.
        4,000원
        184.
        2013.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구의 목적은 언어네트워크분석을 이용하여 야외지질학습에서 학생들의 퇴적암에 대한 개념 구조 변화를 알아보기 위한 것이다. 이를 위하여 고등학생 15명을 대상으로 퇴적암에 대한 정의, 분류, 생성과정 및 특징을 묻는 개방형 문항을 개발하였으며, 이 텍스트 자료를 언어네트워크분석법을 통해 분석하였다. 그 결과 첫째, 야외지질학습을 통해 학생들의 퇴적암에 대한 개념 구조는 사전에 비해 사후에 크게 확장되었다. 둘째, 학생들의 개념 구조를 구성하는 하위 클러스터는 서로 긴밀하게 연결되어 있는 '작은 세상 네트워크'를 형성하였다. 셋째, 학생들의 개념 구조의 규모는 수개월이 지난 후 감소하였지만, 하위 클러스터의 연결 상태는 그대로 유지하고 있었다.
        4,600원
        185.
        2013.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구의 목적은 과학영재들의 소집단 활동에서 집단 내 의사소통 지위와 언어네트워크와의 관계를 알아보기 위한 것이다. 이를 위하여 과학영재들을 대상으로 5명을 한 단위로 하는 7개 소집단을 구성하고, 이들에게 지구의 밀도 구하기라는 주제로 토론활동을 하였다. KrKwic과 UCINET 6.0 for Windows를 활용하여 집단 내 의사소통 지위와 언어네트워크를 분석하였다. 그 결과 집단 내 선도자의 언어네트워크는 방관자들에 비해 높은 단어 사용 빈도, 낮은 컴포넌트 비율, 높은 밀도를 나타내었다. 이는 선도자들이 방관자들에 비해 응집된 지식을 소유하고 있으며, 문제해결을 위해 방관자들보다 많은 양의 지식을 인출하고 있음을 의미한다. 이런 결과는 과학영재들의 인지수준의 평가와 소집단 활동에서의 집단 구성에 활용할 수 있을 것이다.
        4,600원
        188.
        2013.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Users of smart-phone based social network game are rapidly increasing. However, there are few researches for smart-phone based social network game. In this paper, we analysed factors affecting the user satisfaction for smart-phone based social network games through empirical testing. As a result, convenience and social presence were found to have positive effects on the user satisfaction of social network game. This study provides practical suggestions for developers of social network game to invigorate the smart-phone based social network game market, such as improved additional investment for simple game interface, easy game rule, additional interactive services.
        4,000원
        189.
        2013.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Because of advent of social network, not only many applications have been introduced but also many relationships have been made newly and rapidly. That one of the biggest factors of being made many relationships is plurality of social network game. Moreover the researches of EEG based game are increasing along with cheaper EEG (electroencephalogram) devices. Through Brain biofeedback training, peoples can gain concentration degrees and postpone Alzheimer's disease which have been became an object of public concern in aging society. In this paper, we proposed SNS-based game using EEG. Using BCI we can understand the degree of user's concentration and it will be used in SNS-based game. Our EEG-based SNS game will be used to postpone Alzheimer's disease and the thanks of nature of SNS, people can be leveraged to using the game to compete to others.
        4,000원
        190.
        2013.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recently, the online and mobile game markets are enjoying a boom due to the wide use of the smartmedia, while the traditional video games have lost their popularities. While the use of the smartmedia based game increased, the game development companies participated directly in the circulation through the app market or the social platform. And, the competition of the related companies is expanded to the IT industry and SNS provider. As the success of the casual game led the development of online game industry, the social network game leads the development of mobile game industry along with the appearance of the smartmedia. In this paper, we analyze the key to success of the casual game represented by the Maple Story and Kart Rider and the social network game represented by the Anipang and Dragon Flight. From that, we drew the key to success that must have the succeeded game from the immersion view and we can provide some valuable strategies to the game company to succeed with the social network game.
        4,000원
        191.
        2012.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        부분 유료화 판매 모델은 현재 큰 성장세를 보이고 있는 모바일 소셜 네트워크 게임의 대표적인 소액 결재 기반 과금 방식이다. 본 논문에서는 기존 온라인 게임, PC 기반 소셜 네트워크 게임의 부분 유료화의 사례를 통해 그 차이점을 분석하고, 모바일 환경에서 동작하는 소셜 네트워크 게임의 유료화 모델을 상품 마케팅 분야에서 검증 받은 STP전략과 4P전략 관점에서 체계화 하였다. 본 논문은 모바일 소셜 네트워크 게임의 부분 유료화 모델 가이드라인을 제시함으로써, 앞으로 성장이 예상되는 모바일 플랫폼에서 소셜 네트워크 게임의 효과적인 부분 유료화 서비스 디자인에 기여 할 수 있을 것으로 예상된다.
        4,200원
        193.
        2012.11 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this paper is to explain the horizontal structure of Prelude, Op. 74, No. 4 by Skryabin objectively and logically by utilizing transformational networks to analyze the voice leading of this music. David Lewin explained transformational relations in musical space through a visual graph called a network and introduced a frame of analysis which simplified complicated aspects of music. There were other methods that analyse horizontal voice leading in atonal music by means of Lewin's transformational theory. Of these methods, Henry Klumpenhouwer's ‘transformational networks’ and Shougn J. O'Donnell's ‘dual transformation’ have been adopted as a primary analytical method for this article. The network of Prelude, Op. 74, No. 4 by Skryabin is composed of eleven types of set classes, made up of transposition transformation. The network has verified the similarity between pitch classes by utilizing isography, which shows its pitch-class contents. In this article, I hope to show that atonal music composition has a delicate structure.
        7,700원
        194.
        2012.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This purposes of this study were to explain consumer attitudes and purchasing behaviors towards agricultural products using a social network service and to determine the influencing factors such as experience, technology ability, innovation, self-efficacy, perception of usefulness, perception of trust, attitude, purpose of purchase and individual characteristics on them. We analyzed the survey data set, using the ‘logit model’, ‘simultaneous equation model’, and ‘LISREL-Type model’ In this study, the results obtained are summarized as follows. The result for the comprehensive statement of “Trust” was the biggest influence on the purchase agricultural products using the social network service. Therefore, in order to expand agricultural e-commerce using SNS, trust should be to the fore of marketing and publicity campaigns, in order to promote and stabilize the market.
        4,000원
        195.
        2012.08 KCI 등재 구독 인증기관 무료, 개인회원 유료
        PURPOSES : The purpose of this study is to check the possibilities of traffic pattern analysis using MatSIM for urban road network operation in incident case. METHODS : One of the stochastic dynamic models is MatSIM. MatSIM is a transportation simulation tool based on stochastic dynamic model and activity based model. It is an open source software developed by IVT, ETH zurich, Switzerland. In MatSIM, various scenario comparison analyses are possible and analyses results are expressed using the visualizer which shows individual vehicle movements and traffic patterns. In this study, trip distribution in 24-hour, traffic volume, and travel speed using MatSIM are similar to those of measured values. Therefore, results of MatSIM are reasonable comparing with measured values. Traffic patterns are changed according to incident from change of individual behavior. RESULTS : The simulation results and the actual measured values are similar. The simulation results show reasonable ranges which can be used for traffic pattern analysis. CONCLUSIONS : The change of traffic pattern including trip distribution, traffic volumes and speeds according to various incident scenarios can be used for traffic control policy decision to provide effective operation of urban road network.
        4,200원
        196.
        2012.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        페이스북과 같은 개방적 플랫폼 정책을 유지해 온 소셜 네트워크 서비스는 새로운 개념의 다면시장을 창출하였고, 이러한 다면시장은 오늘날 다양한 비즈니스 현장에서 접목되고 있다. 이중에서도 소셜 네트워크 서비스와 접목한 게임 산업은 소셜 네트워크 게임 이라는 새로운 비즈니스 분야를 창출하였다. 본 논문은 다면시장을 중심으로 성장해 온 소셜 네트워크 게임의 흐름을 고찰함으로 향후 소셜 네트워크 게임의 새로운 흐름을 예측해 보는 것이 목적이다. 특히 지금까지 각각의 게임 기능 및 서서비스 중심으로만 접근해 온 연구 흐름을 전체적인 게임 산업 관점에서 고찰함으로 미래의 소셜 네트워크 게임이 어떤 방향으로 발전해 나갈 것인지에 대한 방향성을 제시하고자 한다. 본 논문은 향후 소셜 네트워크 게임 서비스를 준비하고 있는 현장 기업들에게 중요한 준거점 역할을 할 수 있을 것으로 기대한다.
        4,300원
        197.
        2012.05 구독 인증기관 무료, 개인회원 유료
        한정된 자원과 환경보호에 대한 중요성이 점차 증가됨에 따라 제품을 회수하여 재사용하는 회수물류가 기업업체의 관심을 끌기 시작하였다. 이러한 문제점을 인식하여 회수가능하며 회수 시 부피를 줄여서 회수비용을 절감할 수 있는 회수용 접이식 플라스틱 박스의 개발이 본격화 되고 있다. 본 논문에서는 회수용 접이식 플라스틱 박스의 재사용 네트워크의 모델을 제안하고, 수치실험을 통해 제안한 모델의 최적을 구하여 이 모델의 적합성과 실용성을 검증하고 이에 근거하여 최적의 운영책을 제시하였다.
        3,000원
        200.
        2012.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
         ,  , Understanding the ecological complexity and habitat of a species are crucially important to conserve an endangered species. This study evaluated the patch network ecology of the endangered species Parnassius bremeri. The results indicated that 188 individuals were captured and 220 were recaptured, respectively. The sex ratio of female: male was 42:146, males were four times more abundant than females. The average longevity of an adult was 3.93 ± 3.93 days (male, 4.0 ± 3.9, female, 2.5 ± 1.0 days), the maximum longevity was 14 days for males and 13 days for females, respectively. Therefore, the expected longevity of males was longer than that of females. The average emigration distance for the species was 377 m, and the maximum emigration distance was 1550 m. The analysis of patch connectivity and individual colonization revealed that the ideal distance between patches was about 300 m. Moreover, a >, 600 m patch distance decreased the colonization rate severely. We also observed higher immigration and emigration between patches that were clustered in close proximity. This leads us to conclude that a higher number of patches at a close distance is best suited for P.bremeri. We find these results to be crucial to determine a policy to protect and conserve this endangered species.
        4,000원