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        검색결과 26

        1.
        2023.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, the biogeochemistry management (BGC-MAN) model was applied to North and South Korea pine and oak forest stands to evaluate the Net Primary Productivity (NPP), an indicator of forest ecosystem productivity. For meteorological information, historical records and East Asian climate scenario data of Shared Socioeconomic Pathways (SSPs) were used. For vegetation information, pine (Pinus densiflora) and oak (Quercus spp.) forest stands were selected at the Gwangneung and Seolmacheon in South Korea and Sariwon, Sohung, Haeju, Jongju, and Wonsan, which are known to have tree nurseries in North Korea. Among the biophysical information, we used the elevation model for topographic data such as longitude, altitude, and slope direction, and the global soil database for soil data. For management factors, we considered the destruction of forests in North and South Korea due to the Korean War in 1950 and the subsequent reforestation process. The overall mean value of simulated NPP from 1991 to 2100 was 5.17 Mg C ha-1, with a range of 3.30-8.19 Mg C ha-1. In addition, increased variability in climate scenarios resulted in variations in forest productivity, with a notable decline in the growth of pine forests. The applicability of the BGC-MAN model to the Korean Peninsula was examined at a time when the ecosystem process-based models were becoming increasingly important due to climate change. In this study, the data on the effects of climate change disturbances on forest ecosystems that was analyzed was limited; therefore, future modeling methods should be improved to simulate more precise ecosystem changes across the Korean Peninsula through processbased models.
        4,500원
        2.
        2023.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In order to solve the rapidly increasing domestic delivery volume and various problems in the recent metropolitan area, domestic researchers are conducting research on the development of “Urban Logistics System Using Underground Space” using existing urban railway facilities in the city. Safety analysis and scenario analysis should be performed for the safe system design of the new concept logistics system, but the scenario analysis techniques performed in previous studies so far do not have standards and are defined differently depending on the domain, subject, or purpose. In addition, it is necessary to improve the difficulty of clearly defining the control structure and the omission of UCA in the existing STPA safety analysis. In this study, an improved scenario table is proposed for the AGV horizontal transport device, which is a key equipment of an urban logistics system using underground space, and a process model is proposed by linking systematic STPA safety analysis and scenario analysis, and UCA and Control Structure Guidelines are provided to create a safety analysis.
        4,000원
        3.
        2023.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구는 교수자가 학습자를 위해 긍정적 가치탐색을 효과적으로 적용할 수 있도록 4D 프로세스 기반 학습모형을 개발하고 학습유형을 분류하여 연구하는 것을 목적으로 하였다. 긍정적 가치탐색 교육 방법은 학습자의 사고방식과 행동 변화에 효과적이다. 또한, 의미와 가치발견에 중점을 둔 강점 기반 접근을 통해 학습 참여를 증진하고 지속 가능한 학습 환경과 배움을 실현할 수 있다. 이러한 교육적 효과는 긍정적 가 치 탐색의 4D 프로세스를 토대로 한 활동으로 이루어진다. 교육 현장에서 긍정적 가치탐색 4D 프로세스 를 보다 유용하게 활용하기 위해서는 교육목표와 지향하는 역량개발에 따라 4D 프로세스에 적합한 학습 유형 분류와 체계적이고 구조화된 학습모형 개발이 필요하다. 본 연구는 4D 프로세스 기반 4가지 학습유 형을 구조화하여 학습모형을 개발하고 모형타당화를 진행하였다. 4D 프로세스 기반 학습모형 구성요소 도 출은 선행 문헌의 검토와 분석을 통해 이루어졌고, 구성요소의 구조화는 사례연구를 통해 진행하였다. 그 리고 해당 분야 전문가 검토를 통한 타당성 평가를 3차에 걸쳐 실시하였다. Discover, Dream, Design, Destiny 4D 프로세스는 탐색과 발견, 사고와 상상, 공유와 구성, 발표와 실천으로 개선되어 적용되었다. 학습에 적합하도록 보완된 4D 프로세스는 도달할 학습 목표와 개발할 학습자의 역량에 따라 탐구형, 창의 형, 과제해결형, 실천형으로 세분화하여 개발되었다. 개발된 학습모형에서의 학습유형은 다양한 교육 환경 에 맞게 긍정적 가치탐색 활동이 선택적으로 운영될 수 있다는 이점이 있다.
        6,300원
        4.
        2022.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Recently, many studies have been conducted to improve quality by applying machine learning models to semiconductor manufacturing process data. However, in the semiconductor manufacturing process, the ratio of good products is much higher than that of defective products, so the problem of data imbalance is serious in terms of machine learning. In addition, since the number of features of data used in machine learning is very large, it is very important to perform machine learning by extracting only important features from among them to increase accuracy and utilization. This study proposes an anomaly detection methodology that can learn excellently despite data imbalance and high-dimensional characteristics of semiconductor process data. The anomaly detection methodology applies the LIME algorithm after applying the SMOTE method and the RFECV method. The proposed methodology analyzes the classification result of the anomaly classification model, detects the cause of the anomaly, and derives a semiconductor process requiring action. The proposed methodology confirmed applicability and feasibility through application of cases.
        4,500원
        5.
        2022.10 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Ball stud parts are manufactured by a cold forging process, and fastening with other parts is secured through a head part cutting process. In order to improve process quality, stabilization of the forging quality of the head is given priority. To this end, in this study, a predictive model was developed for the purpose of improving forging quality. The prediction accuracy of the model based on 450 data sets acquired from the manufacturing site was low. As a result of gradually multiplying the data set based on FE simulation, it was expected that it would be possible to develop a predictive model with an accuracy of about 95%. It is essential to build automated labeling of forging load and dimensional data at manufacturing sites, and to apply a refinement algorithm for filtering data sets. Finally, in order to optimize the ball stud manufacturing process, it is necessary to develop a quality prediction model linked to the forging and cutting processes.
        4,000원
        6.
        2022.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구의 목적은 비데를 아이템으로 선정해 시니어의 특성과 니즈를 충족시키기 위한 제품기반 서비스디자인을 제안하는데 목표를 두고 진행하였다. 최근 초고령화가 급속히 진행되고 있으나 시니어에 대한 이해가 부족하고, 시 니어를 위한 PSS 개념의 서비스디자인 연구가 미흡한 편이다. 본 연구에서는 4D 더블 다이아몬드 디자인 프로세스 모델을 활용하여 시니어의 특성과 니즈를 반영한 ‘시니어 중심의 비데 제품서비스디자인’ 개선방안을 제안하고자 한다. 연구의 방법은 PSS 개념에 기반하여 ‘4단계 더블 다이아몬드 디자인 프로세스 모델’을 활용하였다. 이를 위해 시니어 대상 질적 리서치를 수행하여 시니어의 특성과 니즈에 따른 사용자 가치 요소를 도출하였으며, 이를 기반으 로 제품서비스 아이디어를 발굴하여 실무 전문가 그룹의 유용성 리뷰를 반영한 프로토타입을 제안하였다. 연구의결과는 첫째, ‘사용자 맞춤 기능 설정 가이드 스마트 앱 서비스’를 제안하였다. 사물인터넷(IoT) 기술을 접목한 비데 와 스마트 폰이 연동되어 사용자 특성 정보와 비데 제품에 대한 정보를 자동으로 해석하여 맞춤 기능을 가이드해주 는 앱 서비스를 제시하였다. 둘째, ‘사용자 중심의 제품서비스 인터페이스’를 적용한 조작부 및 리모컨 UI를 제안하 였다. 시니어의 사용성 및 인지능력을 고려하여 주 기능 중심의 구성과 과업(Task) 순서에 따른 버튼 배치, 터치 화면 형 리모컨 등 단순하고 직관적인 Physical UI를 제안하였다. 셋째, 정기적인 제품 점검뿐만 아니라 사용자 건강 및 사용 공간의 위생, 청결 등 폭넓은 서비스를 제공하는 ‘제품과 헬스/위생 케어가 연계된 비데 케어서비스’를 제안하 였다. 결론적으로 사용자(시니어)의 비데 제품 사용 과정(사용 전-중-후)에서의 페인포인트(Pain Point) 및 요구를 발 견하고 개선하여 사용자 경험과 관계 품질을 향상시킬 수 있는 제품기반 서비스디자인 방법론을 제안하였다.
        4,300원
        7.
        2021.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Machines and facilities are physically or chemically degenerated by continuous usage. The representative type of the degeneration is the wearing of tools, which results in the process mean shift. According to the increasing wear level, non-conforming products cost and quality loss cost are increasing simultaneously. Therefore, a preventive maintenance is necessary at some point . The problem of determining the maintenance period (or wear limit) which minimizes the total cost is called the ‘process mean shift problem’. The total cost includes three items: maintenance cost (or adjustment cost), non-conforming cost due to the non-conforming products, and quality loss cost due to the difference between the process target value and the product characteristic value among the conforming products. In this study, we set the production volume as a decreasing function rather than a constant. Also we treat the process variance as a function to the increasing wear rather than a constant. To the quality loss function, we adopted the Cpm+, which is the left and right asymmetric process capability index based on the process target value. These can more reflect the production site. In this study, we presented a more extensive maintenance model compared to previous studies, by integrating the items mentioned above. The objective equation of this model is the total cost per unit wear. The determining variables are the wear limit and the initial process setting position that minimize the objective equation.
        4,000원
        8.
        2017.07 구독 인증기관 무료, 개인회원 유료
        Recent research has shown that many companies in the fashion industry are increasingly weaving close relationships with the art world, to appropriate art values and meanings to be associated with their own products and brands (Hagdtvedt & Patrick, 2008a; 2008b). Businesses related to the fashion luxury sector have been especially prone to using such strategies to transform their products into true artworks to address the issue of commodification resulting from high production volumes (Dion and Arnoult, 2011; Riot, Chameret & Rigaud, 2013). Over the past two decades, the luxury market has undergone huge structural changes through mergers and acquisitions that have transformed an industry made up of small, family businesses into major financial conglomerates and brand owners (Roux & Floch, 1996; Crane 2012). Secondly, globalization and openness to new fast-growing markets such as Asia, have led these luxury conglomerates to increase sales volumes, failing in one of the basic characteristics of such goods: rarity. But if the real rarity of luxury products is a promise that companies can no longer guarantee their own consumers, the elitism of these products can be ensured through an artificial rarity. Jean-Noël Kapferer used the neologism artification recently introduced by French sociologists Nathalie Heinich and Roberta Shapiro and applied it to the analysis of luxury goods (Kapferer, 2012; 2014; Heinich and Shapiro, 2012; Shapiro and Heinich, 2012). He stressed that a strategy based on art implemented by luxury companies is useful mainly to support the perception of rarity by the final consumer. Artification is based on the notion that art –related objects or persons are associated with positive values. Enhancing a corporate image in the consumer’s mind means building positive ties to the brand that will initiate a form of benevolence towards the brand, providing the legitimization of corporate actions and, in some cases, resulting in the purchase of goods and services produced and distributed by the company (Keller, 1993; Aaker, 1996; Aaker & Joachimsthaler, 2000; Keller, 2003). We decided to analyse the effect of Artification on brand value by focusing on the four dimensions of Awareness, Image, Quality and Loyalty by using the same CbBE ( Customer-based Brand Equity) structure previous authors tested on country of origin effect on consumers, based on the main hypotheses further explained (Pappu, Quester & Cooksey, 2006). The first hypothesis relates to the dimension of Awareness and aims to test the level of brand recognition in final consumers when the logo is modified by an artist. • H1 – Consumers’ awareness remains strong when the brand is ‘artified’. We analyze then the Image, as the second dimension of CbBE. Due to the complexity of this dimension, we posited two hypotheses connected to it: • H2a – Consumers’ free associations to the brand are connected to the artworld when the brand is ‘artified’ (e.g. consumers indicate words as art, contemporary art or the name of the artist). • H2b – Consumers’ evaluation of the brand image points to stronger positive associations when the brand is ‘artified’ The last two hypotheses we mention are connected to the dimensions of Quality and Loyalty: • H3 – Consumers’ evaluation of Quality increases when the brand is ‘artified’.  H4 – Consumers’ Loyalty to the brand increases when the brand is ‘artified’. • The analysis was conducted through a between-subjects randomized experiment and manipulated art presence (with art versus without art). Starting from the same panel, two groups were created: one including the treatment (visual arts) and one including no treatment at all. Furthermore, we limited ourselves in this experiment to images of products and pattern created by Louis Vuitton that are actually on the market, associating them randomly to the research units in order to obtain two statistically consistent groups subjected to the different treatment (with art or without art)4. The two groups were labelled ‘artified’ group and control group, the first grouping the respondents to the questionnaire containing images of Louis Vuitton Logo, pattern and product modified by art collaboration with Yayoi Kusama; and the second grouping the respondents to the questionnaire containing images of Louis Vuitton Logo, pattern and product in its standard design. The questionnaire was distributed between the months of May and June 2015 via Qualtrics survey software. It was divided into four distinct blocks: the first concerned the presentation of the survey, the declaration of authorization signed by the participants and the demographic information; the second and the third blocks of questions were identical, with the same series of questions but based on different images used. There were 880 respondents, 825 of whom correctly filled the questionnaire we submitted to them. The control group was made of 413 respondents, 73.13 % of whom were female and 26.87 % male. The ‘artified’ group was made of 71.60 % female and 28.40 % male. We analyzed the four dimensions of Awareness, Image, Quality and Loyalty individually and in a comparative manner between the control and ‘artified’ groups. In the CbBE model, dimensions are analyzed individually since Awareness and brand Image measures are not comparable because they are collected through different measure methods, respectively through multiple choice and open-ended questions. Such dimensions as Image, Quality and Loyalty which were raised through Likert scales were then subjected to mono multivariate statistical analysis. The main results are shown in table 1. By reading the results for CbBE, Hypothesis H1 [Consumers’ awareness remain strong when the brand is ‘artified’] has been confirmed. The aided brand awareness shows no important differences between the two groups, so visual artists may modify logos or the appearance of luxury products without the fear of compromising brand awareness in the final consumers. Hypothesis H2a [Consumers’ free associations to the brand are connected to the arts when the brand is ‘artified’ (e.g. the word art, contemporary art or the name of the artist)] was not confirmed. Hypothesis H2b was partially confirmed as Generic Associations and Brand Personality were impacted by the use of the visual arts, while Organizational Associations were not. Brand loyalty and Perceived Quality were not impacted by the Visual Arts either, so Hypothesis H3 and H4 were not confirmed. As a main result for CbBE analysis, the Visual Arts have an impact on Customer-based Brand Equity, limited to Brand Image dimensions. The fact that Brand Image is one of the most complex dimensions of brand value opens the way to the development of future analysis and research in the visual arts as external source for brand equity, especially for Brand Personality. The main results of our research show that an artification effect is visible especially at the level of brand image and brand personality, two complex and valuable components of Brand Value from a consumer perspective. This opens to further in-depth analysis of these two components for future research. Large luxury groups (such as Cartier and Prada) have long used an art-based strategy to increase the value of their products, avoiding the risk of a loss of prestige perceived by the final consumer who would no longer recognize the exclusivity of a product that seems to be increasingly more industrial than handmade. Art can therefore contribute to alter and rework the image and market position of a specific brand or an entire product line, ensuring the transition from an ordinary image to a prestigious one, or strengthening the existing prestigious perception (Hetsroni & Tukachinsky, 2005; Lee et Al., 2015). We believe that a strategy based on art implemented by luxury companies is beneficial mainly to support the perception of rarity by the final consumer. Luxury goods would have to be unique or at least not produced in too high volumes precisely because of their craftsmanship and the care with which they are made. Rarity is not compatible with the increase in sales volumes required by the financial holdings that own the same luxury brands (Roux and Lipovetsky, 2003; Kapferer, 2012; 2014; 2015). The artification process we researched would have exactly the dual purpose of improving the brand image of companies that apply it, while increasing the perception of luxury in end consumers. What is more, we believe that the luxury brands from the industry sector that belong to large financial conglomerates now have the strength to simultaneously apply all the components in the artification process, by sustaining activities of sponsorship, philanthropy or generic collaboration with artists. The fact that luxury products are an integral part of the world of visual arts combined with the fact luxury brands have now the strong support base of large financial conglomerates can ensure the right economic and cultural support needed for the application of such a strategy. In the case of fashion companies, we believe artification is a process in itinere. In our experiment free associations to the brand show that only 2 consumers out of 880 remembered or knew the name of the artist (Yayoi Kusama) and 10 people indicated the substantive ‘art’ or ‘contemporary arts’ as free associations in the ‘artified group’ (only 2 in the control group). This shows that luxury brands ‘art-based strategy cannot only concentrate on temporary collaborations with artists. Luxury brands as Louis Vuitton must act as art institutions able to display arts collections to the widest public and bestow art status and global recognition to collaborating artists (Masè and Cedrola, 2017). This strategy relies on LV ability to raise consumers’ awareness of the arts. While the art-oriented public recognizes artistic collaborations, the larger public does not yet is still very much aware of new designs. Novelty is equally perceived by both, but is partially decoded by one category of consumers.
        4,000원
        10.
        2017.02 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The UV/chlorine process is a UV-based advanced oxidation process for removing various organic pollutants in water. The process is becoming increasingly popular because of its effectiveness in practice. It is important to the safe and efficient operation of a UV/chlorine process that the optimal operating conditions for both target removal objective and saving energy are determined. Treatment efficiency of target compounds in UV/chlorine process was mainly affected by pH and scavenging factor. In this study, kinetic based mathematical model considering water characteristics and electrical energy dose calculations model was developed to predict of treatment efficiency and optimal operating conditions. The model equation was validated for the UV/chlorine process at the laboratory scale and in pilot tests at water treatment plants.
        4,000원
        11.
        2014.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In weapon systems development, live fire tests have been frequently adopted to evaluate the performance of the systems under development. Therefore, it is necessary to ensure safety in the test ranges where the live fire tests can cause serious hazards. During the tests, a special care must be taken to protect the test and evaluation (T&E) personnel and also test assets from potential danger and hazards. Thus, the development and management of the range safety process is quite important in the tests of guided missiles and artillery considering the explosive power of the destruction. Note also that with a newly evolving era of weapon systems such as laser, EMP and non-lethal weapons, the test procedure for such systems is very complex. Therefore, keeping the safety level in the test ranges is getting more difficult due to the increased unpredictability for unknown hazards. The objective of this paper is to study on how to enhance the safety in the test ranges. To do so, an approach is proposed based on model-based systems engineering (MBSE). Specifically, a functional architecture is derived utilizing the MBSE method for the design of the range safety process under the condition that the derived architecture must satisfy both the complex test situation and the safety requirements. The architecture developed in the paper has also been investigated by simulation using a computer-aided systems engineering tool. The systematic application of this study in weapon live tests is expected to reduce unexpected hazards and test design time. Our approach is intended to be a trial to get closer to the recent theme in T&E community, "Testing at the speed of stakeholder's need and rapid requirement for rapid acquisition."
        4,000원
        12.
        2013.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        In this study, we develop a method for analyzing business process based on the event-driven process chain (EPC) model. The method consists of five stages such as identifying abnormal events, finding causes for the abnormal events and problems caused by the abnormal events, making cause-and-effect chains, drawing root-cause map, and defining improvement areas. We illustrate how to apply the method with some examples for the domestic registered mail delivery process.
        4,000원
        13.
        2013.05 구독 인증기관 무료, 개인회원 유료
        In this study, we develop a methodology for business process improvement (BPI) based on the event-driven process chain (EPC) model. The methodology consists of six stages for BPI such as identifying abnormal events, finding causes for the abnormal events and problems caused by the abnormal events, making cause and effect chains, drawing root-cause map, scoping business processes for improvement, and defining process improvement projects. We illustrate how to apply the methodology with some examples for the domestic registered mail delivery process.
        4,000원
        14.
        2013.04 구독 인증기관 무료, 개인회원 유료
        산업기술의 비약적인 발전으로 인해 오늘날 우리가 개발하거나 사용하는 시스템은 보다 기술의 고도화 양상을 보이고 있다. 따라서, 기존의 시스템이 지니고 있어 제공하는 단일 특성에서 벗어나 다양한 학제간 결합된 기술로 기존 시스템이 지니고 있는 관념적인 기능에서 벗어나 다기능을 제공하고 있다. 이로 인해, 기존의 개발단계에서는 보다 높은 설계 신뢰성이 요구되고 있다. 특히, 오늘날 우리사회는 시스템의 개발성공이라는 안도에서 벗어나 시스템 운용·유지단계에서도 안전성 측면에서 매우 중요성을 인식하고 대비하고 있다. 따라서, 국내에서는 미흡한 상위 단계에서의 설계활동과 또한, 같은 시스템 수명주기 상에서의 시스템 안전활동을 동시에 고려한 동시공학적인 접근에 관한 연구를 본 연구팀은 지속적으로 수행해왔다. 따라서, 기존의 연구결과인 설계와 안전을 동시에 고려한 통합 설계 프로세스 모델에 대해, 시스템개발에 관련한 모든 이해당사자가 공통된 이해를 바탕으로 시스템설계와 안전 활동에 대해 상호 호완성과 공통된 인식을 갖고 접근할 수 있는 방안을 본 연구를 통해 수행하였다. 따라서, 본 연구는 모델기반 시스템공학 기법중 보편적인 언어인 공통 언어를 통해 기존 연구를 통해 제시한 통합설계 프로세스 모델을 구현에 관한 연구 수행을 통한 접근 방안에 관하여 논의하고 있다. 본 연구를 기반으로 향후 추가 연구를 수행한다면, 국내 대형복합시스템의 설계단계에서의 안전성을 동시 고려한 시스템 설계 신뢰성 확보를 위해 도움이 될 것으로 기대 된다.
        4,000원
        15.
        2012.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구는 탐구학습과 과정중심 쓰기 통합수업 모형을 적용하여 비판적·창의적 사고 능력을 신장시키는 데 그 목적이 있다. 지금까지 널리 활용되어 온 기존의 읽기 지도 모형들은 쓰기 과정과의 연계가 부족하다는 한계점을 내포하고 있다. 이러한 한계점을 극복하기 위하여, 현재까지 개발된 읽기 지도 모형 중 가장 학습자 중심의 읽기 교수·학습 모형이며, 읽기 과정과 쓰기 과정을 통합한 모형인 ‘Neo-SQ3R’ 모형을 적용하여, 실험반을 대상으로 사전․·사후 설문조사와 학생 소감문을 통해 모형 투입 전후의 비판적·창의적 사고능력에 대한 학습자 체감 정도를 검증하였다. 모형 투입 전·후 텍스트 재구성 여부 및 창의적 재구성 여부를 통해 비판적․창의적 사고능력 신장 정도를 검증한 연구의 결론은 다음과 같다. 첫째, 탐구학습과 과정중심쓰기 모형을 적용한 문학 수업을 통해 비판적·창의적 사고능력이 신장되었다. 둘째, 읽기와 쓰기 과정을 통합한 교수․학습을 통해 총체적 국어사용능력이 신장되었다. 셋째, 학습자 중심의 읽기 교수․학습을 통해 자기주도적이고 적극적인 독자가 되었다.
        6,900원
        16.
        2012.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 논문은 휴리스틱 감정 결정 모델로 사용했던 FuSM 감정 시스템을 단순화 하고, 처리 속도를 향상하기 위한 새로운 처리 방법을 제안하려 한다. 자동계획 수립 방법의 지능적인 에이전트 행동 모델로 사용되는 마코프 의사결정과정(MDP)의 기본 이론을 확장한 부분관찰 마코프 의사결정 과정(POMDP)을 통하여 아바타의 감정을 표현한다. 아바타의 감정 생성은 OCC 모델을 기반으로 현재의 상태와 동기 상태를 기준으로 자극에 대한 영향력을 평가한다. 또한 자극이 지속적으로 주어질 경우 이 자극에 대해 감정 반응의 강도에 대한 누적 값 및 조절하게 기능과 시계열 상에서 자극들 사이의 관계를 학습할 수 있는 학습기능이 분석한다. 이러한 세 가지 기능 특성을 POMDP를 이용하여 설계 한다. 연구 범위는 첫째로, 주변의 자극에 대해 즉각적 감정 반응을 생성하는 리액티브 프로세스와 아바타가 가지고 있는 목적과 현재 상황에 대한 인지적 평가에 따라 감정 반응을 생성하는 아바타 감정 생성 시스템을 제시한다.
        4,000원
        17.
        2012.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        최근 교육과정에 있어서 의사소통능력이 강조됨에 따라서 듣기, 말하기가 특히 강조되는 반면, 읽기와 쓰기 즉, 문자언어에 관한 학습능력 역시 같이 향상되고 있는지에 대해서는 논란의 여지가 많았고, 학교단위 수준에서 보면 오히려 부정적인 견해도 많았다. 이것은 알파벳, 단어, 문법, 구문, 독해로 이어지는 기존의 일반적인 상향식 학습의 폐해로 여겨지기 때문에, 문자언어에 미숙한 중학생이라 할지라도 텍스트 전체로부터 접근하는 하향식 읽기 방법을 접목할 필요가 있다. 글의 전체적인 구조와 전개방식에 대해 배경지식을 가진다면 읽기가 훨씬 수월해 질 것이기 때문이다. 쓰기의 경우에도 빈칸 채우기나 문장 단위의 통제되거나 유도된 수준에 그치는 경우가 많고, 실생활에 필요한 자유 작문 형태의 쓰기 학습은 소홀히 다루어지고 있는 것이 현실이다. 이 문제 역시 영어교사들이 자유 작문을 시도해 볼 신뢰성 있는 틀이나 형식이 없기 때문에 그 필요성을 인정하면서도 실제로 수업에서 적용키 어려운 점이 있었다. 이 같은 상황을 학생과 교사 입장에서 개선할 수 있는 효과적인 방법으로서, EFL(English as a Foreign Language) 상황 하에서 읽기와 쓰기를 체계적으로 연계시킨 좀 더 새로운 학습방법이 고안될 필요가 있었다. 본 논문은 비교적 최근의 이론인 과정-장르 중심 접근법에 이론적 근거를 두고, 장르별로 텍스트의 전체적인 구조와 언어적 특징을 구별하고, 이것을 쉽게 도식화한 스켈레톤 다이어그램을 그려 봄으로써, 읽기와 쓰기에 동시에 효과적인 새로운 접근법을 구안하였다.
        5,200원
        18.
        2009.05 구독 인증기관 무료, 개인회원 유료
        This study is about the development of information system software process quality evaluation model for domestic medium enterprises based on CMMI being used widely in the world. In this study, a new evaluation model is developed through establishing tailoring guide and its application to the existing mode by reflecting the quality management method and conditions of domestic medium enterprises within CMMI Level 2 and Level 3. The evaluation model is constituted 3 processes, 11 achievement goals, 50 practice activities and 125 evaluation items. The average point of quality evaluation of enterprises of insurance business shows 79.1 based on the evaluation model. The average point of the enterprises certified from CMMI is 82.7 which is 3.3 point higher than non-certified enterprises. This result means that the new evaluation model has similar results with the existing evaluation model while it also has discriminational characteristics compared with the existing model.
        4,000원
        19.
        2008.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        소비 시장이 감성 소비 환경으로 바뀌면서 브랜드의 역할이 더욱 중요해졌고, 이를 위한 브랜드 이미지 전략으로서 디자인의 역할이 확장되고 있다. 브랜드와 소비자가 소통하는 지점인 소비자 접점은 체험을 통한 브랜드 이미지가 형성되는 경로이므로, 기업이 지향하는 이미지로 각인시키기 위해서는 소비자 접점에 대한 총체적인 기획 및 관리가 필요하게 되었다. 위와 같은 배경에서, 이 연구의 목적은 변화된 시장 환경에서 성공적인 브랜드 이미지를 구축하기 위한 통합 디자인의 구성 방법을 정의하는 것이다. 이를 위해 브랜드 이미지의 특성, 소비자 체험의 조건, 감성의 역할을 이해하고, 이미지와 감성 처리 모형과의 상관성을 해석하여, 이미지의 3가지 특성을 도출하였다. 이미지의 특성은 1) 경험적 판단에 근거하며, 2) 감성적 내용을 표현 전달하고, 3)관념적 공감에 의한 심리적 가치를 만드는 것이다. 이러한 이미지를 창출하는 디자인의 조건을 성공적인 브랜드의 사례연구를 통해 분석하여, 강력한 이미지를 구축하기 위한 브랜드 아이콘의 역할과 이를 위한 통합 디자인의 필요성을 밝혔다. 이 통합 디자인을 구성하는 방법은 1) 브랜드 이미지 포지셔닝에 의한 이미지 집중화, 2) 브랜드 이미지 플롯에 의한 시각적 주제 활용, 3) 이미지 통합 관리를 위한 Total Identity Program, 4) 브랜드 이미지각인을 위한 Brand Icon 개발 등이다.
        4,300원
        1 2